League of Legends Patch 26.20 Notes Detail Replay Limits and 5 Classic Champions
Players will retain access to their own client replays, but other players and third-party tools will lose replay downloads.

League of Legends Patch 26.20 will limit replay downloads to the players who took part in each match. Other players will no longer be able to download those replays, and third-party apps and sites will lose access to replay downloads entirely. Riot’s Patch 26.20 notes also detail Worlds balance changes, a new group of League Classic champions, and updates for Mayhem and Arena.
Riot says the replay change comes alongside tighter limits on third-party access to game memory, after security vulnerabilities were exploited to build unauthorized tools around League data. Players will still be able to download and watch their own match replays in the League client, and Riot provides more context in its Game Memory Removed for Third Party Apps support article.
The final notes build on the balance outline in the earlier Patch 26.20 preview, with adjustments affecting pro-play picks including Ambessa, Ashe, Cassiopeia, K’Sante, and Yunara. The patch also buffs champions such as Kennen, Kindred, Lucian, and Smolder. Riot’s notes say the new Prestige Classic Baron Kog’Maw and HEARTSTEEL Live My Life skins for Sett, Ezreal, Kayn, Aphelios, Yone, and K’Sante will be available October 7, 2026.
League of Legends Patch 26.20 Patch Notes
Summoner’s Rift champion changes
Ambessa
- Passive – Drakehound’s Step, Damage: 5 – 30 (+25% bonus AD) ⇒ 5 – 25 (+20% bonus AD)
Ashe
- Attack Damage per Level: 3.5 ⇒ 3
Cassiopeia
- Base Health: 630 ⇒ 610
- Base Mana: 480 ⇒ 450
Diana
- W – Pale Cascade, Shield Bonus Health Ratio: 11% ⇒ 14%
Kennen
- E – Lightning Rush, Bonus Attack Speed: 40 / 50 / 60 / 70 / 80% ⇒ 50 / 60 / 70 / 80 / 90%
Kindred
- W – Wolf’s Frenzy, Monster Mod: 150% ⇒ 165%
- E – Mounting Dread, Slow Duration: 1s ⇒ 1.5s
- E – Mounting Dread, Small Monster Targeting: Enabled ⇒ Removed
K’Sante
- W – Path Maker, Mana Cost: 40 / 45 / 50 / 55 / 60 ⇒ 45 / 50 / 55 / 60 / 65
- W – Path Maker, Base/All-Out Damage Reduction: 30 / 75% ⇒ 25 / 70%
Lillia
- R – Lilting Lullaby, Duration: 2.5s ⇒ 2.5 / 2.75 / 3s
Lucian
- Attack Damage: 60 + 2.5/Level ⇒ 60 + 2.9/Level
Mordekaiser
- Q – Obliterate, Scaling Level 10-20: (+5/lvl) ⇒ (+7/lvl)
- R – Realm of Death, Cooldown: 140 / 120 / 100s ⇒ 120 / 110 / 100s
Neeko
- E – Tangle-Barbs, Base Damage: 70 / 105 / 140 / 175 / 210 (+65% AP) ⇒ 80 / 115 / 150 / 185 / 220 (+65% AP)
- E – Tangle-Barbs, Empowered Root Duration: 1.8 / 2.1 / 2.4 / 2.7 / 3s ⇒ 2 / 2.25 / 2.5 / 2.75 / 3s
Smolder
- Passive – Dragon Practice, Super Scorcher Bonus Magic Damage: 25 – 55% (+0-9% with IE) of Dragon Practice Stacks, scaling with Crit Chance ⇒ 25 – 60% (+0-10.5% with IE) of Dragon Practice Stacks, scaling with Crit Chance
- Passive – Dragon Practice, Flap Flap Flap Bonus Magic Damage: 8 – 12.8% (+0-1.44% with IE) of Dragon Practice Stacks, scaling with Crit Chance ⇒ 8 – 14% (+0-1.8% with IE) of Dragon Practice Stacks, scaling with Crit Chance
- R – Mmooommmm!, Self Heal: 100 / 135 / 170 (+50% bonus AD) (+75% AP) ⇒ 100 / 175 / 250 (+75% bonus AD) (+75% AP)
Swain
- Base Magic Resistance: 31 ⇒ 34
- Base Armor: 25 ⇒ 23
- W – Vision of Empire, Damage: 70 / 105 / 140 / 175 / 210 (+60%) ⇒ 70 / 115 / 160 / 205 / 250 (+60%)
- W – Vision of Empire, Cooldown: 22 / 21 / 20 / 19 / 18s ⇒ 20 / 19 / 18 / 17 / 16s
