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Age of Mythology: Retold Update 19.12998 hits Titans, Aztecs, and the UI

The May 21 patch also raises the PC FPS cap to 240, adds new hotkeys, and touches campaign, replay, and mod support.

Age of Mythology: Retold received Update 19.12998 on May 21, 2026, and it reaches across nearly every part of the game. The patch brings stability and performance work, audio and UI cleanup, controller fixes, new hotkeys, and a long balance pass that affects Greek, Egyptian, Norse, Atlantean, Japanese, and Aztec content.

Some of the bigger gameplay changes include a higher PC frame-rate cap, stronger Titans, changes to Free-for-All rules, and a wide set of Aztec adjustments across gods, units, buildings, and campaign missions. The team also reminded players that replays do not carry across patch versions and that custom mods may need to be disabled if the new build causes problems.

Patch Notes

Stability & Performance

  • Minor general improvements to stability.
  • Small performance and memory gains from a swap to use DDS textures for the UI. Memory usage for UI textures has been reduced by up to 70% in some situations as a result of these changes.
  • Minor performance improvements from changes to Popcorn VFX simulation settings. Fixed the configuration of all Aztec VFX to use the correct simulation types and corrected some others that were set to always simulate when they only required simulation while visible on screen.
  • Fixed a crash that could occur during loading saved games in some situations.
  • Fixed a crash that could occur while using the Drain Resurrection unit action if the target ceases to exist before a search for target update begins.
  • Fixed a crash that could occur when joining a multiplayer game.
  • Fixed a crash that could occur while selecting a unit that has other units devoted to it, if the devoted units cease to exist.
  • Fixed a crash that could occur if the Cage Unit power type referenced a VFXArea ProtoUnit with a shorter lifespan than the power’s active time.
  • Fixed an Out-of-Sync and possible crash that could occur when using the Auto Devotion command.
  • Fixed a crash that could occur while saving the KB unit list in some rare situations.
  • Fixed a crash that could occur while loading a saved game with an unknown power type (e.g., from an unloaded mod).
  • Fixed a crash and instability that could occur while watching some replays. (Applied in a minor hotfix patch between main patches).
  • Fixed a crash that could occur in some situations while observing replays with Pre-Queued commands. (Applied in a minor hotfix patch between main patches).

Localization

  • Updates to some translations to improve translation quality.

Graphics

  • Added a unique variation of the Shrine for the Aztecs. Players with the Blood and Bones Pack can view it in an alternate, bloodier appearance. You can toggle the visual for all Blood and Bones Pack units in the DLC tab using the “Show Unique Unit Visuals” setting.
  • Fixed bugs with trees, where they could become stuck mid-fall if you took a worker off the tree while the physics was still settling.
  • Fixed a situation where the TO THE MOON cheat could leave trees levitating in view if Physics stopped for them suddenly or if you took all workers off the tree while the tree was still updating movement.
  • The Purge God Power’s overhead VFX now disappears instantly after impact to reduce visual clutter.
  • Fixed animation clipping issues for Tlamanih’s cloth during their attack, bored, build, death, flail, and idle animations.
  • Fixed all the Prop Vine assets to show with the correct normals. Vines will now appear correctly everywhere they can be found on buildings.
  • New VFX added for the Burnt Water technology.
  • Fixed Eagle Warrior’s projectiles to change when technologies are researched (Flint/Jade/Obsidian Weapons, Medium/Heavy/Champion Nobles Hut Soldiers).
  • Added new VFX for Eitri’s (Thor’s Hammer) hand attack.
  • Added a new small glow VFX for Eitri’s hammer swap animation.
  • Adjusted flaming VFX for Aztec weapons when empowered with the Norse Flaming Weapons God Power.
  • Fixed props clipping through the model during Itzcoatl’s revive animation.
  • Scaled down the size of rock_small_a.
  • Fixed the floating position of rock_small_a in the Peach Blossom Spring unit’s model to be on the ground.
  • Fixed several animation clipping issues for Teixiptla Huitzilopochtli.
  • Fixed animation clipping for the Earth Monster God Power.
  • Fixed an animation issue with the Kraken where it was not properly picking up units.
  • Fixed animation clipping issues for Huitzilopochtli’s attack, birth, death, and walk animations.
  • Fixed a floating broken column in the underworld_passage_z composite model that was causing an odd floating broken column to appear in Obsidian Mirror Scenario 07 during a cinematic.
  • Added team color masks to Aztec animals so that they can show player colors while player-controlled, e.g., for Animals of Set.
  • Removed an invalid model reference in the fishing_ship_aztec_baseline composite model.
  • Fixed some minor data art issues for the Arrow Canoe, Atlatl Siege Canoe, Aztec Fishing Ship, Tepoztli Canoe, Aztec Transport Ship, Popocatepetl, Popocatepetl Snakeless, Iolas, and Icarus.
  • The Earth Monster will now display water VFX instead of dirt when it emerges from the water.
  • Adjusted the Animals of Set VFX positions for the Aztec animal variations.
  • Updated some explosion VFX to work on both land and water.
  • Fixed a minor bug in Tlacaelel’s idle animation pose.
  • Units that were building something when Lullaby was cast on them will now swap to an Idle animation instead of continuing to play their build animation.
  • Fixed minor feet sliding animation issues for the Otontin in their attack, bored, death, and idle animations.

