Where Winds Meet Version 2.0 Reworks Paths, Arena Combat, and Gear Tuning
The scheduled July 23 update adds Dark Scorch, changes dozens of Arena interactions, and introduces a reset system for Tier 100 gear tuning.

Where Winds Meet Version 2.0 is scheduled to arrive on July 23, 2026, bringing a large balance pass to Paths, Mystic Skills, Martial Arts, Arena combat, gear development, and several other systems. The update was detailed in the game’s official Steam announcement.
The update focuses heavily on combat consistency. Damage-over-time Qi damage is being standardized, several Paths are receiving new interactions or revised scaling, and Arena is getting changes aimed at latency, hit validation, movement, Deflection, and skill timing.
Version 2.0 also adds Gear Tuning Reset for eligible Tier 100 Epic and Legendary gear. The system uses a new Modulating Stone, though resets have limited attempts, cooldowns, and permanent consequences.
Where Winds Meet Version 2.0 Patch Notes
The biggest changes affect Path balance, Mystic Skills, Arena combat, and equipment development. The official notes are reproduced below in their original order.
Path Balance Adjustments
Based on real-time data and feedback, this balance optimization focuses on adjusting Paths that underperformed or had room for improvement, while ensuring overall stability. We have also addressed core pain points frequently reported by Wanderers that significantly affected the experience, and made targeted adjustments to the experience and balance of certain game modes.
We welcome you to continue providing valuable suggestions. We will carefully listen to every piece of feedback and continue to make prudent adjustments to progression, Paths, and competitive modes in future versions to optimize experience.
General Experience Optimizations
- The Buff Food category has been split into Vitality Food and Attack Food. These two effects can now coexist, allowing Wanderers to simultaneously increase their Max HP and Physical Attack. Consequently, Auto-Buff Items has been updated to support equipping both types of food at the same time.
- The calculation priority for Buff Food attributes has been adjusted. Attribute boost from Buff Food will now be added directly to your Base Attributes from character progression to calculate your Effective Attributes. These Effective Attributes will then be uniformly scaled by other percentage-based buffs. The character stat UI has been updated to clearly distinguish between Base Physical Attack and Effective Physical Attack.
- The Qi damage output of DoT effects has been standardized to a consistent baseline, matching their application methods. Some effects (like Bleeding/High Bleeding from Strategic Sword) have gained Qi damage; others (like Weeping Blood/Piercing Damage from Fivefold Bleed, Qingyi’s Poison from Bitter Seasons, Combustion from Dragon’s Breath, and Burning from Divinecraft: Fire) have had their Qi damage reduced. Newly added DoT effects (like Dark Scorch from Dragon’s Breath) will also adhere to this new baseline.
- Adjustments have been made to the Exhaustion Vulnerability multiplier bucket. The universal vulnerability applied by the Exhausted and the bonus vulnerability from Qi Imbalance have been moved to the same multiplier zone as Mechanism-Based DMG Boost found in Boss Modes. This mitigates the diminishing returns caused by multiplier dilution for paths relying heavily on universal damage boosts.
- Addition to Tier 4 Inner Way Seasonal Edge: Completing the active cast of the Control-Removing Mystic Skill Serene Breeze can now trigger a random effect, with the probability of rolling Spring or Winter significantly reduced; addition to Tier 6: Completing the active cast of Serene Breeze guarantees that Winter will not be rolled.
Mystic Skill Optimizations
- Added a new Enlightenment branch effect Dark Scorch to Mystic Skill Dragon’s Breath. Selecting this branch replaces the Combustion debuff with Dark Scorch. Multiple Dark Scorch debuffs from different players can coexist on a single target independently. This resolves the limitation where only one Wanderer in a team could benefit from the Combustion damage bonus.
- When Mystic Skill Drunken Poet reaches Tier 3, the applied Alcoholic Breath effect will trigger a more violent explosion (dealing increased damage) when hitting a target afflicted by the caster’s own Dark Scorch. This will not extend the duration of Dark Scorch. If both Combustion and the caster’s Dark Scorch are present on the target, the Dark Scorch explosion takes priority.
Path: Bellstrike – Splendor
- Optimized the continuous casting experience for Martial Art Nameless Sword skills: Charged Skill Vagrant Sword, Martial Art Skill Daunting Strike and Relentless Chase will now chain much more smoothly under high-latency conditions in Online Mode Boss and Boss Dummy.
- Damage falloff has been removed when a single instance of Sword Energy of Martial Art Nameless Sword hits multiple non-player units, significantly strengthening its AoE clearing capabilities against groups of enemies.
Path: Bellstrike – Umbra
- Adjusted the DoT Enhancement talent for Martial Art Heavenquaker Spear: The duration of the Soul-Shaken debuff has been increased from 15 seconds to 18 seconds. Furthermore, the DoT vulnerability effect is now split into a base buff and an extra buff; the full buff is only granted if the damage source is actively using Strategic Sword or Heavenquaker Spear.
- Adjusted the effect of Tier 6 Inner Way Wolfchaser’s Art: Martial Art Skill Sober Sorrow now inflicts a stack of Soul-Shaken upon hitting any unit, removing the prerequisite that the target must already be Soul-Shaken. This simplifies the rotation and lowers the threshold for applying the debuff in Arena. Additionally, the consecutive strikes required for the Wine Gu effect have been reduced from 5 hits within 3 seconds to just 3 hits, and continuing the combo will refresh its duration.