Tahm Kench
- Q – Tongue Lash, Base Healing: 10 / 13.75 / 17.5 / 21.25 / 25 ⇒ 10 / 20 / 30 / 40 / 50
Vayne
- Health per 5: 4 + .5/Level ⇒ 5.5 +.4/Level
- Q – Tumble, Mana Cost: 46 / 42 / 38 / 34 / 30 ⇒ 30
Yunara
- Q – Cultivation of Spirit, Passive On Hit Damage: 5 / 10 / 15 / 20 / 25 (+20% AP) ⇒ 3 / 8 / 13 / 18 / 23 (+20% AP)
- Q – Cultivation of Spirit, Active On Hit Damage: 5 / 10 / 15 / 20 / 25 (+20% AP) ⇒ 3 / 8 / 13 / 18 / 23 (+20% AP)
- W – Arc of Judgement, Slow Stacking: Stacks with other slows ⇒ No longer stacks with other slows
Items and scoreboard
Experimental Hexplate
- Ranged Mod: 70% of Value (35% Attack Speed, 14% Move Speed) ⇒ 50% of Value (25% Attack Speed, 10% Move Speed)
Hextech Rocketbelt
- Ability Haste: 20 ⇒ 10
- Active Damage: 100 (+10% AP) ⇒ 135 (+15% AP)
Runaan’s Hurricane
- Attack Damage per Bolt: 65% ⇒ 60%
Scoreboard cleanup
The following items’ icon counters are now hidden on the scoreboard:
- Death’s Dance
- Haunting Guise
- Liandry’s Torment
- Riftmaker
- Kraken Slayer
- Terminus
- Guinsoo’s Rageblade
- Fiendhunter Bolts
- Echoes of Helia
- Dead Man’s Plate
- Spear of Shojin
- Overlord’s Bloodmail
- Hullbreaker
- Jak’Sho the Protean
- Force of Nature
League Classic
League Classic adds Aatrox, Caitlyn, Irelia, Karma, and Quinn. The Act II Battle Pass will arrive with Patch 26.21.
New champions
- Aatrox
- Passive – Blood Well: Aatrox’s basic abilities damage himself to fill his Blood Well, which gives him bonus attack speed. If he’s killed, he empties his Blood Well to revive on the spot.
- Q – Dark Flight: Aatrox flies up and crashes down, damaging and knocking up enemies in the area.
- W – Blood Thirst / Blood Price: Toggle between Blood Thirst and Blood Price, each of which have bonus effects every three attacks. Blood Thirst heals Aatrox, increased when he’s low on health. Blood Price deals bonus damage and self-damages.
- E – Blades of Torment: Aatrox fires out two projectiles that damage and slow all enemies they touch.
- R – Massacre: Aatrox damages all nearby enemy champions and gains bonus attack speed and attack range for several seconds.
- Caitlyn
- Passive – Headshot: Every few attacks, Caitlyn fires a headshot, dealing bonus damage. Headshot charges up faster while attacking from brush.
- Q – Piltover Peacemaker: Caitlyn fires a piercing shot that deals less damage to each subsequent target.
- W – Yordle Snap Trap: Caitlyn puts a trap on the ground that roots and damages the first enemy champion to walk over it. She can have up to 2 traps down at a time.
- E – 90 Caliber Net: Caitlyn fires out a massive net, knocking herself back in the process. The net damages and slows the first enemy it hits.
- R – Ace in the Hole: Caitlyn channels then fires a single bullet at an enemy champion, which deals tons of damage, but can be intercepted by other enemy champions.
- Irelia
- Passive – Ionian Fervor: Irelia gains bonus Tenacity based on how many visible enemy champions are nearby.
- Q – Bladesurge: Irelia dashes to an enemy, dealing damage and applying on-hit effects. If it kills the target, Bladesurge’s full cooldown and some of its mana cost are refunded.
- W – Hiten Style: Passively, Irelia restores some health with every attack. While active, her attacks deal bonus true damage and restore even more health.
- E – Equilibrium Strike: Irelia damages and slows a nearby enemy. If they have higher %HP than her, she stuns them instead.
