Patch NotesPC

STALCRAFT: X Details Its September 2 Patch With Autumn Weather and Weapon Balance

The patch introduces the tulpa! season, the Capper sniper rifle, Operations economy cuts, and a long list of weapon, armor, and artifact changes.

STALCRAFT: X is moving into autumn with a new season, a charge-based sniper rifle, fresh rewards, and a sweeping balance pass across weapons, armor, artifacts, and ammunition. The September 2 patch also changes how quests are displayed and cuts the guaranteed payout from Operations mode.

The first Operations economy adjustment is scheduled for September 2, 2026. A second step, which will increase rewards from permanent open-world events, is planned for late September or early October. The complete changelog is available in the developer’s Steam announcement.

STALCRAFT: X Patch Notes [02.09.2026]

The update brings the tulpa! season to the Zone, adds the Capper as its main Season Pass reward, and gives players a new way to manage quest objectives. Operations rewards are being reduced now, with stronger open-world payouts planned for a later iteration.

Season: tulpa!

Autumn weather

Autumn has reached the Zone: leaves are slowly falling, painting familiar landscapes in rusty tones.

  • The vegetation palette has been updated to match the autumn season.
  • Updated the visuals for weather effects. During some of them, falling leaves can be observed.
  • Improved visuals for wind and thunderstorms.

Throughout autumn, the following weather conditions can be seen:

  • Cloudy weather;
  • Overcast weather;
  • Light fog;
  • Dense fog;
  • Light rain;
  • Heavy rain;
  • Thunderstorm.

Season rewards

tulpa! Season Pass screen with Capper shown as the main reward

Updated the key Season Pass rewards:

  • OTs-62;
  • ALK-22 Dragonfly;
  • Ratcatcher Exoarmor;
  • Leper skin;
  • Turmoil paint сontainer;
  • Amulet doll charm;
  • All-Seeing Fishie charm;
  • tulpa! customization pack.

And the main Season Pass reward — Capper.

Capper sniper rifle in the weapon inspection screen

The new sniper rifle features a unique charge mechanic that lets you choose between firing instantly or dealing maximum damage.

  • Pressing the fire button immediately shoots with low damage, comparable to a veteran M40A5 using SBP ammo.
  • Holding the fire button begins charging the shot. A full charge takes 0.5 seconds and increases damage to nearly Gauss Rifle levels. While charging, movement speed is reduced by 50%.
  • You can fire at any point during the charge, but the longer you hold the button, the higher the damage. Most of the damage increase occurs in the final moments before the charge is complete.
  • At full charge, the shot gains an additional property: armor plate penetration.
  • After reaching full charge, the weapon can remain charged for an additional 3 seconds. If you don’t fire within that time, the charge is lost.

The charge mechanic expands on the rifle previewed in our earlier chargeable sniper reveal, although the patch notes provide the complete timing and movement penalty.

Special case

Added a new Season Special case, featuring a unique reward — K15 machine gun.

Key rewards and contents:

  • K15;
  • CD-4 Armored Suit;
  • Elbrus SRD;
  • CRAW-6 Container;
  • HK417;
  • FN SCAR-H.
tulpa! Season Special case screen featuring the K15 machine gun

Season Pass menu change

Updated the main rewards interaction menu. You can now switch between key rewards using the cards in the top-right corner.

Visual changes:

  • Level progress and Season Pass buttons moved to the season description block;
  • The Go to my level and Claim rewards buttons moved to the bottom control panel.
Updated Season Pass reward interaction menu

Economy adjustments for the Operations mode

For a long time, the high profitability of the Operations mode limited our ability to increase rewards for open-world activities.

The current Operations economy allows players to earn extremely high guaranteed income without significant risks or costs. This disrupts the reward structure logic we aim for across the game and is unfair to players engaging in riskier, more resource-intensive activities. Therefore, it was decided to reduce this mode’s profitability in favor of increasing open-world rewards.

Economic changes will be implemented in two iterations:

First iteration — reducing Operations mode profitability on September 2, 2026.
Second iteration — increasing profitability in permanent open-world events, planned for late September/early October.

  • Fixed money reward reduced by 70%.
  • Reduced the amount of advanced parts, tools, and currency in the potential reward pool.
  • The probability of receiving Advanced Tools in rewards is reduced, and the probability of receiving Advanced Parts is increased.

Tasks display

  • Receiving a side quest no longer replaces the active main quest. The main quest retains the highest priority and continues to be displayed at the top of the interface.
  • During eruptions, Find cover quest always has the highest priority and temporarily overrides the display of other quests.
  • Objectives for the main and side quests can now be displayed simultaneously. You can also manually hide or pin them.
  • Open world events that can be used to complete an active quest are now marked with a special indicator.

