Battlefield 6 developer DICE and publisher EA are refining the game’s aggressive ping and spotting system following feedback from the open beta. The change cuts ping range and duration, so team-wide 3D “Dorito” markers no longer light up enemies across the map and demand less automatic target-fixing.

The 3D spot has long been part of the series, but many players found the Recon auto-spot too powerful. The red diamond or “Dorito” became a blunt instrument in crowded, smoke-filled maps. Console combat designer Matthew Nickerson acknowledged the problem and said, “We definitely reduced the range and overall reduced the power,” in the full interview. That admission matches player reports of easy kills guided primarily by markers rather than visual confirmation.
Planned adjustments remove some of the fire-and-forget utility by shortening how far and how long pings persist, and they will change which pings are visible to the whole team versus a single squad. Nickerson added, “Again, we want the information. It’s important to ping players, but it’s got to be an active part of Battlefield. It can’t just be a fire-and-forget sweep across the whole thing [and] everyone’s lit up.”
Those changes aim to make pinging an active, tactical tool rather than a shortcut to target acquisition. Players should still be able to mark locations at long range for squad-only intel, but the broad, world-spanning markers that dominated parts of the beta will be less common. Expect follow-up tuning once the launch build hits a broader player base and data from live games arrives. Combat pacing may shift slightly as teams return to visual confirmation and tighter spotting windows.
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