- R – Transcendent Blades: Irelia sequentially fires out four blades in a line, each damaging all enemies they hit and restoring some health to Irelia.
- Karma
- Passive – Inner Flame: Karma gains bonus AP based on her missing health.
- Q – Heavenly Wave: Karma fires out blades in a cone in front of her, damaging all enemies it hits. If empowered with Mantra, it also heals all allies (herself included), scaling with their missing health.
- W – Spirit Bond: Karma bonds with another target, giving allies (herself included) move speed, slowing enemies, and creating a tether between the two. Any champion caught in the clothesline is hasted or slowed as if they were the initial target. Enemies who get caught in the clothesline are damaged. If empowered with Mantra, all move speed effects are doubled.
- E – Soul Shield: Karma shields a target. If empowered with Mantra, it also damages all enemies around her target.
- R – Mantra: Mantra is available at level 1 and can hold up to two charges. She can cast it to empower her next basic ability.
- Quinn and Valor
- Passive – Harrier: Valor periodically marks nearby enemies, whom Quinn can attack to deal bonus damage.
- Q – Blinding Assault: Valor flies out to damage and blind enemies in an area.
- W – Heightened Senses: Passively gives Quinn bonus attack and move speed whenever she triggers Harrier. Activate to briefly reveal a large area around her.
- E – Vault: Quinn dashes to and then vaults off an enemy, damaging, knocking back, and slowing them. Valor then marks the target with Harrier.
- R – Tag Team: Quinn retreats from the battlefield, sending Valor in her place. Valor has substantial bonus move speed, permanently has an empowered version of Heightened Senses’ attack speed buff, and casts modified versions of Blinding Assault and Vault. Re-casting (R) casts Skystrike, damaging all nearby enemies and returning Quinn to the battlefield.
League Classic champion changes
- Fiora, W – Riposte, Bonus Attack Damage: 15 / 20 / 25 / 30 / 35 ⇒ 10 / 15 / 20 / 25 / 30
- Graves, Basic Attack and Critical Attack Animations: Sped up
- Graves, Base Attack Damage: 54.1 ⇒ 50
- Graves, Attack Damage per Level: 3.1 ⇒ 2.5
- Graves, Attack Speed per Level: 2.9% ⇒ 2.5%
- Graves, R – Collateral Damage, Cone Damage: 140 / 250 / 360 + 120% bonus AD ⇒ 140 / 230 / 320 + 100% bonus AD
- Graves, R – Collateral Damage, Projectile Damage: Unchanged
- Fizz, Q – Urchin Strike, Ability Power Ratio: 60% ⇒ 40%
- Fizz, W – Seastone Trident, Active Ability Power Ratio: 35% ⇒ 20%
- Kennen, W – Electrical Surge, Passive Damage: 40 / 50 / 60 / 70 / 80% total AD ⇒ 25 / 40 / 55 / 70 / 85 + 100% bonus AD
- Nautilus, Passive – Staggering Blow, Bug Fix: Fixed a bug where the empowered attack was critting for too much damage.
- Nautilus, W – Titan’s Wrath, Bug Fix: Fixed a bug where the shield wasn’t factoring in armor or magic resistance.
- Nautilus, W – Titan’s Wrath, Damage over Time: 40 / 55 / 70 / 85 / 100 + 40% AP ⇒ 40 / 65 / 90 / 115 / 140 + 40% AP
- Nautilus, W – Titan’s Wrath, Shield Bonus Health Ratio: 10% ⇒ 15%
- Nautilus, W – Titan’s Wrath, Shield Duration: 9.75 ⇒ 10
League Classic items
- Spirit Visage, Health per 5: 4 ⇒ 20
- Force of Nature, Health per 5: 20 ⇒ 40
- Warmog’s Armor, Health per 5: 10 ⇒ 30
- Banshee’s Veil, Stat Filter Filters: Ability Power ⇒ Health
League Classic bug fixes
- Fixed a bug where an incorrect translation was displayed in Fizz’s (E) ability description in a Classic match.
- Fixed a bug where Shyvana’s Burnout (W) could be cast while it was still active.
- Fixed a bug where Miss Fortune’s Splash Art used the Classic one for the Base.
- Fixed a bug where Shyvana’s Dragon’s Descent (R) did not cancel channels.
- Fixed a bug where Kayle’s Reckoning (Q) applied on-hit effects.