Subdivision Battles

The next ranked season will begin on September 17 and run until October 10.

Guide updates

  • Tables can now be used in articles.
  • Fixed several issues related to item display in the Codex.
  • Added the following items to the Codex: Cryomancer, SIX12 Trailblazers of the North, and Ivan-1 style.
  • Expanded and translated articles on signals, events, additional effects, and other game mechanics.

Coliseum season tasks changes

  • Successful installation capture, Activate the rift, Intercept the generator, Eliminate the enemy squad tasks now count as a single task.
  • Eliminate the enemy squad task now requires eliminating 3 enemy squads instead of 1.
  • Activate the rift task now requires activating 3 rifts instead of 2.
  • Intercept the generator task now requires 4 interceptions instead of 3.

Player profile change

Profile music

You can now add tracks from records to your profile.

  • A new Music section is now available in the profile customisation window.
  • Just like on the card’s page, you can find all the records available in the game there and learn how to obtain them.
  • For a track in your profile, you can select any segment that is at least 1 second long.
  • By default, the track plays when you enter your profile. Once you press Pause, this status is retained when you access any profile.

Display of the player’s current gear in the profile

Now, all equipped items on a character are displayed in the profile next to the Statistics window. You can hide items from other players using a special button.

In-game shop update

Pack chain

To help you get started quickly, a series of packs awaits you, containing Season Pass levels, Overdrives, Fishie Crates, and Night Stalks paint for armor and weapons.

Styles

“I’ve seen a lot in my life, but something staring at me from the darkness…” — some strangers around the campfire.

There are many rumors about unexplained phenomena occurring in the Zone. Some people blame it on the antics of stalkers, while others believe in a different, more terrifying and frightening force. Superstitions styles pack was crafted by artisans specifically for those who want to ensure their journey goes smoothly — after all, superstitions should be kept at bay.

Balance adjustments

Grenades

Grenade Changes
Stinky

  • Stinky Grenade Round
Removed passive input of stopping power

  • Added Stability: -200%

The Grenade no longer passively slows enemies simply by being within its radius, but it significantly increases the stopping power of incoming shots.

Rounds

Round Changes
All buckshot and 12 Caliber Birdshot The bonus spread is reduced by half (200% → 100%, 100% → 50%)
12 Caliber Hunting Round Added a 25% damage bonus to mutants
Barricade Damage to structures: x2 → x2.5

Attachments

Attachment Changes
Weight Tactical Grip Weight: 90 g → 200 g

  • Removed: Ergonomics: -10%
  • Removed Sway: -16%
  • Vertical recoil: -10.5% → -15%
  • Added Speed during aiming: -5%
  • Speed: -2% → -1.5%

Weighted grip is now the most effective grip for reducing recoil overall.
If you use it with armor that ignores the effect of weapon speed on the character’s movement speed, the only penalty it will have left is the speed while aiming penalty.

Skyline MBC Spread: -5% → -7.5%

  • Recoil buildup: -25% → -10%
  • Vertical recoil: -30% → -20.25%
  • Horizontal recoil: 25% → 6.75%
Roll Flash Hider Spread: -5% → -7.5%

  • Recoil buildup: -25% → -10%
  • Vertical recoil: 15% → 6.75%
  • Horizontal recoil: -30% → -20.25%

Skyline and Roll received a nerf to both their strengths and their penalties. Previously, these muzzles had too much of an impact on recoil. Now they are more in line with other master attachments.

Vendetta Precision VP-09 Interceptor Fixed an incorrect rank display: Veteran → Master

Anomalous modules

Module Changes
Decompressor Added Recoil buildup: -2.727%, -10.906%

Further reducing the rate of recoil increase will help the Decompressor perform better over long distances, where the module begins to provide an advantage.

Aggressor Added Stopping power modifier: 5.998%, 23.994%
Blighter Added Spread: -2.045%, -8.18%

  • Added Hip-fire spread: -2.045%, -8.18%

Blighter and Aggressor received permanent, minor buffs that do not depend on killing an opponent, to make them more comfortable to play.

