Bohemia Interactive, the creators of the popular survival game DayZ, has released a new update for the game’s experimental build on Xbox and PC. Version 1.22 introduces a number of significant changes, adjustments, and bug fixes designed to enhance the game’s overall performance and player experience.
Xbox Experimental 1.22 Update 1 – Version 1.21.156458
NOTES
- In case of problems, please check the Bohemia Interactive support F.A.Q. or DayZ F.A.Q.
- You can help us to further improve the game by posting your feedback on the Feedback Tracker.
GAME
ADDED
- Sling Bag
- Army Pouch
- Canvas Bag
- Leather Duffel Bag
- Hip Pack
- Craftable Drysack Bag
- New animation and sound for activating the heat pack
- White variant of the fingerless wool gloves
FIXED
- Fixed a game crash related to the login process
- The regular logout timer and the one prompted when accepting a server invitation were not consistent
- Some button prompts were not present in the inventory after dropping an item
- Option to put item in hands back into inventory was not displayed in inventory hints
- HUD brightness settings were not connected to the account
- Fixed a server crash related to vehicle deletion
- Car horns were not played when started outside of other players’ network bubble
- Fixed a cause of the character and creatures movement giving the perception of micro-stutters at inconsistent but reliably high frame rate
- Fixed an exploit to stand up from prone faster
- Throwing an item into rivers/ponds/lakes would not produce a splash sound in deep water
- Throwing an item into water would incorrectly play the sound at the bed of the water
- The character was unable to enter some building entrances that were slightly above ground level
- Players dying under water would not float up to the surface
- Fixed a case of door animation desynchronization related to navmesh updates
- The character name in the server browser was not displayed correctly in all cases
- Fixed an exploit related to poison gas zone triggers (https://feedback.bistudio.com/T172418 – private)
- When attempting to turn the car on with low fuel, the engine state between server and client would desynchronize
- Actions that would hide items in hands would display the item to other players if they entered the network bubble after the action was started
- AI were unable to enter the Livonia bunker
- AI would not register open doors of the service hangar
- It was not possible to detach the battery from a head torch looted from infected
- Flares shot from the flare gun would produce a continuous sound when stuck in objects (https://feedback.bistudio.com/T172688)
- The clerk infected looked too dark
- Road flares would continue to burn for up to a minute even after reaching ruined state
- Some weapon attachments were not registering hit impacts
- Mining rocks with smaller tools did not play sounds
- Destroyed fuel pumps would still yield gasoline
- Washing hands with a water bottle did not have sounds
- Certain can opening actions did not have sounds
- Interrupting the washing hands action could result in a character glitch
- Fixed several exploits to look through walls (https://feedback.bistudio.com/T157876 – private, https://feedback.bistudio.com/T165940 – private, https://feedback.bistudio.com/T169841, https://feedback.bistudio.com/T171015, https://feedback.bistudio.com/T171773 – private)
- Several clothing items were missing their hitboxes
- Camera was glitching when attempting to switch to prone in deep water
- Bolts could get stuck in water
- Crossbow bolts did not reflect their damage states correctly
- It was not possible to shave while wearing the carnival mask
- After removing a burlap sack from a player’s head, their hair could clip with their head gear
- The red dot of the RVN Optic was not aligned with the center of the screen (https://feedback.bistudio.com/T171772)
- If a dead body was skinned and quartered, bolts stuck in it would disappear
- Attempting to treat another player’s wounds could result in false prompts to bandage yourself
- Fixed several instances of items being held badly by the player
- Fixed several instances of clothing items clipping
- Fixed several building issues and exploits (https://feedback.bistudio.com/T170849, https://feedback.bistudio.com/T169681)
- Item widget would stay on the screen for the duration of hold actions (https://feedback.bistudio.com/T143492)
- While driving, the user would constantly get the item widget of the car prompted
- Medieval helmets had inconsistent impact sounds when thrown
- The crossbow did not have sounds when used in prone
- The crossbow did not have sounds when dry shooting indoors
- The reload sound of the crossbow was more quiet while moving
- The thirst indication sound could overlap with the fever sound
- The thirst sound was not being played while wearing a gas mask or helmet
- Prison doors played the wrong sounds (https://feedback.bistudio.com/T162517)