- Fixed a bug where Graves’ Classic splash art was not displayed in the Collection tab, Loading Screen, Honor Screen, Progression Screen, or End of Game Scoreboard.
- Fixed a bug where Champions Overview Role Icons did not match the listed Champions’ Roles in the Classic Collection Menu.
- Fixed a bug where Teemo did not regain the movement speed bonus from Move Quick (W) after death.
- Fixed a bug where Graves’ overview page did not display text under “Classic Changes.”
- Fixed a bug where Nautilus’ title “The Titan of the Depths” was not displayed under the champion’s name.
- Fixed a bug where Sion could lifesteal when attacking enemy Inhibitors.
- Fixed a bug where Pantheon’s Aegis Protection (P) text description contained an unlocalized string of text in the Classic Collection.
- Fixed a bug where Quicksilver Sash, Mercurial Scimitar, or Gangplank’s Remove Scurvy (W) could grant temporary vision while affected by Graves’ Smoke Screen (W) Near Sighted Debuff.
- Fixed a bug where owned Rune Pages could overflow the available content area and clip the Rune Editor or Statistics panel.
- Fixed a bug where Classic Summoner’s Spells played incorrect sound effects when cast.
- Fixed grammatical and text formatting errors in Fiora’s Classic Changes Overview and Abilities Preview tabs.
Mayhem
Champion changes
- Bard, Meep Ability Power Ratio: 50% ⇒ 67%
- Bard, Meep Recharge: 8s ⇒ 5s
- Bard, Meep Auto Damage per Chime Breakpoint: 6 per 3 chimes ⇒ 10 per 3 chimes
- Garen, Passive Regen: 1.5%–1.01% ⇒ 2%–12%
- Garen, W Cooldown: 22–12 ⇒ 18–12
- Garen, W Shield Strength: 18% Bonus Health ⇒ 20% Bonus Health
- Garen, W Passive Stacks: 0.4 per minion kill ⇒ 0.75 per minion kill
- K’Sante, W Cooldown: 14–10 ⇒ 10
- K’Sante, W Damage Reduction: 30% ⇒ 45%
- K’Sante, E Shield Strength: 13.5% bonus health ⇒ 15% bonus health
- Lee Sin, Passive Attack Speed: 40% bonus Attack Speed ⇒ 50% bonus Attack Speed
- Lee Sin, Passive Energy Restore: 20 / 30 / 40 ⇒ 30 / 40 / 50
- Lee Sin, W Shield: 60–240 ⇒ 80–320
- Lee Sin, Q2 Damage: 60–180 ⇒ 80–240
- Swain, Damage Taken: 105% ⇒ 100%
- Swain, Healing: 95% ⇒ 100%
- Swain, Soul Fragments Restore: 6% flat ⇒ 3%–6% scaling with level
- Thresh, Passive Soul Drop: 2 ⇒ 3
- Thresh, W Cooldown: 21 / 20 / 19 / 18 / 17s ⇒ 19 / 18 / 17 / 16 / 15s
Augments
- Juiced, REMOVED Mana Drain
- Juiced, Damage-to-Mana Ratio: 4.5% ⇒ 7%
- Juiced, NEW Ranged Mod: 80% of the 7%
- Leg Day, Slow Resist: 40% ⇒ 50%
- Missile Split, Split Trigger: On first unit hit ⇒ On end or recast
- Shark Tempest, Slow: 30% for 3s ⇒ 40% for 3s
- Shark Tempest, Base Area of Effect Damage: 50–100 ⇒ 100–200
- Shark Tempest, Attached Damage over 3s: 75–225 + 0.6 bonus AD + 0.36 AP ⇒ 90–270 + 0.75 bonus AD + 0.45 AP
- Squishy Slappy Grab, Cooldown: 35s ⇒ 30s
- Squishy Slappy Grab, Damage: 30–100 + 10% bonus Health ⇒ 50–150 + 15% bonus Health
- Squishy Slappy Grab, Shield per Target: 35–150 + 50% bonus Armor + 50% bonus Magic Resistance ⇒ 50–200 + 50% bonus Armor + 50% bonus Magic Resistance
- Tooth Fairy, NEW Damage Check: Pre-mitigation instead of post-mitigation
- Triggered Inferno, Cooldown: 15s ⇒ 5s
Mayhem bug fixes
- Fixed a bug where Infernal Soul and Jeweled Gauntlet tracked damage dealt to minions.
