The First Descendant Patch 1.4.4 Details Free Module Readjustments and Weapon Animations
The notes list an October 1 patch time of 00:10 PDT and outline shop items, Boost Path changes, and a new co-op event.

The First Descendant Patch 1.4.4 notes detail a shop refresh, easier Boost Path dismantling quests, and several Ancestors Module events. The listed patch time is October 1, 2026, at 00:10 PDT for Steam, Xbox, and PS5.
That time is 10 minutes later than the 12:00 a.m. PDT time in the earlier Patch 1.4.4 schedule. Nexon’s Steam patch notes also ask players to reconnect for smoother gameplay.
Among the most player-facing changes, several Boost Path quests now require one equipment dismantle instead of three, though progress on affected quests resets. The update also adds one free Ancestors Module readjustment per day through October 14, plus a 50% reduction to readjustment costs on the weekends covered by a separate event.
The patch adds a co-op goal tied to Karel’s Mothership and new ways to exchange Ancestors Module Fragments. It also introduces visual effects for Transcendent Weapons based on their ability points and Sub Ability options, alongside adjustments to Trials and a long list of fixes.
The First Descendant Patch 1.4.4 Patch Notes
Patch Date
- PDT 10.01.2026(Thu) 00:10
Platforms
- Steam, XBOX, PS5
Shops
- Added new products.
- The following products will be available starting 10.01.2026 (Thu) 00:10 PDT.
| Main Category | Sub Category | Product Name | Remarks |
|---|---|---|---|
| Special Bundle | Limited Bundle | Children of the World Tree Bundle | |
| Special Bundle | Limited Bundle | Warrior and Wizard Bundle | |
| Special Bundle | Limited Bundle | Elf and Blacksmith Bundle | |
| Special Bundle | Limited Bundle | Priestess and Assassin Bundle | |
| Themed Skin | Regular Skin | Raven’s Wizard of the Forest Set | |
| Themed Skin | Regular Skin | Harris’s Full Metal Blacksmith Set | |
| Themed Skin | Regular Skin | Serena’s Priestess of Light Set | |
| Themed Skin | Regular Skin | Sharen’s Sprightly Assassin Set | |
| Themed Skin | Regular Skin | Freyna’s Elven Ranger Set | |
| Themed Skin | Regular Skin | Ajax’s Silent Warrior Set | |
| Cosmetic Item | Back Attachment | Shield of Faith | |
| Cosmetic Item | Spawn | Into the Dungeon | |
| Cosmetic Item | UI Theme / Name Card | Children of the World Tree | UI Theme |
| Cosmetic Item | UI Theme / Name Card | Children of the World Tree | Name Card |
Event
(1) Boost Path
- The conditions for the “Designate any Equipment in your Inventory as Junk and Dismantle it” quests within the Boost Path will be updated, and the guide text will be improved.
| Chapter | Quest | Previous Conditions | Changed Conditions |
|---|---|---|---|
| 1 | Into the Battlefield 25 | Designate any Equipment in your Inventory as Junk and Dismantle 3 times | Designate any Equipment in your Inventory as Junk and Dismantle 1 time |
| 2 | Replenish Equipment 4 | Designate any Equipment in your Inventory as Junk and Dismantle 3 times | Designate any Equipment in your Inventory as Junk and Dismantle 1 time |
| 2 | Replenish Equipment 23 | Designate any Equipment in your Inventory as Junk and Dismantle 3 times | Designate any Equipment in your Inventory as Junk and Dismantle 1 time |
| 3 | Descendant Modules 5 | Designate any Equipment in your Inventory as Junk and Dismantle 3 times | Designate any Equipment in your Inventory as Junk and Dismantle 1 time |
| 3 | Descendant Modules 17 | Designate any Equipment in your Inventory as Junk and Dismantle 3 times | Designate any Equipment in your Inventory as Junk and Dismantle 1 time |
| 4 | Ultimate Equipment 5 | Designate any Equipment in your Inventory as Junk and Dismantle 3 times | Designate any Equipment in your Inventory as Junk and Dismantle 1 time |
| 4 | Ultimate Equipment 15 | Designate any Equipment in your Inventory as Junk and Dismantle 3 times | Designate any Equipment in your Inventory as Junk and Dismantle 1 time |
- If the quest is currently in progress, its progress will be reset.
- If previously completed once: 1/3 → 0/1
- If previously completed twice: 2/3 → 0/1
- The Boost Path quest for equipping the Trigger Module “[Training] Power Beyond” will be improved so that it can also be completed by equipping the regular Trigger Module “Power Beyond.”
