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BC.Game Asks Valve for a Zero-Point Start in Counter-Strike 2

After Valve restored BC.Game's Asian route to the Singapore Major, CEO Ali 'Ako' Muhanned said a return to Europe would have required removing asap, a promise he refused to break.

BC.Game is willing to risk its Singapore Major chances rather than send its Asian players back to Europe, CEO Ali ‘Ako’ Muhanned said as he explained the organization’s request for a zero-point start in Counter-Strike 2. Returning to Europe would have meant removing Tyson ‘asap’ Paterson, a move Muhanned said he rejected after promising to keep the player.

Valve’s rulebook change initially removed BC.Game from Major contention after its regional switch, but the organization received an exception a day later, restoring its chance to qualify for the Singapore Major through Asia. That exception restored the Asian qualification route, while the zero-point offer was a separate proposal about which results would count.

In his October 7 statement, Muhanned named asap, mzinho, Senzu, s1mple, and Magisk as the five players whose results he wanted counted from scratch. Asap, mzinho, and Senzu are Asian players with experience at the highest level of Asian Counter-Strike. BC.Game proposed discarding its existing VRS points rather than removing a player as a technical workaround. Muhanned said the team had around three weeks to earn enough points for a Major place and accepted that starting over could leave it unable to qualify.

On the All About Counter-Strike podcast, hosted by James ‘BanKs’ Banks and Jonatan ‘Devilwalk’ Lundberg, Muhanned said every player had a long contract and the Asian players had the longest ones. He presented those agreements as evidence that BC.Game intended to stay in the region. He also said he understood the rulebook change as an effort to address conduct such as exploiting dual citizenship or terminating players’ contracts without giving them a fair chance, and argued that BC.Game did not fit that pattern.

Muhanned said he shut down the idea of returning to Europe because it would require removing asap, to whom he had promised a roster spot. He framed the Asian reset as a willingness to take a risk rather than compromise that commitment for a Major appearance. BC.Game, he said, was not chasing money or a Major at any cost and could survive without qualifying.

Does keeping asap in place make BC.Game’s commitment to competing in Asia more convincing? Follow the team’s VRS qualification path and the roster decisions behind it on X, Bluesky, YouTube, Instagram, Steam, and Telegram.

Counter-Strike 2

Counter-Strike 2 is a free-to-play multiplayer tactical first-person shooter developed and published by Valve. Released in September 2023, it is the fifth main entry in the Counter-Strike series and serves as a direct replacement for Counter-Strike: Global Offensive on Steam. Two teams, Terrorists and Counter-Terrorists, compete in objective-based rounds across modes such as bomb defusal and hostage rescue. Built on the Source 2 engine, the game introduced volumetric smoke physics, revised weapon handling, and a new sub-tick server architecture. It inherited all cosmetic items from its predecessor and features both a map-specific Competitive mode and a numerically ranked Premier mode.

  • Genre Shooter, Tactical
  • Platforms Linux, PC (Microsoft Windows)
  • Perspective First person
  • Modes Single player, Multiplayer
  • Release September 27, 2023
  • Publisher Valve
  • Age Rating ESRB MPEGI 18USK 18CERO ZGRAC 19+CLASS_IND 18ACB R 18+
  • Time to Beat
    Main
    1h
    Main + Extras
    14h
    Completionist
    139.8h

Angel Kicevski

I've spent half of my life playing video games, ever since the competitive 1.6 era, where I played professionally. Now I am happily married to Margarita Kicevski and have two beautiful children. My goal is to deliver fresh news and updates from the gaming world, but also deliver some juicy guides. Previously, I worked on another website for 8 years and decided to continue my journey here! So basically, I am in this industry for 10+ years... which has been quite a lot, let me tell you!

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