Artifacts

Significantly improved parameters such as Recoil and Sway on artifacts

Artifact Changes Comments
Tallow Added:

  • Speed: 0.3%
  • Running speed: 0.3%
A buff to grab attention. (It’s a good artifact, but it’s sad that you’re not using it.)
Tiny Key Recoil: -4.4% → -6.5%

  • Sway: -6.1% → -9.1%

Bonus properties:

  • Recoil: -2.1% → -3.1%
  • Sway: -2.1% → -3.1%
Bismuth Added Sway: -13%

  • Recoil: -4.4% → -4.6%

Bonus properties:

  • Recoil: -1.5% → -1.6%
  • Sway: -6.1% → -4.4%
  • Removed Regeneration: 0.7%
  • Added Healing effectiveness: 9.1%
It used to be too similar to Tiny Key, but now they differ more in terms of recoil and sway, and since sway is a less significant parameter, a compensation property was added.
Larva Added Radiation: -0.3 This small amount of output will allow you to use higher-quality artifacts for radiation, and in some cases, even increase their number by one.
Static Recoil: -3.7% → -5.5%

Bonus properties:

  • Recoil: -1.3% → 1.9%
Cone Added Running speed: 0.6%

  • Added Healing effectiveness: 5.1%

Bonus properties:

  • Removed Burning: -0.1
  • Added Speed: 0.6%
  • Healing effectiveness
Compared to similar artifacts, this one was weak and of little interest to players. Therefore, we give it a very desirable additional property in the form of speed and enhance the healing effectiveness, while keeping the burning almost unchanged.
Loop Recoil: -2.6% → -3.8%

Bonus properties:

  • Recoil: -0.9% → -1.3%
Link Added Speed: 0.4%

  • Added Running speed: 0.4%
Slightly behind its T5 counterparts
Rubik Bonus properties:

  • Recoil: -2.1% → -3.1%

Containers

Container Changes
Bale bag Effectiveness: 123% → 127.5%

  • Stamina: 50% → 35%

Armor

Armor Changes
Rigel Jumpsuit Stability: 20% → 25%
RAPS AH-6 Nomad Speed: -3% → -2%
RAPS AH-5 Pilgrim Speed: -3% → -2%
RAPS AH-4 Raider Speed: -2% → -1%
AH-3 Seeker Suit Speed: -1% → 0%
AH-2 Rover Suit Speed: -1% → 0%

Following the latest improvements, the AH armor series has come close to matching the Scythian in popularity, but it still falls significantly short of it in overall PvP statistics.
To make it a little easier to fight and move around while wearing the suit, the speed penalty will be reduced slightly further.

Bear Bullet resistance: 197 → 199
SBA TANK Bullet resistance: 272 → 275
Apostle Super-Heavy Armored Suit

  • Reiter Super-Heavy Armored Suit
  • Chieftain Super-Heavy Armored Suit
  • Granite Super-Heavy Armored Suit
Bullet resistance: 282 → 286
Centurion Armored Exoskeleton Bullet resistance: 250 → 247

The Centurion, which is a bit too versatile (for combat armor), has been slightly nerfed. It used to dominate its counterparts not only in tournaments and Session Battles, but also in the open world.
Super-heavy armor suits received a slight buff to better compete with the Centurion in PvP-focused modes.

Antares Exoarmor Speed: -7% → -6%
Peresvet Jumpsuit Carry weight: 13 → 15

  • Bullet resistance: 209 → 211
Orion Jumpsuit Carry weight: 13 → 15

  • Bullet resistance: 192 → 195
Arc Jumpsuit Carry weight: 13 → 15

  • Bullet resistance: 203 → 206
Navigator Jumpsuit Carry weight: 13 → 15

  • Bullet resistance: 198 → 200

Faction scientific power armor and the Antares are slightly upgraded to ensure fairer competition with the versatile Saturn.

All weapons

The LD compensation for weapons without side or top slots for attachments now applies to all weapons of Stalker rank and higher. The strength of hip-fire spread reduction depends on the weapon’s rank.
Stalker: -10%;
Veteran: -15% and -20%, depending on the weapon;
Master and Legend: -25%.

Shotguns

Weapon Changes
AEK-965 Reduced slowdown of the shooter after firing.

Following its most recent nerf and general changes to its balance, the AEK-965 began to lose out to its closest counterpart, the KS-23, and saw a sharp decline in popularity.
Now, after firing a shot, it suffers a smaller speed penalty than the KS-23, which makes it more mobile in combat.

Cobray Terminator Reduced delay before reloading begins after a shot
Ripper Fixed an incorrect rank display: Veteran → Stalker

Pistols

Pistols with high single-shot damage and the ability to attach grips have been nerfed, as their draw speed became very fast — they even outpaced pistols with the fastest base draw speed. Combined with their high damage output, this made them far too effective compared to other pistols.
The Desert Eagle variants are not included, as they are significantly less popular than the RSh and cannot be fitted with the most effective grip for faster draw speed — Blitz grip.

