Ah, the excitement of war, virtual war, that is! Company of Heroes 3 has rolled out its Hot Fix 1.9.4, and it’s not just about patching up the wounds; it’s also about recalibrating the battlefield dynamics. If you’ve ever found yourself scratching your head over some frustrating mechanics or those pesky bugs that seem to have a mind of their own, this update might be your ticket to a more balanced skirmish.
First off, let’s talk about the Pathfinders. These sneaky little devils have bumped their population cap from 5 to 6. More bodies on the field means more chaos, right? But hold your horses! With great power comes great responsibility (or something like that). Their manpower upkeep has been increased from 1/1.25 to 1.5 per population, so you’ll need to think twice before flooding the map with them.
Pathfinders
- Population increased from 5 to 6
- Manpower upkeep increased from 1/1.25 to 1.5 per population
- Reinforcement cost increased from 30 to 32
- Decapture speed reduced from 1.25 to 1
Bug Fixes
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- Made some UI improvements to the live Observer Mode tournament layout. The upgrade tracker pane is now paginated.
- Fixed an issue where searching for a player would not show them as in an observable match in the leaderboards. Games will refresh as expected when searching for a player.
- Fixed an issue with the Campaign tutorial where the initial artillery squad would fail to deploy if skipping dialogue too quickly.
This patch feels like one of those classic gaming moments where you finally get everything working just right after hours of trial and error. I mean, who hasn’t raged at their screen when things don’t go according to plan? You can check out all the details directly from the source.
The changes may seem small on paper, but trust me, they can significantly alter how battles play out online. So grab your gear and explore back into those strategic skirmishes; every decision counts now more than ever! Have you ever wondered if these updates really changed anything? Well, my friends, they do! Balancing tweaks can make or break planning we’ve relied on for ages.