Black Myth: Zhong Kui team says it will keep AI out of design and assets for now
Art director and Game Science co-founder Yang Qi compared the sequel's creative approach to Christopher Nolan's work on The Odyssey.

Game Science is keeping AI-generated content out of Black Myth: Zhong Kui during the game’s design and asset phases, at least for now. Yang Qi, the art director on the Black Myth games and a co-founder of Game Science, said the team would rather continue with its current creative process than use AI to speed development.
Qi responded to a fan who asked whether the studio planned to use AI during production. A translation of his Weibo reply shared by a ResetEra user included a direct answer: “We’ll steer clear of [AI generated content] during the design and asset phases.”
He added that the decision was not driven by opposition to the technology. Instead, Qi said the team wanted to “stand our ground until the very end,” suggesting that the sequel’s core visual work will remain human-led through those stages.
Yang Qi points to The Odyssey and Christopher Nolan
To explain the studio’s thinking, Qi referenced The Odyssey and filmmaker Christopher Nolan. He argued that digital filmmaking and 3D post-production can reach a creative dead end, while Nolan has continued finding ways forward with older filmmaking methods.
“He’s thriving, using even older techniques to shake things up,” Qi wrote. He compared the team’s position to staying at a small inn instead of rushing to catch a supposedly final train, adding that there was “plenty of time for AI and all that – no rush.”
That leaves open the possibility that AI could become part of Game Science’s process later. For now, though, Qi’s statement applies specifically to generated content used during Black Myth: Zhong Kui‘s design and asset work rather than announcing a permanent ban on every form of AI technology.
The sequel’s wider release plans have also started to come into focus. Game Science has described Black Myth: Zhong Kui as planned for PC and mainstream console platforms, while a PS5 release report pointed toward a PlayStation version after a Sony trailer upload carried a PS5 Games label. No release date has been announced in the information available here.
The current creative choice gives the sequel a clear direction, even if Game Science’s position could change as development continues. What do you think of the studio’s approach to AI in Black Myth: Zhong Kui? Share your thoughts in the comments, and follow us on X, Bluesky, YouTube, Instagram, Steam, Telegram.
Black Myth: Zhong Kui
Developed by Game Science






