Company of Heroes 3 has received a quick Hot Fix 2.1.1 to address some annoying multiplayer bugs, including a mortar half-track that refused to fire. This update will likely render saved replays created after the 2.1.0 patch unusable, but it’s a necessary fix for smoother gameplay.
It’s always a pain when your saved replays go kaput, but hey, better to fix the game than keep that mortar silent forever, right? The developers are still monitoring the multiplayer balance to determine if further adjustments are necessary.
Patch Notes – Hot Fix 2.1.1
- Towing can now be initiated by the LG40 AT Gun Squad
- Fixed the Afrikakorps 250 Mortar Halftrack not firing from inclined terrain
- Fixed an issue that prevented moving the US Forces Forward Repair Stations to a new territory point
Cosmetics
- Fixed dual currency pricing for Night Fighters cosmetics not appearing; Infantry/Team Weapons are priced at 2500 Merit; Tanks/Vehicles are priced at 5000 Merit; Buildings/Capture Points are priced at 7500 Merit
- Corrected a rendering issue with the Africakorps Kradschutzen Blocking Forces cosmetic
- Updated HQ images in the Highlight section of the store to remove non-HQ units and avoid confusion
- Updated Ultimate Pack Carousel and Highlight section image for Amphibious Assault with correct units in the Ultimate Pack
- Fixed Error Code 13 appearing when purchasing content in the Carousel
- Fixed an error when equipping Desert Cats cosmetics during the purchase flow
Localization
- Fixed several localization issues, including formatting and translations
If you’ve encountered bugs or odd behavior, the Relic Help Portal remains the place to report them. It’s kinda reassuring to see the developers actively listening and patching things quickly.
What do you think about this fix? Did the mortar bug annoy you as much as it did me? Or maybe you’ve spotted other quirks since the last update? Drop your thoughts below and let’s talk about it.