Audio

  • Updates to how God Power sounds behave as they move in and out of an on-screen state.
  • God Powers now track all existence sounds. Previously, only the looping sounds were controlled by the God Powers once they were initially triggered.
  • Minor cleanup to improve the naming and consistency for sound files and sound events.
  • Fixed the Sacred Gate God Power sounds to play while on-screen.
  • Fixed the Lullaby SFX not fading in/out when it went on/off screen.
  • Fixed an issue with a missing howl sound for the Fenris Wolf Brood.
  • Fei Beasts now play their birth sound as a positional sound.
  • Fixed God Powers using the fadeIn attribute, failing to play sounds. This fix applies to the Blazing Prairie and Tempest God Powers.
  • Updated the Tempest God Power to play a large impact sound for each large impact. Previously, this was only played once after a specified delay.
  • Updated Starfall’s existence sound to play as a looping sound.
  • Fixed Starfall’s SFX not fading in/out when it goes on/off-screen.
  • Tempest, Lightning Storm, and Meteor now strike SFX positionally.
  • Removed looping and positional attributes from the Blazing Prairie active soundset.
  • Adjusted the length of the Goshinboku birth sound event to match the content length.
  • Kusanagi’s birth sound now plays as a positional sound.
  • Lightning Strike for the Bolt God Power now plays positionally.
  • Tailwind now plays its SFX if on screen.
  • Removed some loop regions from the Dragon Typhoon SFX.
  • Fixed Ame-no-Ukihashi and Well of Urd powers referencing non-existent soundsets.
  • Removed the birth sound from the Underworld Passage unit, as this is now handled through the power.

Hotkeys

  • New Hotkeys have been added.
  • Select all Melee Infantry and On-Screen variants.
  • Select all Melee Cavalry and On-Screen variants.
  • Select all Ranged Cavalry and On-Screen variants.
  • Fixed a bug where the Pre-Queue Heavy Cavalry, Champion Cavalry, Medium Archers, and Heavy Archers in the Military Barracks were named incorrectly. These bindings can now be rebound as expected.
  • Fixed a bug where the Pre-Queue Heavy and Champion Cavalry in the Baolei were named incorrectly. These bindings can now be rebound as expected.
  • Select All and Select All Onscreen Hotkeys will no longer select Warrior Priests that are actively performing Bloodletting.

