Patch NotesPC

League of Legends Patch 26.15 Brings a Major Bel’Veth Rework

The July 29 update also buffs Alistar, Kai'Sa, Maokai, Volibear, and Zac while reducing Locke, Mordekaiser, Naafiri, Riven, and Sylas.

Riot Games has detailed League of Legends Patch 26.15, which will arrive on July 29, 2026. The update is led by a wide-reaching Bel’Veth rework that trades away much of her early strength for a more durable late-game presence.

The patch will also adjust Mordekaiser after his previous changes overshot, reduce Locke’s mid-game power, and nerf Riven. Alistar, Kai’Sa, Maokai, Volibear, and Zac are receiving buffs, while several items are getting small improvements.

When will League of Legends Patch 26.15 arrive?

Patch 26.15 is scheduled for July 29 alongside League Classic. Release times vary by region, with the expected schedule listed as follows:

  • 3 pm CT (NA)
  • 5 am GMT (EU West)
  • 3 am CET (EU North East)
  • 8 am KR (Korea)

The update is built around smaller balance changes, but Bel’Veth’s kit is receiving a much larger set of adjustments. Riot’s goal is to make her less oppressive during early invades and skirmishes while giving her empowered form more staying power later in a match.

League of Legends Patch 26.15 notes

Champion buffs

Alistar

  • Base MS: 330 -> 335

Kai’sa

  • P damage on-hit: 4-24 (+12% AP), +1-6 (+3% AP) per prior stack -> 4-30 (+12% AP), +1-8 (+3% AP) per prior stack

Maokai

  • Q Monster Mod: 140 / 150 / 160 / 170 / 180 -> 150 / 160 / 170 / 180 / 190
  • Damage: +40% AP -> +50% AP

Volibear

  • Q CD: 14/13/12/11/10 -> 12/11.5/11/10.5/10

Zac

  • Armor Growth: 4.7 -> 5.2
  • E Cooldown: 22-10 -> 21-9

Champion nerfs

Locke

  • Base HP: 655 -> 620
  • Q Nail Damage: 50-82 (+20% AP) -> 40-72 (+20% AP)
  • W MS: 40-60% (+2% per 100 AP) -> 40% (+2% per 100 AP)
  • W Grey Health Base: 40-160 (+120% AP) -> 40-120 (+120% AP)

Mordekaiser

  • R Stat Steal: 13% -> 10%
  • E CD: 18-10 -> 16-8

Naafiri

  • R Damage: 150 / 225 / 300 (+120% AD) -> 125 / 200 / 275 (+100% Bonus AD)
  • Per Packmate: 15 / 22.5 / 30 (+12% AD) -> 12.5 / 20 / 27.5 (+10% Bonus AD)

Riven

  • R AD Bonus: 25% -> 20%
  • R2 min damage bonus AD ratio: 60% (180% max) -> 55% (165%)

Sylas

  • Q1 Damage: 40-140 (+45% AP) -> 40-120 (+40% AP)

Champion adjustments

Bel’Veth

Bel’Veth’s update lowers her starting attack speed, attack damage, armor, and health while changing how her abilities scale. Her empowered form will also last longer at higher stack counts, including an infinite duration once she reaches 80 stacks.

  • Base Stats
  • Level 1 AS: .85 >>> .67
  • AS ratio: .85 >>> .67
  • AD: 60 >> 55
  • AA Damage mod: 75% >>> 100%
  • Attack cast time: .25 >> .22
  • AA total time/animation adjusted to feel better at lower Attack Speeds
  • Armor: 32 +47 >>> 28 + 5
  • HP: 610 +105/lvl >>> 580 +110/lvl
  • Model size reduced by 5%

P

  • AS after spell cast: 20-40% for 2 attacks >>> 20% for 3s
  • AS per stack: .28-11% >>> .1-2% (gains more at later levels)

Q

  • Speed: 800-1000 >>> 850
  • Between cast CD: 1 >>> 4-1
  • Monster mod: 55-95 >>> 70
  • Minion mod: 60-100% >>> removed
  • Damage: 0-20 (+100% AD) >>> 12-20 (+105% AD)
  • AS to AH conversion: .25 >>> .2

W

  • Damage: 70-230 (+100% BAD)(+125% AP) >>> 80-320(+150% AP)
  • Slow duration: 1.25-2.25 (50% slow) >>> 2 (30% slow)
  • Knockup duration: .75 >>> .6-1s

E

  • Damage: 6-10 (+8% AD)(+8% on-hits), increased up to 300% based on missing health >>> 10-18(+12% AD) (+12% on-hits), increased up to 100% based on missing health
  • Number of strikes: 6 +1 per 33% bonus AS >>> 6 +1 per 40% bonus AS
  • DR: 35-55% >>> 20-60%
  • Lifesteal: 20% >>> 20-40%
  • Lifesteal scaler: 100% >>> [removed]
  • CD: 20-16 >>> 24-12
  • Monster mod: 150% >>> 200%

R

  • Passive on hit now applies every attack instead of every other attack
  • Passive no longer removed when swapping targets
  • Passive true damage: 6-14 (+12% BAD) >>> 2-6 (+3% BAD)
  • Max stacks on Epic monster: 10 >> 8
  • Passive now applications on E and Q no longer require Bel’Veth to have attacked the target first
  • Explosion damage: 150-250(+100% AP)(+25% missing hp) >>> 150-250(150% AP)(+20% missing HP)
  • Heal/bonus health: 100-200 (+120% BAD)(+90% AP) >>> 100-400(150% BAD)(+150% AP)
  • AA range bonus: 75 >>> 25/75/125
  • Total AS: 10/15/20% >>> 5/15/25%
  • Size: 10% >>>10/15/20%
  • Unempowered Buff duration: 60 >>> 45/90/infinite @ 0/40/80 stacks
  • Empowered buff duration: 180 >>> 45/90/infinite @ 0/40/80 stacks
  • Post cast lockout: .5s >>> .25s

System buffs

Bastionbreaker

Cost: 3200g -> 3000g
Shaped Charge Base Damage: 30 -> 50

Terminus

On Hit Damage: 30 -> 30 (+10% bonus AD) (+10% AP)

Yuntal

Total Cost: 3100g -> 3000g
AS: 40% -> 45%

System nerfs

Jack of All Trades

Adaptive at 5 and 10 Jack Stacks: 10, 25 -> 8, 20

Patch 26.15 will give Bel’Veth players a very different early game to learn, while the smaller champion and item changes should affect several roles across Summoner’s Rift. Share your thoughts in the comments, and follow us on X, Bluesky, YouTube, and Instagram.

League of Legends

League of Legends

League of Legends is a fast-paced, competitive online game that blends the speed and intensity of an RTS with RPG elements. Two teams of powerful champions, each with a unique design and playstyle, battle head-to-head across multiple battlefields and game modes. With an ever-expanding roster of champions, frequent updates and a thriving tournament scene, League of Legends offers endless replayability for players of every skill level.

  • Genre: Role-playing (RPG), Strategy, MOBA
  • Platforms: PC (Microsoft Windows), Mac
  • Modes: Multiplayer, Co-operative
  • Release: 2009-10-27
  • Publisher: Riot Games, Tencent Holdings, GOA Games Services Ltd.
  • Age Rating: ESRB TPEGI 12USK 12ACB MGRAC 12+CLASS_IND 12 CLASS_IND 12 / ESRB T / GRAC 12+ / ACB M / USK 12 / PEGI 12
  • IGDB Rating: 75.0/100

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