Fragmentary Order Reveals 14 Minutes of Combat, Plans First Alpha for Late 2026
Players direct squads of up to 4 remote clones, while the paid Prime Batch program starts at $44.99.

Fragmentary Order has shown 14 minutes of in-engine combat from its 2251 sci-fi setting, where squads of up to four players direct remotely operated clones called RepEnts. Rant Gaming plans its first alpha wave for later in 2026, with paid Prime Batch access starting at $44.99.
Set across the Solar System, the game sends players into large combat zones, including war-torn Mars. Rather than risk their own lives, players deploy RepEnts to carry out dangerous missions. A clone’s death is treated as a business expense, but that does not make a careless push any safer.
Changing environmental conditions, vehicles, drones, and other advanced technology add to the battlefield’s demands. Electromagnetic sensors can expose player signatures and reveal positions, giving careful movement and squad coordination a practical role in each encounter.
Prime Batch has 2 paid testing tiers
The Prime Batch page lists Candidate for $44.99, with access to alpha sessions and major technical playtests. The $79.99 Founder tier adds earlier access to experimental builds and testing sessions, roadmap updates, and a private community with direct developer access. It also includes an in-game designation and a beta-launch item package.
Fragmentary Order has no confirmed full-release date, leaving the planned alpha as its clearest near-term milestone. Which part of the reveal stands out most to you, the RepEnt premise or the sensor-driven combat?
For more on the game’s progress toward its first alpha, stay connected with us on X, Bluesky, YouTube, Instagram, Steam, and Telegram.