- The quest condition is listed as “Equip Trigger Module ,” but equipping the regular Trigger Module “Power Beyond” will also complete it.
| Chapter | Quest | Previous Conditions | Changed Conditions |
|---|---|---|---|
| 13 | Arche Tuning 31 | Equip the Trigger Module | “Equip Trigger Module ” or equip “Trigger Module “ |
- The completion rewards for some quests within the Boost Path will be changed.
| Chapter | Quest | Existing Rewards | Updated Rewards |
|---|---|---|---|
| 1 | Into the Battlefield 24 | (Weapon: Normal) Burning Hound Lv. 1 (Weapon: Normal) Cygnus Lv. 1 (Weapon: Normal) Red Eye Lv. 1 10,000x Gold |
(Weapon: Normal) Burning Hound Lv. 1 10,000x Gold |
| 2 | Replenish Equipment 3 | (Weapon: Normal) Ominous Hound Lv. 1 (Weapon: Normal) Nightmare Hound Lv. 1 (Weapon: Normal) Tamed Beast Lv. 1 20,000x Gold |
(Weapon: Normal) Ominous Hound Lv. 1 20,000x Gold |
| 2 | Replenish Equipment 22 | (Weapon: Normal) Burning Hound Lv. 1 (Weapon: Normal) Cygnus Lv. 1 (Weapon: Normal) Red Eye Lv. 1 20,000x Gold |
(Weapon: Normal) Burning Hound Lv. 1 20,000x Gold |
| 3 | Descendant Modules 4 | (Weapon: Normal) Ominous Hound Lv. 1 (Weapon: Normal) Nightmare Hound Lv. 1 (Weapon: Normal) Tamed Beast Lv. 1 20,000x Gold |
(Weapon: Normal) Ominous Hound Lv. 1 20,000x Gold |
| 3 | Descendant Modules 16 | (Weapon: Normal) Burning Hound Lv. 1 (Weapon: Normal) Cygnus Lv. 1 (Weapon: Normal) Red Eye Lv. 1 20,000x Gold |
(Weapon: Normal) Burning Hound Lv. 1 20,000x Gold |
| 4 | Ultimate Equipment 4 | (Reactor: Normal) Burning Mixture Reactor Lv. 1 (Reactor: Normal) Materialized Mixture Reactor Lv. 1 (Reactor: Normal) Frozen Mixture Reactor Lv. 1 20,000x Gold |
(Reactor: Normal) Burning Mixture Reactor Lv. 1 20,000x Gold |
| 4 | Ultimate Equipment 14 | (External Components: Normal) HP Support Auxiliary Power Lv. 1 (External Components: Normal) HP Support Sensor Lv. 1 (External Components: Normal) HP Support Memory Lv. 1 20,000x Gold |
(External Components: Normal) HP Support Auxiliary Power Lv. 1 20,000x Gold |
(2) World Co-op Event
- A new World Co-op Event, “Assemble Event,” will begin.
- World Co-op Goal: Complete Karel’s Mothership 300,000 times (Any difficulty)
- Daily Personal Goal: Defeat 1,000 enemies
- Period: 10.01.2026 (Thu) 00:00 – 10.14.2026 (Wed) 23:59 PDT
(3) Ancestors Module Readjustment Discount Event
- Added “Weekend Readjustment Discount” Event.
- During weekends within the Event Period, the amount of “Gold,” “Kuiper Shards,” and “Superconductive Cooling Units” required for Ancestors Module Readjustment will decrease by 50%.
- Period: 10.02.2026 (Fri) 00:00 – 10.11.2026 (Sun) 23:59 PDT
(4) Dismantle Ancestors Module Event Shop
- Added the “Dismantle Ancestors Module Mission” Event Challenge and “[Event] Fragment Exchange” Event Shop.
- You can access the new Event Shop from NPC BB-On in Albion.
- Consume “Ancestors Module Fragments” to acquire new Ancestors Modules.
- Period: After the 10.01.2026 (Thu) patch – 10.14.2026 (Wed) 23:59 PDT
(5) Free Ancestors Module Readjustment Event
- Added the “Today’s Readjustment Benefit” Event.
- You can Readjust an Ancestors Module for free once per day.
- Period: After the 10.01.2026 (Thu) patch – 10.14.2026 (Wed) 23:59 PDT
Content Improvements
(1) Content
- The “Skill Cost Increase” effect of the Trials Variable Code “Skill Concentration” will be updated to only apply when using skills of the corresponding attribute.