- Audio of certain doors was desynchronized (https://feedback.bistudio.com/T170418)
- The respawn timer was skipped as soon as the game was loaded (https://feedback.bistudio.com/T159902)
- The reticle of the ATOG 6×48 optic was blurry on low graphics settings (https://feedback.bistudio.com/T171572)
- Widgets connected to dead bodies were not static on the screen (https://feedback.bistudio.com/T172420)
- An unconscious player could temporarily go into falling state and see their surroundings
- Jumping while applying a gag bugs the rag
- It was possible to access the inventory while blindfolded after waking up from unconsciousness
- Deployed fence kits could block ladder exits (https://feedback.bistudio.com/T173115 – private)
- The audio effect of the flash grenade would persist after respawn if the player was killed during it (https://feedback.bistudio.com/T172824 – private)
- Certain car wreck doors wouldn’t open in all cases (https://feedback.bistudio.com/T172885)
- Despawned fireplaces could still cause damage to players at their position
- It was possible to collapse the hand slot container in the inventory (https://feedback.bistudio.com/T170500)
- Fixed an exploit that allowed auto-rolling
- Ambient sounds were missing after relogging while alt-tabbing in the Livonia underground
- It was possible to warm up pills and split them
- It was possible to bypass travel/server hop spawns by logging off on a ladder (https://feedback.bistudio.com/T173612 – private)
- The player could cancel the stagger animation from a heavy hit by jumping (https://feedback.bistudio.com/T173573 – private)
CHANGED
- Mouse cursor in menus is now visible only when the mouse is connected and enabled in options
- While moving an item in the inventory, the selected item remains highlighted as well
- Balanced gear armor values against melee weapons
- Balanced damage caused by melee weapons and infected
- Blunt melee weapons now inflict significantly more shock damage than health damage
- Sharp melee weapons now inflict significantly more health damage than shock damage
- The chance of suffering bleeding now both depends on the weapon/infected type, as well as protective clothing
- Certain low tier sharp weapons will no longer cause push-back even when using heavy attack.
- Chance of suffering bleeding is now based on weapons and armor
- Added collisions for the player with dead bodies large animals
- Reduced the weight of gas canisters (https://feedback.bistudio.com/T171733)
- Improved the fire geometry for several firearms
- Improved the fire geometry of several weapon attachments
- Improved sounds of explosives
- Reduced the damage taken by belts from torso hits by 20 percent
- Reduced surface noise when driving over specific surfaces (https://feedback.bistudio.com/T171153)
- Item widgets are no longer visible when blinded by a flash grenade or burlap sack
- Updated the game credits
- The in-game server browser now displays exact player numbers
- Removed the column for slots in the server browser
CENTRAL ECONOMY
- Added: Missing armbands for new flag variants
- Fixed: Fixed misaligned spawnpoints for various buildings
- Changed: Reduced the amount of backpacks spawning on infected
- Changed: Reduced amount of backpacks spawning in the world
- Changed: Rebalanced spawning locations of backpacks
- Changed: Reduced amount of tools that work as high tier weapons and increased their low tier counterparts
- Changed: Gasoline Canisters no longer spawn with full gasoline
- Changed: Gas Canisters no longer spawn with full gas
- Changed: Power generator no longer spawns with full fuel
CHERNARUS
- Added: Winning billboards of the BillboardZ competition
- Added: Travel agency billboards
LIVONIA
- Fixed: A police event close to Brena was misplaced
SERVER
- Fixed: The orientation values in cfgundergroundtriggers.json did not function correctly (https://feedback.bistudio.com/T173165)
- Changed: Reintroduced the Logging of damage to dead bodies in the Admin logs (https://feedback.bistudio.com/T172848 – private)
- Changed: all energy based items with a potential for energy quantity(Gas Canisters, Power Generator, Road Flares….) can now have energy value set through types.xml (https://feedback.bistudio.com/T173500)
KNOWN ISSUES
- Bolts are instantly ruined on impact – a fix is in internal testing
- Players can leave ghosts for remotes at the edge of the network bubble – a fix is in internal testing
- Player is desynced when changing seat or leaving the vehicle and falling down unconscious – a fix is in internal testing
- White Fingerless wool gloves are missing their damaged textures – a fix is in internal testing
- The character position in the water does not change with the water level – a fix is in internal testing
- The explosion sounds of the improvised explosive lacks direction – a fix is in internal testing
- Watchtower’s roof widget blocks other wall widgets – a fix is in internal testing
- Vehicles will keep driving after the driver is killed