UI

  • DDS format textures are now used for most images shown in the UI.
  • Minor updates to the quality of some UI images that appeared slightly blurry or incorrect in some situations.
  • Fixed a bug that prevented access to the top bar tabs when entering Ranked in some situations. This would occur only the first time you entered Ranked and would prevent you from accessing features such as the Tech Tree. You can now access intended areas while playing in Ranked modes in all situations.
  • The following changes have been made to the Compendium:
  • All Aztec Myth units now have scientific names and size details.
  • Other minor updates to improve the text for the Aztec Myth units.
  • Fixed missing Axolotl Mutant history text.
  • Calpulli variations now show the base Calpulli history text when viewed.
  • Lykaon Wolf now shows the Lykaon history text.
  • TlacanexquimilliCG (the corrupted ground version) and TlacanexquimilliSPC now show the shared Tlacanexquimilli history text.
  • Fixed missing Arrow Canoe history text.
  • Fixed a typo in Heracles’s history text.
  • Fixed text truncation that could occur while browsing due to the vertical scroll bar covering some characters.
  • Arrow Ships, Close Combat Ships, and Siege Ships pages in the Compendium now list and link to Japanese and Aztec units.
  • Fixed a bug that had caused the Close Combat Ships to not appear in the Compendium.
  • The Infantry page in the Compendium now lists and links to Aztec units.
  • The Heroes page now lists and links to the Warrior Priest for the Aztecs.
  • Fixed a bug that prevented the Ranged Units page from showing.
  • Updated the Ranged Units page to list and link to Aztec ranged units.
  • Updated the Cavalry page to list and link to Aztec Cavalry. Also fixed an error where the Yumi Horse Archer’s link referenced the Turma unit.
  • Updated the Siege Weapons page to list and link to Aztec siege units.
  • Fixed a bug that was preventing Berry Bush, Dwarven Mine, and Gold Mine from appearing as entries in the Compendium alongside learning about resources.
  • Fixed a bug that caused the Fallen Heroes information page not to show and for links not to link to it correctly. This page is visible under Gameplay Concepts and is visible as a link on the Heroes page.
  • Fixed the Capybara’s tooltip string to match other herdable type animals.
  • The cheat version of the Cabybara now shows the default Capybara’s history information when viewed.
  • Demeter’s Minor Gods now show unique messages when aging up instead of only showing the age and god as a generic message.
  • Fixed “Healing Descent” showing up as the action name for units that have a Delayed Transform type action as their main action.
  • Quetzalcoatl’s Snake now has a new icon matching the unit.
  • Fixed a loading screen tip that incorrectly named Coyote Warriors as Coyote Runners.
  • Fixed a bug that caused the difficulty to not show in the top right during some campaign missions when cycling displays with F11.
  • Restored the original background image for Obsidian Mirror Scenario 05’s loading screen.
  • Fixed the loading screen image for Obsidian Mirror Scenario 04 to ensure it matches the main menu view of the map.
  • The Community Event carousel button will no longer show if there is no active event.
  • The Community tab is now hidden when there are no active or upcoming events.
  • Tunkuluchu’s text no longer incorrectly mentions that it increases Tonalli generation.
  • Increased the limit on PC for the FPS from 144 to 240 to support players who have capable machines and want to view the game at a higher frame rate. Note that changing this setting will not increase frame rates unless you were already reaching the limit.
  • Fixed the missing “Send Livestock” button for the Calpulli buildings.
  • Hovering over the game version in the Settings menu on PC will now show a tooltip explaining that you can click it to copy the text to the clipboard. Right-clicking will now also copy the full string instead of just part of the numbers.
  • Fixed missing Spectator / Replay UI assets when viewing matches with a Demeter player while using Controller.
  • Fixed missing Specator / Replay UI assets when viewing matches with either a Demeter or Amaterasu player.
  • Icons shown while aging up in the build queue will now show the alternate icons based on your player preference.
  • Cleaned up some asset references for the UI that are not used to ensure only things that are used will be loaded through the shared definitions.
  • New Fire Ceremony now shows a notification saying it has been activated and shows a tooltip while hovering over the timer shown in the God Power timers part of the UI. The notification is visible only to the player who activated it. The effect no longer sends any minimap pings when it occurs.
  • Cosmic Guard no longer shows minimap pings. Instead, it shows a notification when the effect activates. The notification is only visible to the current player. A future patch will address showing a unique notification message and tooltip similar to the New Fire Ceremony effect.
  • Fixed grid UI and hotkeys not working as expected in some additional situations (e.g., partially constructed buildings). (Applied in a minor hotfix patch between main patches).

Controller

  • Added support for setting Gather / Rally points on buildings that don’t have units to train or garrisoned units to eject. This feature has been added to the following units: Calpulli Livestock Pen, Sky Passage, and Underworld Passage.
  • Fixed a bug that prevented Sons of the Sun from appearing as available on Controller due to a conflict with the Time Shift option.
  • Fixed a bug that prevented the Stealth context action for the A button (Square on PS5) while playing on a Controller from functioning correctly.
  • Fixed logic for the X button to allow units that can perform a Devote Major action to Garrison into the Great Temple when that action is available.
  • The Quick Action for Warrior Priests will now reset to their Transformation action when you age up to the Classical Age with any Aztec Major God. Previously, if you controlled any Warrior Priests prior to entering the Classical Age, they would remain defaulted to a building Quick Action.
  • Added Set Gather Point as a D-pad Right shortcut on the Calpulli Livestock Pen so that Controller players can benefit from sending their Turkeys to a specified location.