- When using the search filter in the Trials “List of All Variable Codes,” the tooltip content of Variable Codes will now be included in the search results.
(2) Equipment & Modules
- Trigger Module “Arche Reflux”
- When Arche Reflux is triggered, the Firearm Reload effect will no longer occur.
- When Arche Reflux is triggered, you gain the new effect “Arche Detonation”. While Arche Detonation is active, the firearm reload animation is skipped.
- New animations will be added for Transcendent Weapons based on their Transcendent Ability point distribution and Sub Ability type.
- Scores are tallied based on point distribution and option types, and one of two different animations is applied depending on the total score.
- The effect applied to the Descendant and the UI color will change based on the total score.
| Category | Details |
|---|---|
| Transcendent Ability | Point distribution of 135 points or more: 4 points Point distribution of 143 points or more: 8 points |
| Sub Ability | For each higher-tier option with “II” displayed after the option name: 2 points |
| Total Score | 6 – 11 points: “I” animation 12 points: “II” animation |
- If the Transcendent Weapon’s Sub Ability is a higher-tier option (with “II” at the end of its name), an additional icon will be displayed.
(3) UI & UX
- The visibility of the shortcut button displayed on rewards obtainable from HQ Standing Orders and HQ Special Orders on the Research screen will be improved.
- A Descendant filter will be added to the Ancestors Module registration screens in Private Trading and Lounge Storage Trade.
(4) Miscellaneous
- When a Desertion Penalty is applied, a notification will also be sent via mail.
- Reduced the excessive visual effects of “Storm Cage” that obstructed the view of other Descendants.
Bug Fixes
(1) Descendants
- Luna / Ultimate Luna
- Fixed an issue where Skill Power Amplification Rate was not correctly applied to the “Additional Damage” of Luna’s Unique Weapon.
- Removed the unused “Condition Stack Count” display from the passive effect of Ultimate Luna’s “Nimble Footsteps” Module.
- Fixed an issue where the auto-target UI increased by “Fan Service” from Ultimate Luna’s “Battlefield Concert” Module displayed a maximum of only 4 targets.
- Hailey / Ultimate Hailey
- Fixed an issue where the Protective Barrier was not applied when using “Storm Snare” after equipping Hailey’s Transcendent Module “Cold Heart.”
- Fixed an issue where the Descendant remained airborne after being hit by a “Knockback” while using Ultimate Hailey’s Transcendent Module “Dangerous Distance” skill “Meteor Snare” in midair.
- Miscellaneous
- Fixed an issue where Skill Power Amplification Rate was not correctly applied to Gley’s Unique Weapon.
- Supplemented the description of how the skill “Water Play” from Valby and Ultimate Valby’s Transcendent Module “Supply Moisture” works in multilingual (European languages) text.
- Fixed an issue where the “Skill Power Modifier” increase value of the Unique Weapon in Freyna’s “Venom Baptism” skill tooltip was not displayed correctly in languages other than Korean.
- Fixed an issue where Skill Power Amplification Rate was not correctly applied to Kyle’s skills “Magnetism Spurt” and “Superconductivity Thrusters.”
- Fixed an issue where Skill Power Amplification Rate was not correctly applied to Jayber’s skill “Assault Turret.”
(2) Equipment & Modules
- Transcendent Weapon
- Fixed an issue where the “Emperor’s Majesty” visual effect on the Transcendent Weapon “Emperor’s Guard Lance” was displayed on only some of the lances.
- Fixed an issue where the Transcendent Ability tooltip descriptions for some Transcendent Weapons were displayed incorrectly when using language settings other than Korean and English.
- Modules
- Fixed an issue where the Additional Damage value in the “Veil Analyzer” tooltip for Firearm and Melee Weapon Ultimate Modules was displayed incorrectly.
- Fixed an issue where the maximum stack count of the Attribute Resistance increase buff for the Ultimate Module “Elemental Resistance Battlesuit” was applied incorrectly.
- Fixed an issue where the Firearm (Explosive) ATK value in the Ultimate Module “Improve Driveshaft” tooltip was displayed incorrectly.
- Fixed an issue where the Base Skill Power Boost Ratio values applied based on enemy state in the Ultimate Module “Dangerous Ambush” tooltip were displayed in reverse.
(3) Content
- Cradle of Evolution
- Fixed an issue where certain voice lines played repeatedly during Cradle of Evolution gameplay.
