Every Apex Legends player was basically dying to see this day. One overpowered Apex Legends character, Seer, is being nerfed to the ground. Balance changes were imminent, and everyone was more than confident that Seer would receive its nerf hammer sooner or later. Well, that day has come, and according to the patch notes, it feels like Seer is no longer in control of anything.
Seer’s Heartbeat passive ability is reduced to 75m distance, and his tactical ability triggers slower and can no longer damage opponents. The ambush artist will have a hard time designating his enemies. I guess there’s no room for an outcry now, and players can continue playing the game without worrying about Seer that much.
Without further ado, you can find all the Seer changes below:
Apex Legends August 23 Update Notes
Seer Changes
Passive
- Increased wait time between sensor spikes for full HP targets (1.25s to 1.75s)
- Removed center circle ellipses
- Reduced range beyond 75m (blue spikes)
- Reduced field of view
Tactical
- Increased detonation delay from 1.4s to 1.6s
- Players hit are no longer damaged or flashed. Screen shake from being hit is also reduced
- Move slow added while holding tactical
- Lowered volume on audio
- Fixed tactical FX being visible in firing range when it’s not supposed to be
Ultimate
- Increase cooldown from 90s to 120s
- Lowered volume on audio
Miscellaneous
- Fixed several errors related with Seer
- Adjusted volume of voice lines that play when Seer is chosen
- Fixed a problem caused by Climatizer FX (“No existing effect for handle” error)
- Fixed an issue with challenges (“Array index -1 is out of range”)
- Fixed most instances of Legends “holding a grenade” when they have none in their inventroy (Wattson still suffers from this in some rare cases)
- Fixed an error with using multiple grenades on explosive holds (a following update later today will cause explosive holds to spawn closed again)
- Switch: Fixed Holospray display