ARC Raiders launched to a massive audience on Steam, hitting a peak player count of 264,673 on day one and earning close to 90% positive reviews. SteamDB lists ARC Raiders as the No. 1 global top seller on Steam, and the game’s early success has already drawn a second look from players focused on its in-game store.
We previously covered the server surge that put the game in the spotlight, and that momentum is now meeting sharp criticism over pricing. The Deluxe edition sits high on the sales chart too, but the cosmetic economy feels very much like what you would expect from a free-to-play title rather than a premium $40 release.
One bundle in the shop costs 2,400 Raider Tokens, roughly $20. Individual outfits are often 1,150 to 1,400 Raider Tokens, which means a single cosmetic can cost close to half the game’s price. Players have reacted online, pointing out that it feels strange for a premium buy to include such steep add-on costs.
There is a free Raider Deck that functions like a permanent battle pass, and it includes up to 500 Raider Tokens through challenges. That is a start, but at the moment, there isn’t a way to earn tokens during raids, limiting how much free currency players can actually collect. Embark’s official FAQ says more Decks are planned in the future, both free and paid, which could change how much value players can unlock without spending money.
Players have also compared prices to THE FINALS, a free-to-play shooter from the same studio, where most outfit sets fall in a similar token-to-dollar bracket but come with multiple items you can mix and match. The difference is noticeable, in a free-to-play model, expensive cosmetics are part of the expected income stream. In a paid game, the same pricing structure can feel like double-charging.
That does not mean the game will suffer for it. Many players clearly find the core loop compelling, and early sales show there is an appetite for the title. Still, the combination of premium purchase plus high-cost cosmetics is likely to be a talking point for players who expected a different balance between upfront cost and ongoing optional purchases. Embark has described this as a long-term project, and changes to Decks or token earn rates would be the most direct way to address the complaints.
If you bought the game and like the base offering, you can ignore the shop. If you were hoping cosmetics would be low-cost extras, this may sting. The wider question is whether premium releases should mirror free-to-play monetization when it comes to pricing single cosmetic items.
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