Fixes

  • Melee units commanded to attack a target by the player will now more reliably pursue their intended target. Previously, they were sometimes distracted by attacking targets they happened to bump into along the way.
  • Fixed queued movement for Relics.
  • Modified Free-for-All mode behavior in Skirmish modes.
  • You will no longer share map visibility with your ally in Free-for-All.
  • Victory conditions are not shared in Free-for-All.
  • Some messages, such as King of the Hill or Settlement Victory, will now correctly treat an ally as an enemy for the purposes of victory during a Free-for-All game.
  • Fixed a bug that caused Jump Attackers to become stuck walking in place. Examples of Jump Attackers include: Anubite, Tengu, Bellerophon, Theris, and Amanra.
  • Placement of the Plenty Vault, Goshinboku, and Sacred Gate God Powers now requires a minimum distance away from any other of these indestructible types of buildings. The gap should always be large enough to allow a Titan unit to travel between the buildings.
  • Fixed bugs that were causing Tonalli to be incorrectly calculated in many situations where any modifiers were supposed to be applied. For example, the Shorn Ones were providing an incorrect quantity of Tonalli.
  • Fixed a bug that was causing units with AutoGather type actions to start counting from the time when the building was first placed as a foundation instead of waiting until after they were fully built.
  • Fixed pausing behaviors during Replays and Spectating.
  • Resigning while paused will now force the game to unpause, ensuring the resignation is processed and acknowledged by all players.
  • Fixed a bug that caused Bounty multipliers to be ignored if they were less than 1.0.
  • Fixed a bug that prevented Obsidian Shard units from spawning random Aztec Myth units. Units spawned are now random as intended.
  • Kusanagi no longer throws dead units that have the Huntable unit type.
  • It is now possible to set rally points for the Infested Den spawned by the Infestation God Power so that your spawned Large Scorpions will follow the instructions if you have set them.
  • Gaia’s Lashing Roots will no longer overwrite a player-selected quality with a randomly granted equal or lesser quality version of the Blessing.
  • Fixed a bug that caused the Ayotochtli to damage units multiple times while rolling. The ability’s damage factor has been adjusted to account for this change.
  • Fixed a bug that caused the Lure God Power to not end when the stone was destroyed.
  • Queuing a Calpulli transformation will now cancel all other Pre-Queued or currently researching transformations of the same type.
  • Fixes for the Old Coyote’s Spirit technology bonus for Chaneque units and traps in general.
  • Traps are no longer destroyed by stray projectiles. Projectiles will only hit traps if the trap was the intended target of an attack.
  • Traps now stealth on birth to avoid being momentarily visible.
  • Attack Revealers no longer reveal traps.
  • Traps spawned from Chaneque deaths when the technology is researched are allowed to overlap. Traps are also allowed to overlap other scenery when spawned from Chaneque deaths.
  • Pillar of Tlalocan is now correctly restricted when manually casting. (Applied in a minor hotfix patch between main patches).
  • Buildings such as Aztec traps now require you to complete construction to activate abilities. (Applied in a minor hotfix patch between main patches).
  • Villagers who have fully committed to their devotion are no longer selectable to prevent unintended interactions. (Applied in a minor hotfix patch between main patches).

General

  • Some larger units have had their collision size slightly reduced.
  • Titan: hitpoints increased from 28000 to 30000, damage increased from 70 Hack 70 Crush to 80 Hack 80 Crush, and Special Attack damage increased from 180 to 200 hack.
  • Atlatl of Ehecatl (Relic): Siege crossbow is now also affected and Oyumi is now also affected.

Deathmatch

  • Demeter’s starting favor reduced from 210 to 100.
  • Aztec starting favor reduced from 200 to 100.

Major Gods

Hades

  • Sentinel (God Power): Cost increased from 50 to 60 and repeat cost increased from 5 to 10.
  • Myth unit hitpoints bonus changed from +15% to +4% per age.

Athena

  • Labyrinth of Minos (Technology): Minotaur hitpoints increased from +30% to 35%.

Ares

  • Pestilence (God Power): reduced training speed of affected buildings from -50% to -60%.
  • Cyclops (Ares): Hitpoints increased from 600 to 630.

