Palworld v1.0.5 Targets Low-Resolution World Textures
The bug-fix update also addresses map icon filters that could turn off after a player respawned.

Palworld v1.0.5 targets two bugs affecting the game’s visuals and map tools. Some players could see terrain, buildings, and other textures load at much lower quality than intended, while respawning could unintentionally switch off some map icon filters. It follows Palworld v1.0.4’s mission and fishing update, which added two missions and expanded Palworld’s fishing systems alongside a broader bug-fix pass.
Pocketpair outlined the fixes in its Steam announcement. The focused update follows Palworld v1.0.4, which added 2 missions and several fishing changes alongside its larger bug-fix list.
Palworld v1.0.5 Patch Notes
The update concentrates on texture quality and map filter behavior, with both fixes aimed at issues that could make the game harder to read after loading or respawning.
- Fixed an issue where terrain, building, and other textures could load at significantly reduced resolution for some players
- Fixed an issue where some map icon filters could unintentionally be turned off after the player respawned
Have you run into either of these problems in Palworld, and which fix would you notice first? Share your experience in the comments, and follow us on X, Bluesky, YouTube, Instagram, Steam, and Telegram.
Palworld
Developed by PocketPair





