The Isle 0.21.772 Patch Adds Austroraptor and More Evrima Fixes
The new Evrima Public Branch build introduces pounce, water-jump, and daytime spearfishing abilities for Austroraptor alongside a long list of creature, terrain, skin, and server fixes.

The Isle has updated its Evrima Public Branch to version 0.21.772 following the recent Hordetest. The patch adds Austroraptor, expands the Mangroves area, brings in more skin options, and addresses a wide range of creature, movement, animation, server, and performance problems.
The team thanked players who took part in the Hordetest in its Steam announcement. It also noted that players may need to restart Steam if the download does not appear. Full Hordetest changelogs are available through the version announcements on Discord.
The Austroraptor joins Evrima
Austroraptor is the main addition in this build. The new playable animal can pounce, leap out of surface water, and use a daytime spearfishing stance modeled after Pteranodon’s fishing functionality.
The update also adds another Mangroves location, new skin patterns, and more color palettes. Several skin-system fixes now affect section tolerances, missing default sections, and how failed sections return to the last selected pattern or theme.
Patch Notes for The Isle 0.21.772
This update covers movement on slopes, swimming, creature abilities, AI behavior, server filters, physics, animations, performance, and many smaller visual issues.
- Added Austroraptor
- RMB – Pounce
- Spacebar – Water jump. Allows austroraptor to jump from swimming on the surface of the water.
- G – Spearfishing stance. Only works during the day. Similar functionality to pteranodon spearfishing.
- Additional Mangroves location added
- Additional skin patterns added
- Additional palettes added
- Fixed SQL linker
- Fix to I/O errors
- Fix to skin tolerances and fix to teeth, mouth and claws having white colors
- Changed skins to reset only the section not passing and reset to last chosen pattern/theme
- Fixed hill slide state not always showing correctly
- Fixed skins that don’t have all default sections resetting to default
- Fixed Red Currant mesh having no proper collision
- Fixed certain abilities not being canceled by hill slide
- Reset claws, mouth, teeth to default if non-existent
- Fixed stegosaurus bee aggression weights not being set correctly
- Fixed characters falling through meshes on rerender
- Fixed Stego using the wrong material index
- Fixed skin system tolerances
- Fix for Linux performance degradation with high server pop
- Fixed elder pteranodon not being able to latch properly
- Fixed hill slide carrying momentum upwards
- Fixed hill slide knockdown activating on very small slopes
- Fixed animations breaking when a chicken turns
- Fixed certain character alternate idles not having correct blend group on montages
- Fixed membrane blink direction on stegosaurus, dryosaurus, and tenontosaurus
- Fixed triceratops blood mask not activating on attacks
- Fixed ranged attacks triggering reflection and damage/bleed
- Fixed players able to unintentionally acquire prime elder after 75% growth
- Fixed kentrosaurus blend out montage for defensive stance
- Fixed graphical error with waterfalls at night
- Fixed fish pickup weights
- Fixed AI moving while pinned
- Fixed skeleton physics crash
- Fixed tenontosaurus scaling issue during hill slide
- Fixed being able to rest during hill slide
- Fixed dinosaur alignment issues when swimming
- Fixed certain server filters not working
- Fixed herrerasaurus staying latched to a tree when it is being knocked down
- Fixed ‘Join Server’ button opening loading screen while a player is still connecting
- Fixed grass getting masked too high above the ocean layer
- Fixed dilophosaurus hill slide animation being inverted
- Fixed terrain alignment for quadrupeds on steep slopes
- Fixed stamina consumption not being affected by hill slowdown
- Fixed an issue where waiting too long in the entombment screen caused input lock in UI
- Removed stamina cost for carnivores dragging corpses
- Updated playable animal physics
Austroraptor gives Evrima players a new set of movement and hunting tools, while the rest of the patch focuses on smoothing out systems that affect nearly every session. Share your thoughts in the comments, and follow us on X, Bluesky, YouTube, and Instagram.
The Isle
Developed by Afterthought Games