Artemis

  • Earthquake (God Power): Epicenter radius increased from 7.5 to 10 and middle zone radius increased from 17.5 to 20.
  • Beast Slayer (Technology): now also gives heroes +10% movement speed.
  • Chimera (Artemis): damage increased from 20 to 28 hack, special attack fire area damage increased from 5 to 6 divine per second, special attack range increased from 10 to 12, and special attack area now sends under attack alerts, causing idle units to flee the area.

Demeter

  • Hamadryad (Demeter): special attack damage reduced from 150 pierce 40 divine to 50 pierce 25 divine, special attack now has a 2x bonus vs myth units and a 0.5x bonus vs heroes, special attack now also applies a 3 second stun to all affected targets, damage adjusted from 16 Hack 16 Crush to 30 Pierce 10 Crush, attack range increased from 10 to 14, pierce armor reduced from 66% to 60%, cost reduced from 150 wood 100 gold 25 favor to 200 wood 50 gold 20 favor, obstruction radius reduced from 1.24 to 0.99, and the selection circle was fixed to better match the unit size.
  • Orpheus (Demeter): damage increased from 6 to 7 pierce, attack range reduced from 18 to 12, damage bonus multiplier vs myth units increased from 6.5x to 9x, Bard of Heroes passive ability multiplier vs myth units reduced from 5x to 2.5x, Bard of Heroes ability radius increased from 5 to 10, hitpoints reduced from 200 to 180, and movement speed reduced from 4.3 to 4.2.
  • Icarus (Demeter): area damage radius removed, attacks are now single target, damage changed from 8 Pierce 5 Crush to 14 Pierce, attack range reduced from 18 to 16, line of sight reduced from 22 to 20, and damage bonus multiplier vs myth units increased from 6.5x to 8x.

Pan

  • Lykaon (Pan): population cost reduced from 3 to 2 and Lykaon Wolf’s bonus damage multiplier vs heroes increased from 0.25x to 0.5x.

Dionysus

  • Hydra (Dionysus): collision size reduced from 2.24 to 1.74.

Persephone

  • Siren (Persephone): cost reduced from 350 food 30 favor to 225 food 20 favor and lure range increased from 14 to 15.

Ra

  • Rain (God Power): duration increased from 45 to 50 seconds and now also affects the fishing ships’ gathering rate by +50%.

Isis

  • Priest build speed for obelisks reduced from +60% to +40%.

Set

  • Changes to the number of animals granted upon age advancement are reduced.
  • Set animals have had their favor cost reduced across the board.

Bast

  • Hieracosphinx (Technology): cost reduced from 200 wood 10 favor to 150 wood 10 favor and research time reduced from 40 to 30 seconds.

Wadjet and Scarab

  • Wadjet (Ptah): pierce armor increased from 25% to 35% and hitpoints increased from 260 to 270.
  • Scarab (Sekhmet): movement speed increased from 3.2 to 3.3, hack armor increased from 5% to 10%, special attack on death damage increased from 60 divine to 70 divine, damage bonus multiplier vs buildings removed, and damage increased from 95 Crush 15 Hack to 100 Crush 16 Hack.

Buildings and tech

  • Obelisk: build time reduced from 16 to 12 seconds.
  • Watch Tower: cost reduced from 100 wood 100 gold to 50 wood 100 gold.

Norse

  • Eyes in the forest (Technology): now also grants a 5% speed boost to heroes and cost increased from 50 gold 2 favor to 75 gold 8 favor.
  • Forest Fire (God Power): now has a -25% damage bonus multiplier vs town centers.
  • Troll (Forseti): hitpoints increased from 250 to 280.
  • Fafnir (Vidar): collision size reduced from 1.99 to 1.74.
  • Berserk: line of sight increased from 18 to 20.
  • Ox Cart: cost reduced from 50 food 50 wood to 40 food 40 wood and hitpoints reduced from 120 to 80.

Atlantean

  • Time shift: speed of all buildings reduced from 50% to 100% of the build time and concurrent time shifts increased from 1 to 2.
  • Temporal Chaos (Technology): now also reduces the Time Shift speed from 100% to 50% of the build time and cost reduced from 150 wood 75 gold 10 favor to 100 wood 50 gold 10 favor.
  • Behemoth (Rheia): collision size reduced from 1.99 to 1.74.
  • Cheiroballista (Hero): adjusted attacks to match that of the base Cheiroballista, improving accuracy a little at longer distances.
  • Oracle: movement speed increased from 3.6 to 3.8.
  • Oracle (Hero): movement speed increased from 4.2 to 4.3.