Weapon Changes
FN Five-seveN Added a default sight
OTs-33 Pernach Minimum damage: 26.8 → 29

Pernach is significantly less popular than its counterparts, primarily because of its small magazine capacity. We will boost its stats to partially compensate for this (similar to the SR-3M, for example). Expanding Pernach magazine will bring it very close to the Glock and eliminate the pistol’s uniqueness.

RSh-12
CR-72
Draw time: 0.4 sec → 0.5 sec

Submachine Guns

The following submachine guns, which were overly powerful, have been slightly nerfed: the SR-3M, Scorpion EVO III, and TDI Kriss Vector.
SR-3M received a slightly higher penalty because it is more powerful than other weapons, even compared to others in its class, across all game modes.
Submachine guns with low damage per magazine, such as the SR-3M or the TDI Kriss Vector, have enhanced stats to compensate for their shortcomings, but this compensation is now excessive, making them not only highly effective weapons but also some of the most popular ones.

Weapon Changes
IMI Micro Uzi Draw time: 0.6 sec → 0.5 sec
SR-3M Damage: 33.5 → 33.1
SR-3 Vikhr Damage: 29.4 → 29
Scorpion EVO III Damage: 30.8 → 30.6
TDI KRISS Vector Damage: 35 → 34.8
PPK-20 Minimum damage: 25 → 25.5
Vityaz-SN Minimum damage: 21.9 → 22.3
PP-19-01 Vityaz Minimum damage: 17.9 → 18.6
AEK-919K Kashtan Minimum damage: 12.7 → 13

Machine Guns

Weapon Changes
PKP Pecheneg Damage: 45 → 45.3
Worn PKP Damage: 39.6 → 39.8
M60 Damage: 50.7 → 51
RPL-20 Damage: 43.8 → 44
Hystrix’s RPD

  • Firebrand’s RPD
Minimum damage: 24.1 → 26.5

Assault Rifles

Weapon Changes
Seer’s Abakan Minimum damage: 19.5 → 21.5
Varyag’s Gift Minimum damage: 22.8 → 25.1
FAMAS G2 Horizontal recoil: 0.11° → 0.13°

FAMAS saw a significant increase in effectiveness after it became possible to attach grips. Its damage wasn’t increased initially, since the FAMAS was, at best, an average weapon and could only be slightly buffed, but in the end, it became a little stronger than intended and now, while not significantly, outperforms its counterparts.

ASM Serval Damage: 37.9 → 37.5

The situation with Serval is similar to that of submachine guns: it’s too effective to compensate for the lower damage per magazine compared to all other 9×39 assault rifles designed for close combat. In tournaments and at the Coliseum, it is far more effective than its counterparts.

AMB-17 Damage: 41.5 → 42
AKS-9 Stoat Damage: 30.6 → 30.8

  • Minimum damage: 20.5 → 21
AK-9M Coyote Damage: 36.4 → 36.6

  • Minimum damage: 24.3 → 24.9
OTs-14M Surge Damage: 38.3 → 38.5

  • Minimum damage: 27.1 → 27.2

AMB-17 and Surge are falling behind in the race for close-range weapon effectiveness. A slight improvement, coupled with setbacks among their competitors, will make them more competitive.

A-762 Ares Minimum damage: 29.5 → 30
AEK-973 Mars Minimum damage: 24.8 → 25.5
OTs-14-A1 Thor Minimum damage: 23.1 → 24.1
MK47 Mutant Damage: 44.5 → 44.7
AK-15 Damage: 47.3 → 47.5
HK XM8S Minimum damage: 35.2 → 36.2
XM8 (A) Minimum damage: 35.2 → 36.2
HK XM8 Minimum damage: 33.7 → 34.7
AUG A3 (A) Minimum damage: 34.4 → 35.5
X95 (A) Minimum damage: 29.5 → 30.4
IWI Tavor X95 Minimum damage: 27.9 → 28.8
FN F2000 Tactical Minimum damage: 30.9 → 31.9
FN F2000 Minimum damage: 27.1 → 28
QBZ-191 Thunderbird Damage: 37.5 → 37.6

  • Minimum damage: 32.5 → 33.5
ASh-12 Damage: 51 → 51.5

ASh-12 silencer:

  • Spread: -21.25% → -25%
  • Vertical recoil: -1.5% → -10%
  • Horizontal recoil: -1.5% → -10%
  • Sway: 15% → 20%
  • Aiming time: 15% → 20%
  • Draw time: 20% → 35%

Revised characteristics of the ASh-12 silencer: it now makes the weapon less ergonomic but reduces recoil more effectively.