- Fixed an issue where effect icons for some Vulgus Champion units were not displayed on the Cradle of Evolution entry screen.
- Fixed an issue where the lighting at the player’s starting location did not function properly.
- Fixed an issue where Descendants could fall through the floor in certain areas of the Cradle of Evolution.
- Fixed an issue where Descendants could climb on top of the central cliff in the Cradle of Evolution.
- Fixed an issue where the Vulgus Generator object spawned embedded in the ground in some combat zones within the Cradle of Evolution.
- Fixed an issue where the Accelerate Extraction mechanic in the Cradle of Evolution intermittently functioned abnormally.
- Fixed an issue where the laser effect fired from the Essence Extractor in the Cradle of Evolution appeared unnatural.
- Karel’s Mothership
- Fixed an issue where progression was blocked in certain situations after the battle against “Torisar the Curse-Spreader” in Karel’s Mothership.
- Fixed an issue where players could intermittently move outside the ship from the “Colossal Karel” combat area in Karel’s Mothership.
- Trials
- Fixed an issue where the reroll button and remaining reroll count on the Variable Code selection screen were obscured by the Rounds/Item Acquisition Unavailable message during Trials.
- Story
- Fixed an issue where monsters intermittently shot upward in the Hailey Story dungeon.
- Fixed an issue where dungeon progression was intermittently disrupted in the Hailey Story operations and .
- Fixed an issue where the Hailey Story Dungeon entry button was displayed while a different Descendant was equipped.
- Fixed an issue where the dialogue animation of NPC “Grace” appeared unnatural during the Hailey Story.
- Miscellaneous
- Corrected the quantities of “Multi-Composite Receiver” and “High Precision Exchange Component” among the 100% completion rewards for the Infiltration Operations “Heart of the Fortress” and “Quarantine Zone.”
- For container rewards that appear after completing “Void Vessel” Missions, reward probability change details will no longer be displayed for rewards whose probability does not change based on whether a Fellow is equipped.
- Fixed an issue where the visual effect for the Descendant’s Invincible effect was not removed after an Intercept Battle ended.
- Fixed an issue where the visual effect for the Invincible effect appeared unnatural on some Descendants after an Intercept Battle ended and after reviving.
- Fixed an issue where “none” was displayed in the left mission tracker during the prologue.
- Fixed an issue where the “Reach Ultimate Hailey Level” objective for the Award “Piercing Bullet” could not be completed.
(4) Monsters
- Fixed an issue where the barrier of the Commander “Eterllick” did not take damage from certain skills.
- Fixed an issue where the Commander “Separated Tarvos” intermittently failed to land on the ground when using its teleportation attack.
- Fixed an issue where the effect connecting the object to the Commander “Khulan” was cut off when the object rotating above Khulan’s head came to a stop.
(5) UI & UX
- Fixed an issue where the latest effect of the Inversion “Arche Stabilization” was not displayed when using languages other than Korean and English.
- Fixed an issue where English text was displayed for some translations of the Hailey Story record “Harris’ Apparition.”
- German, French, Italian, Polish, Portuguese, Russian, Spanish
- Fixed an issue where an empty record list was intermittently displayed upon completing a quest to view a record.
- Fixed an issue where the amount of Unique Arche Factor EXP earned was not displayed correctly when it was acquired for the first time on the Mission results screen.
- Fixed an issue where Accelerate Research items could not be set to Tracking On in the Library.
- Fixed an issue where an abnormal screen was displayed after repeatedly selecting the “Descendant Starter Bundle” product and exiting the Fellow screen in the Inventory.
- Fixed an issue where the Transcendent Weapon icon in a Preset was not deactivated after registering the Transcendent Weapon from that Preset for Lounge Storage Trade.
- Removed the “Shape Stabilizer Application Info” feature displayed in the details of Amorphous Material items.
- Fixed an issue where the NPC BB-On was intermittently displayed incorrectly in the menu.
(6) Miscellaneous
- Fixed an issue where it intermittently rained in Albion.
- Fixed an issue where, when the party leader moved to a new area, other party members were intermittently unable to move from their current area.
- Fixed an issue where Ancestors Module Readjustment did not function properly after a mission started while the Ancestors Module Readjustment result screen was open during matchmaking.
- Fixed an issue where summoning monsters in the Laboratory immediately after launching the game took an unusually long time.
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The First Descendant
Developed by Nexon Games