Japanese

  • Drought (God Power): now also reduces enemy land unit max HP by -10% for the duration.
  • Rock Solid (Technology): no longer increases myth unit armor when idle and myth units now reflect 5 hack damage to melee attackers.
  • Qiongqi (Houtu): damage increased from 16 hack 6 crush to 16 hack 7 crush.
  • Zhuque (Zhurong): now starts with auto-cast off on its special attack and special attack animation length reduced from 2.67 to 2.0 seconds.
  • Dao Swordsman: movement speed increased from 3.8 to 4.0.
  • Sky Lantern: lifespan increased from 30 to 33 seconds.
  • Susanoo: myth unit passive bushido XP adjusted upward at every age, unit special attack recharge time reduction increased from -25% to -33%, and other god power favor cost reduction reduced from -25% to -20% when a god power is cast.
  • Ivory Netsuke (Technology): gold earned per damage dealt reduced from 0.4 to 0.3 and cost reduced from 150 gold 18 favor to 150 gold 14 favor.
  • Oni Mask (Technology): cost reduced from 125 Food 25 Favor to 125 Food 18 Favor.
  • Gales Fury (Technology): attack interval reduction increased from -10% to -15%.
  • Thunder Burst (God Power): damage reduced from 12 to 11 divine.
  • Shogun (God Power): damage increased from 20 to 22 hack, bonus damage multiplier vs myth units increased from 3x to 4x, and number of hits required to summon a Samurai reduced from 7 to 6x.
  • Dragon Typhoon (God Power): initial Dragon damage reduced from 15 divine per 0.01 seconds to 10 divine per 0.05 seconds, bonus damage multiplier vs buildings increased from 3x to 4x, and bonus damage multiplier vs villagers reduced from 0.5x to 0.25x.
  • Kitsune: line of sight increased from 15 to 17.
  • Jorogumo (Inari Okami): cost reduced from 160 gold 16 favor to 150 gold 15 favor and hitpoints increased from 400 to 420.
  • Shinobi: hitpoints increased from 100 to 110, cost reduced from 65 food 90 gold to 65 food 85 gold, and train time reduced from 17 to 16.5 seconds.