K2C1 Damage: 38.9 → 39
KS-1 Damage: 40 → 40.3
AM-17 Damage: 43.8 → 44
AK-12 (A) Damage: 42.9 → 43

  • Minimum damage: 33.9 → 34.4

Sniper Rifles

  • Vintorez and VSK-94 were slightly closer to assault rifles in terms of effective combat range. They will still outperform assault rifles at long range, but now they won’t perform as poorly at close range.
  • Improved unpopular automatic and semi-automatic sniper rifles.
Weapon Changes
VSS-M Vintorez Damage: 40 → 42.5

  • Spread: 0.2° → 0.25°
VSS Vintorez Damage: 35.5 → 37.5

  • Spread: 0.2° → 0.25°
VSK-94 (A) Damage: 46.5 → 48

  • Spread: 0.2° → 0.25°
VSK-94 Damage: 44.5 → 46.2

  • Spread: 0.2° → 0.25°
Mk 14 EBR Damage: 55 → 58

  • Minimum damage: 55 → 58
M1A FA Damage: 47.2 → 50

  • Minimum damage: 47.2 → 50
  • Overheat Limit: 36 → 41
M1A Damage: 39.7 → 42.1

  • Minimum damage: 39.7 → 42.1
FG-42 Whip Damage: 33.6 → 35

  • Minimum damage: 33.6 → 35
SIG SG 550 Sniper Damage: 34.8 → 35.3

  • Minimum damage: 31.0 → 31.5
SOK-94 Damage: 56.5 → 57.5

  • Minimum damage: 56.5 → 57.5
SKS-T Damage: 41 → 42

  • Minimum damage: 41 → 42
SKS Damage: 33.3 → 34.1

  • Minimum damage: 33.3 → 34.1
FN SCAR SSR Damage: 70.5 → 71.5

  • Minimum damage: 70.5 → 71.5
SVD-M Damage: 93.8 → 95

  • Minimum damage: 93.8 → 95
SVCh (A) Damage: 81.3 → 82

  • Minimum damage: 81.3 → 82
  • Ergonomics: 100% → 110%
SVCh Damage: 78.1 → 78.4

  • Minimum damage: 78.1 → 78.4
  • Ergonomics: 100% → 110%
SVD-S Damage: 82.1 → 83.4

  • Minimum damage: 82.1 → 83.4
SVD Damage: 69.2 → 70.2

  • Minimum damage: 69.2 → 70.2
Caracal Minimum damage: 76.3 → 77.5

  • Rate of fire: 200 → 185
SVU Damage: 76.6 → 79

  • Minimum damage: 76.6 → 79
  • Aiming time: 0.3 sec → 0.25 sec
SVT-40 Damage: 58.5 → 59.2

  • Minimum damage: 58.5 → 59.2
SKT-40 Damage: 47.6 → 48

  • Minimum damage: 47.6 → 48

Other changes and fixes

  • Configured light sources at locations of the Radial North.
  • Now, when world markers are turned off, you can re-pin them by right-clicking on the map.
  • Fixed the conversion window: it now clearly displays the personalization of the item being converted and the final result.
  • Updated the Rifle Battery icon.
  • Fixed the translation of several legacy items.
  • Corrected several minor localization bugs in all language

STALCRAFT: X’s September 2 patch gives the Zone a new seasonal look while asking players to rethink rewards, quest tracking, and several familiar weapon and armor choices. Share your thoughts in the comments, and follow us on X, Bluesky, YouTube, Instagram, Steam, and Telegram.

Stalzone

STALZONE is the extraction shooter where you don't have to start over — and the only one with a world worth belonging to. You are invited to explore the Chernobyl Exclusion Zone twisted by anomalies and divided between rival factions whose territories shape the danger around you.

  • Genre Shooter, Role-playing (RPG), Adventure
  • Platforms PC (Microsoft Windows)
  • Perspective First person
  • Modes Multiplayer, Co-operative, Massively Multiplayer Online (MMO)
  • Release December 9, 2022

Angel Kicevski

I've spent half of my life playing video games, ever since the competitive 1.6 era, where I played professionally. Now I am happily married to Margarita Kicevski and have two beautiful children. My goal is to deliver fresh news and updates from the gaming world, but also deliver some juicy guides. Previously, I worked on another website for 8 years and decided to continue my journey here! So basically, I am in this industry for 10+ years... which has been quite a lot, let me tell you!

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