Marvel’s Wolverine Director Connects the Game to X-Men’s Roots
Mike Daly also addressed the project's longer development period and the online backlash surrounding Insomniac's upcoming game.

Marvel’s Wolverine game director Mike Daly has discussed the X-Men origins that influenced the upcoming game, its longer development period, and the online backlash surrounding the project.
The comments come from an exclusive interview with TheGamer, which was shared through a Reddit discussion. Daly’s conversation covers the ideas drawn from X-Men history and origins, as well as the realities of taking more time to develop Insomniac’s version of Wolverine.
One specific reference for Insomniac was X-Men Origins: Wolverine, the 2009 movie tie-in. Daly said the team was “definitely aware of that game” and took inspiration from how it approached the challenge of representing Wolverine authentically through his claws, physicality, and powers. He clarified that Insomniac was not simply taking ideas from the older game; both teams faced similar design questions and arrived at some similar conclusions.
Mike Daly addresses the game’s development and reception
Alongside the project’s creative influences, Daly spoke about why development lasted longer and responded to the criticism that appeared online. The interview offers a look at the decisions behind Marvel’s Wolverine before its scheduled September 15, 2026 launch.
With the game nearing release, the discussion gives fans another piece of context for how Insomniac approached its X-Men adaptation and how the team views the conversation surrounding it. Share your thoughts in the comments, and follow us on X, Bluesky, YouTube, Instagram, Steam, and Telegram.
Marvel's Wolverine
Developed by Insomniac Games