Aztecs

  • Tonalli: the bottom rate of the tonalli favor income scale increased from 0.25x to 0.5x.
  • Starting wood increased from 225 to 250.
  • Blood Pact (God Power): damage multiplier on target reduced from 3x to 2.5x, hitpoints multiplier on target reduced from 3x to 2.5x, cost reduced from 50 to 40 favor, and villager gather rate modifiers were raised at every age.
  • Obsidian Mirror (God Power): now inherits the cooldown of the targeted player’s power.
  • New Bonus: Jaguar Riders are now available at one age earlier.
  • Tepeyolottl’s Reach (Technology): cost reduced from 200 gold 15 favor to 150 gold 10 favor.
  • Bloodletting: Warrior Priest’s favor income rate increased from 0.1 to 0.15 favor per second and the Warrior Priest’s favor rate modifier at minimum health reduced from 0.5x to 0.33x.
  • Quetzalcoatl’s Snake now has a new icon matching the unit.
  • Starfall (God Power): small strikes now only hit a single target, the average number of small strikes during the power was raised by 25%, large strikes damage area reduced from 6 to 5 radius, number of large strikes reduced from 3 to 2, cost reduced from 250 favor to 200 Favor, repeat Cost reduced from +25 to +20, and targeting during the power’s effect now avoids walls and herdables.
  • Purge (God Power): duration increased from 5 to 6.5 seconds and favor is now weighted 10:1.
  • Wings of Itzpapalotl (Technology): Obsidian Butterfly movement speed increase reduced from +15% to +10% and special attack damage increase reduced from +50% to +33%.
  • Serpent Skirt (Technology): Anacondas spawning from large buildings increased from 3 to 4, Anacondas spawning from Wonders increased from 6 to 8, and the Anacondas themselves were made stronger but short-lived.
  • Volcano (God Power): targeting during the power’s effect now avoids walls and herdables and target selection for group sizes was improved.
  • Pillar of Tlalocan (God Power): attack range increased from 14 to 20, hitpoints increased from 2400 to 2800, and crush armor increased from 5% to 20%.
  • Tlaloques (Technology): reward from calpulli technologies reduced from +100 to +75 gold.
  • Corrupted Ground (God Power): now spawns 8 Tlacanexquimilli’s in the area when cast.
  • Maquizcoatl (Malinalxochitl): cost reduced from 160 wood 14 favor to 160 wood 12 favor and hack armor increased from 40% to 45%.
  • Centzon Totochthin (Patecatl): movement speed increased from 4.8 to 5.0 and eat speed increased from 5 to 8 HP/s.
  • Ayotochtli (Coatlicue): collision size reduced from 1.99 to 1.74 and Wrecking Ball damage was raised to match the fix for rolling damage.
  • Obsidian Butterfly (Itzpapalotl): special attack damage reduced from 30 to 24 hack, special attack damage over time reduced from 7.5 to 6 divine for 3 seconds, and hack armor increased from 35% to 45%.
  • Tunkuluchu (Mictlantecutli): cost reduced from 275 gold 22 favor to 250 gold 20 favor, train time reduced from 20 to 18 seconds, and population cost reduced from 4 to 3.
  • Quinametzin: cost reduced from 300 gold 20 favor to 300 gold 10 favor, train time reduced from 25 to 20 seconds, attack range increased from 24 to 28, line of sight increased from 28 to 32, and pierce damage increased from 10 to 15.
  • Large Scorpion (Malinalxochitl – Infestation God Power): added a unit cost of 100 food 3 favor.
  • Quimichin Spy: movement speed increased from 4.3 to 4.5.
  • Tlamanih Spearman: cost changed from 45 food 25 gold to 55 food 15 gold.
  • Tequihua Archer: cost changed from 50 wood 30 Gold to 60 wood 20 gold.
  • Coyote Warrior: pierce armor increased from 45% to 55%.
  • Otontin: cost reduced from 150 wood 100 gold to 120 wood 80 gold, hitpoints increased from 240 to 270, train time reduced from 14 to 11 seconds, and hack armor reduced from 25% to 20%.
  • Warrior Priest: damage reduced from 8 hack to 7 hack, damage bonus vs myth units increased from 7x to 9x, cost reduced from 40 food 70 gold to 40 food 60 gold, train time reduced from 12 to 11 seconds, and hitpoints increased from 90 to 100.
  • Teixiptla versions for Huitzilopochtli, Tezcatlipoca, and Quetzalcoatl were adjusted, while Super Teixiptla (Tezcatlipoca) also had its attack timing and damage tuned.
  • Tzompantli Tower: Aztec culture damage reduction reduced from -20% to -10%.
  • Calpulli (Craft Workshop): Food and Wood drop off resource conversion rate to gold increased from 10% to 20%.
  • Spike Trap: cost reduced from 100 to 80 wood.
  • Smoke Trap: cost reduced from 20 wood 20 gold to 15 wood 15 gold, slow effect increased from -15% to -20% speed on affected units, and effect radius increased from 12 to 15.
  • Advanced Traps: Smoke Trap slow effect increased from -15% to -20%, for a total of -40% slow on affected units.
  • Farm: Availability moved from Archaic to Classical age.

Aztec Random Maps

  • Blood River: replaced Aurochs and Goats with Tapir and Capybara.
  • Jaguar Moon: replaced Aurochs and Caribou with Tapir, Alpaca, and Deer.
  • Obsidian Ridge: replaced Aurochs and Caribou with Tapir, Alpaca, and Deer.
  • Valley of the Sun Serpent: removed an unintentional extra gold mine that would spawn when playing in 1v1.
  • Biomes: updated the Aztec biomes with Aztec animals.

Obsidian Mirror Scenarios and Cinematics

  • Obsidian Mirror Scenario 01 received a wide rework, including new lane balance, trimmed unit options, changes to the opening cutscene, fewer waves, slower attack timing, and new pathing, VFX, and gate work.
  • Obsidian Mirror Scenario 02, 03, 05, 06, 07, and 08 all received mission-specific fixes, pathing changes, balance changes, and cinematic cleanup.
  • Scenario 05 now enables Mythic Age for Kamina and the player, speeds up her landings, adds a Migdol Stronghold in the inaccessible island fortress, and changes several gate and teleport behaviors.
  • Scenario 06 no longer has the ExplosionWeaker SPC God Power causing units to jump into the air, and the Armory destruction was delayed to avoid cinematic stutter.
  • Scenario 08 now blocks access to building Wonders.

