Darktide Hotfix 1.13.2 Extends Havoc Spawn Reduction Through the Prophet of Decay Encounter
The all-platform hotfix also fixes two rare Spillway crashes, enemy behavior when teams split paths, a sign-in issue, and several cosmetic problems.

Warhammer 40,000: Darktide Hotfix 1.13.2 is now rolling out across all platforms. The changes cover the Prophet of Decay’s Havoc encounter, several Spillway issues, and more, as detailed in the Steam patch notes.
The earlier Prophet of Decay changes on Damnation and higher added a tooth pillar in phase two and adjusted health thresholds to allow more melee damage while the boss was exhausted. Hotfix 1.13.2 changes a separate Havoc rule, applying the Specialist enemy spawn-reduction modifier throughout the end event rather than only during certain phases.
Another Havoc fix addresses Monstrosities spawned through the Specialists system that could miss their intended weakened health. Spillway also gets fixes for rare crashes during its first elevator ride and while joining the final boss fight, plus more standardized enemy behavior when teams split paths.
The remaining fixes cover Psyker Aura cooldown calculations that could grant unintended Ability Charges, difficulty tagging enemies at long range, an occasional lag-related crash, incorrect Terror In The Depths penance reward names, and a networking update to resolve a sign-in Backend Error. Cosmetic changes fix face lighting on the Faithbound Flak Helm, restore a candle flame to the Krieg Vigil Greatcoat (Krieg 143rd), and address visual problems with the Faithbound Flak Vest.
Warhammer 40,000: Darktide Hotfix 1.13.2 Patch Notes
Features & Tweaks
- (Havoc) During the Prophet of Decay bossfight, the Havoc Specialist enemies spawn reduction modifier now applies through the whole end event encounter, instead of only during specific phases.
Fixes
General Fixes
- (Havoc) Fixed an issue where Monstrosities spawned through the Specialists system could fail to spawn with the appropriate weakened health.
- Fixed a rare crash occurring during the first elevator ride in Spillway.
- Enemy behaviour is now more standardised when teams split paths in Spillway.
- Fixed a rare crash occurring when hotjoining during the boss fight at the end of Spillway.
- Fixed a rare crash occurring when players are inspecting another player in the Mourning Star, potentially when the other player is disconnecting.
- Fixed an issue where the Psyker’s “The Quickening” and “Seer’s Presence” Auras could cause Ability Cooldowns to calculate incorrectly, causing untended increases in Ability Charges.
- Fixed an issue where there could be difficulties tagging enemies that were a long distance away.
- Fixed an occasional crash caused by lag spikes during gameplay.
- Fixed incorrect names for Terror In The Depths penance rewards.
- Updated the networking library version, resolving an issue that could cause a “Backend Error” for some players when signing in.
Cosmetic Fixes
- Fixed an issue with lighting on the face while wearing the ‘Faithbound Flak Helm’ head cosmetic.
- Added missing candle flame on the ‘Krieg Vigil Greatcoat (Krieg 143rd)’ upper body cosmetic.
- Fixed a few visual issues with ‘Faithbound Flak Vest’ upper body cosmetic.
Known Issues
- New Penances related to Spillway mention finishing missions on Damnation on the Auric mission board, when it should instead mention finishing missions on Auric difficulty.
- New Penances related to Spillway mention the Sedition difficulty that no longer exists.
Which Hotfix 1.13.2 change will make the biggest difference to your Darktide runs? Stay connected for more on the Spillway and Havoc fixes through X, Bluesky, YouTube, Instagram, Steam, and Telegram.
Warhammer 40,000: Darktide
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