- Fixed a bug where King Me persisted in the slot after completing the quest.
- Fixed a bug where King Me transmute to Overloaded causes Overloaded to be non-functional.
- Fixed a bug where Shark Bait displayed an empty buff bar.
- Fixed a bug where Aurora (Q) does not gain ability cooldown from the Skilled Sniper Augment.
- Fixed a bug where Shen’s Echo Cast Shadow Dash (E) fails to Dash when Shen flashed or queued another spell.
- Fixed a bug where a move command can change Echo Cast’s Clone direction.
- Fixed a bug where Lucian’s (W) missile fails to split with Spell Split augment when casting (E) during the spell cast.
- Fixed a bug where Spell Split missiles do not split when casting a Summoner Spell during the ability’s cast time.
- Fixed a bug where champions are unable to queue other spells when casting an Ability enhanced by the Spell Split Augment.
- Fixed a bug where Prom Queen’s cooldown icon disappears upon death.
- Fixed a bug where Urgot (W) missile would destroy Rite of Ascension’s Soul.
- Fixed a bug where Minion Mancer’s damage amplification did not work on Shaco (R) Explosion and Ivern R’s knockup.
- Fixed a bug where Ultra Hydra’s quest and card icon did not match up.
Arena
- Bel’Veth, Damage Dealt: 105% ⇒ 100%
- Bel’Veth, Damage Taken: 95% ⇒ 100%
- Bel’Veth, Tenacity: 20% ⇒ 0%
- Locke, Damage Dealt: 105% ⇒ 115%
Additional notes and bug fixes
Ranked 5s queue windows were extended from 4pm-2am to 4pm-4am server time.
- Fixed a bug where Orianna’s (R) VFX and actual hitbox become misplaced if she casts (R) before the ball reaches a fast-moving ally like Nocturne.
- Fixed a bug where a Sylas-stolen Depth Charge (R) from Nautilus could fizzle after Sylas lost vision of the target.
- Fixed a bug where Xin Zhao’s Three Talon Strike (Q) went completely on cooldown if the first attack was dodged by spells like Shen’s Shadow Dash (E) or Jax’s Counterstrike (E).
- Fixed a bug where Shyvana’s Dragon’s Descent (R) ability fails to cancel enemy teleports.
- Fixed a bug where Kayle’s Reckoning (Q) applies the on-hit Spellblade effect from Sheen, Lich Bane, Trinity Force, and Iceborne Gauntlet.
- Fixed a bug where large melee champions could auto large enemy champions and not be in immolate radius.
- Fixed a bug where Rune page tabs overflow and clip the editor when owning more than 20 pages.
- Fixed a bug where Sivir’s Spell Shield (E) does not block Leona’s Zenith Blade (E).
- Fixed a bug where the tab buttons in the champion overview window are misaligned and unusable.
- Fixed a bug where multiple Classic Spells icons fail to fill their entire square area.
- Fixed a bug where Malphite’s Flash summoner spell is disabled after using Unstoppable Force (R).
- Fixed a bug where purchasing Royal Guard Fiora skin does not grant the Royal Guard Classic Chroma.
- Fixed a bug where images from the Classic Mode Homepage loaded when logging into a non-Classic Mode tab.
- Fixed a bug where the sorting effect is the same for the “Release Date ?” and “Release Date ?” selection buttons in the Collection – Portrait tab in Jade mode.
- Fixed a bug where the Recommended Sort Option is missing in Classic Store – Runes.
- Fixed a bug where the Release Date Sort Option fails to sort Runes in a certain order in Classic Store – Runes.
- Fixed a bug where rapidly pressing Recall gains Guinsoo’s Rageblade stacks.
- Fixed a bug where the Imperial Classic Chroma is missing its name in Champion Select’s chroma selection for Xin Zhao.
- Fixed a bug where Runaan’s Hurricane Volley (P) triggers Minions’ Call for Help.
- Fixed a bug where Sivir’s Spell Shield does not block damage from Miss Fortune’s Q.
- Fixed a bug where Sona’s (E) ability description incorrectly states that its effect applies only to champions.
- Fixed a bug where multiple Classic Items icons fail to fill their entire square area.
Patch 26.20 also tightens replay access while adding another five champions to League Classic. What part of the update are you most interested in discussing? Follow the continuing Worlds balance changes and Classic rollout through X, Bluesky, YouTube, Instagram, Steam, and Telegram.
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