General Editor and Tools

  • Updated Doxygen and Visual Studio Code Extension.
  • Fixed a bug that caused trDisableNotificationSounds to not block notification sounds that came from the simulation.
  • Quetzalcoatl and Quetzalcoatl Snake now use different names in the editor.
  • The changes to load DDS files for the UI should not impact existing UI mods.
  • The Cage Unit power type now sets the lifespan of the specified VFXArea ProtoUnit to match the ActiveTime duration.
  • The Cage Unit power type now supports a new ResourceValueMultiplier tag.
  • The EffectInArea power type has been updated to inherit from the TempUnit power type.
  • The Tempest power type no longer has a LargeStrikeSoundSetDelay attribute.
  • Powers now support a new ActivePowerRolloverID tag.
  • Added a new attribute flag followRallyPoint to the Spawn tag for the TempUnit powers.
  • Added a new RandomTrainUnit flag for Maintain Train actions.
  • Added a new ProtoUnitCommand flag ResearchCancelsOthers.
  • Added new ProtoUnit flags: GamepadSetGatherPointOverride, PreventSelectAllDuringDevotionMinor, IgnoredByStrayProjectiles, and NeverSeesStealth.
  • The return of the StealthOnBirth flag was also noted.
  • Added a new Ability tag: BuildingCanUseWhenNotFullyBuilt.
  • Added new Placement tag attributes: restrictPlacementNear, restrictPlacementDistance, and restrictPlacementNearAddObstruction.
  • Added a new Blessing data flag: OnlyStackToHigher.
  • Added new Data Effect types: TimeShiftingTimeRatio and BountyResourceEarningMultiplier.
  • Added support for a new optional placementCheck attribute when defining ModifySpawn Data Effects.
  • Added support for a new optional ResetQuickActionCommandIndex attribute when defining ModifyProtoUnit DataEffects.
  • Added a new UI console function, uiQuickActionResetCommandIndex.
  • BountyTargetMultiplier values in Major_Gods.xml can now take a Relativity Type.
  • Added new OnHitEffect attribute ignoreDeadHuntables.
  • Added new trigger functions and new Editor Triggers for Timeshifting Modify Time Ratio.
  • Improvements to the Model Visuals Debug view tool are now available in the Editor.
  • It is now also possible to view active unit flags.
  • You can now navigate deeper into Composite Models when one is selected in the Model Visuals Debug View.

Investigation

As always, the team is still tracking issues reported by the community for future updates. For other known issues, players can check the support page linked in the official notes.

Coming Up

The team said it remains focused on balance work, bug fixes, and steadier play across the board. It also said community feedback continues to shape priorities and that players should keep sharing what they are seeing.

There’s a lot in this update, especially if you spend time in Ranked or favor the Aztec roster. Share your thoughts in the comments, and follow us on X, Bluesky, YouTube, and Instagram.

Source: Age of Empires

Age of Mythology: Retold

Age of Mythology: Retold

Age of Mythology: Retold is a remastered version of the 2002 real-time strategy classic Age of Mythology. Players manage civilizations inspired by Greek, Norse, and Egyptian mythologies, commanding human armies and legendary monsters while invoking the powers of gods to shape the battlefield. Built on the Age of Empires III: Definitive Edition engine, the remake features overhauled visuals, updated animations, and a symphonic reimagining of the original soundtrack. With modern design enhancements and expanded options, it offers a refreshed experience for both returning fans and new players.

  • Genre: Real Time Strategy (RTS), Strategy
  • Platforms: Xbox Series X|S, PC (Microsoft Windows), PlayStation 5
  • Modes: Single player, Multiplayer, Co-operative
  • Release: 2024-09-04
  • Publisher: Xbox Game Studios
  • Age Rating: ESRB TPEGI 12USK 12ACB PGGRAC 15+CLASS_IND 10 ACB PG / CLASS_IND 10 / PEGI 12 / USK 12 / ESRB T / GRAC 15+
  • IGDB Rating: 79.9/100

Angel Kicevski

I've spent half of my life playing video games, ever since the competitive 1.6 era, where I played professionally. Now I am happily married to Margarita Kicevski and have two beautiful children. My goal is to deliver fresh news and updates from the gaming world, but also deliver some juicy guides. Previously, I worked on another website for 8 years and decided to continue my journey here! So basically, I am in this industry for 10+ years... which has been quite a lot, let me tell you!

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