Relic Entertainment has released Hot Fix 2.2.1 for Company of Heroes 3 toaddress a handful of annoying gameplay and UI problems players have been seeing since the last round of patches. The update targets several issues that could directly disrupt matches, with fixes for infantry that could lose equipped weapons, A.I. getting stuck trying to pick up gear, and multiple Transfer Orders bugs that could spawn duplicates or apply in the wrong sector. It also corrects audio and visual oddities like looping BAR SFX and a missing Borgward Wanze explosion VFX, and resolves a campaign problem that could soft lock the Italy chapter.
Players should note the hotfix carries the same replay and save risk we saw in earlier service updates; our coverage of Hot Fix 2.1.2 highlighted similar warnings about invalidated replay files, and 2.2.1 repeats that warning for mid mission saves as well. Below are the official patch notes reproduced from the Steam announcement so you can see exactly what changed.
Patch Notes – Hot Fix 2.2.1
Gameplay
- Fixed infantry sometimes losing their equipped weapons such as engineer losing their flamethrower after repairing something
- Fixed an issue where the A.I. would get stuck trying to pick up a weapon
- Transfer Orders
- Fixed Transfer Orders to Grenadiers to require the unit to be in the HQ Sector
- Sturmpioneer Transfer now requires a fully reinforced Pioneer Squad
- Sturmpioneer Transfer ability recharge set to 120 from 0
- Fixed an issue where Sturmpioneer Transfer could be applied to Sturmpioneers
- Fixed an issue where Transfer Orders could spam duplicate units
- Fixed an issue where Resistance Fighters could be called in at maximum population
- Fixed an issue where Crew Shock sped up rate of fire rather than reducing it
- Fixed an issue where Crew Shock criticals could stack
- Fixed an issue where the Propaganda Tower was increasing the attack speed of enemies, not reducing it
UI/UX
- Fixed a bug where A.I. slots in the game lobby which have Battlegroups equipped (that the local player does not own) would show a grey icon instead of the correct battlegroup icon
- Removed a debug message that would appear when viewing a friendly casualty on the tactical map that can be revived by the Polish Cavalry’s No Man Left Behind ability
- Some debug text that would appear when Sturmpioneer Squads construct Sandbag Shoring has been removed
Art/VFX/Audio
- Fixed an issue where sometimes the Borgward Wanze explosion VFX would not play
- Borgward Wanze was spawning with a demo charge – this was a visual issue. They should appear without their charge and obtain it after unlocking
- The BAR SFX could loop continuously even when the weapon was not firing if the player zoomed in during its firing sequence
Campaign
- Fixed A.I. sometimes not ending their turn and soft locking the Italy campaign
Please note that this hot fix will invalidate replay files and potentially any mid-mission saves created before 2.2.1.
If these kinds of bugs have been wrecking your rounds, drop a comment below with what you ran into and follow us on X, Bluesky, and YouTube for more patch coverage and quick notes.
Source: Steam
Company of Heroes 3
Developed by Relic Entertainment
