- Adjusted the base effect of Martial Art Strategic Sword: Bleeding and High Bleeding now inflict baseline Qi damage. If the target is afflicted with the Soul-Shaken status from Heavenquaker Spear, this Qi damage is further amplified. This adjustment aims to unify DoT Qi damage expectations while preserving the unique synergy between Strategic Sword and Heavenquaker Spear.
- Supplemented the Tier 3 effect for Inner Way Sword Horizon: When hitting non-player units with a guaranteed-Affinity High Bleeding (triggered after maxing out Sword’s Zenith), it will extend the remaining duration of your own active DoT effects by 10 seconds (up to a maximum of 16 seconds). Extendable effects include Bleed from Martial Art Strategic Sword, Dark Scorch from Mystic Skill Dragon’s Breath, Qingyi’s Poison from Inner Way Bitter Seasons, and Weeping Blood from Fivefold Bleed.
Path: Silkbind – Jade
- Adjusted the Attuning effect for Martial Art Vernal Umbrella: For the newly unlocked Tier 96 gear, the Vernal Umbrella Special Skill DMG Boost and Vernal Umbrella Charged Skill DMG Boost will be merged into Vernal Umbrella Frequent Ballistic DMG Boost. This covers both Special Skill Unfading Flower and Light Attack Charged Skill Spring Away, increasing freedom of skill selection and reducing development costs for multiple strategies. To balance the total number of Attuning affixes, Vernal Umbrella Light/Heavy Attack & Varied Combo DMG Boost has been added. For Tier 91 gear, relaying will automatically merge the old affixes, taking the higher value of the two.
- Adjusted the Ballistic Skill Enhancement talent for Martial Art Vernal Umbrella: The Blossoms Point refund condition for Special Skill Unfading Flower has been changed from hitting Immobilized or Airborne units to hitting Immobilized/Airborne Non-Boss units, or Exhausted Boss units. This ensures players receive consistent resource returns during dungeon Boss encounters.
- The Talent effect will now apply to all projectile skills. A new effect has been added to ignore 5 Physical Resistance for all damage dealt, while the Physical Resistance ignored when hitting Immobilized or Airborne targets has been reduced to 15.
- Adjusted the effects of Inner Way Blossom Barrage: The Tier 5 buff has been changed from Critical DMG Bonus to Direct Critical Rate; For Tier 4, when Light Attack Charged Skill Spring Away and Special Skill Unfading Flower hit targets marked by your Combo debuff in non-Arena modes, they deal 5% more damage (increased to 10% if the target is Exhausted). This creates a more balanced damage profile.
Silkbind – Deluge
- Supplemented the Mystic Skill DMG Boost base effect for Martial Art Panacea Fan: If Martial Art Soulshade Umbrella is also equipped, the Mystic Skill is guaranteed never to trigger an abrasion (Abrasion is converted to normal damage, without affecting Precision/Critical checks). This greatly optimizes the Open World combat experience for dedicated Healer players.
Path: Stonesplit – Might
- Adjusted the Charge Calculation Enhancement Talent for Martial Art Thundercry Blade: The conversion cap that turns Max HP into Max Physical Attack during skill resolution has been changed. Instead of a fixed 120-point cap, the limit now scales with the Martial Arts Breakthrough level to better match character progression.
- Adjusted the Critical Rate UP talent for Martial Art Thundercry Blade: The bonus attribute gained based on the higher value between your Body and Power has been changed from Critical Rate to Max Physical Attack. The talent has been renamed to Physical Attack UP accordingly. This prevents the issue of players overcapping their Effective Critical Rate while tuning their paths.
- Adjusted Cadence inflicted by Inner Way Exquisite Scenery: The duration has been increased from 15 seconds to 20 seconds, and the maximum stack limit has been increased from 1 to 2. This lowers the difficulty of triggering Special Defensive Riposte and optimizes the flow of the path’s rotation.
Stonesplit – Strength
- Optimized the continuous casting experience for Martial Art Snowparting Blade skills: Light Attack Charged Skill Grave Frost and Heavy Attack Varied Combo Snowbreak Spring will now chain much more smoothly under high-latency conditions in Online Mode Boss and Boss Dummy.
- Adjusted the Tier 6 effect of Inner Way Frost-Clad Night: Hitting an Exhausted boss with Snowbreak Spring now extends the Dread debuff by 2 seconds.
- Adjusted the Tier 3 effect of Inner Way Steadfast Devotion: The final effective Critical Rate requirement to trigger a Guaranteed Critical for Burning Heart and Anxi Army Assist has been raised from 70% to 75%.
- Adjusted the Tier 6 effect of Inner Way Steadfast Devotion: Hitting Exhausted enemies with Burning Heart instantly grants three stacks of Charge Enhancement, and the buff duration is extended to 18 seconds.
Path: Bamboocut – Wind
- Optimized the continuous casting experience for Martial Art Infernal Twinblades: Light Attacks and Blade of Heaven’s Wrath will now chain much more smoothly under high-latency conditions in Online Mode Boss and Boss Dummy.
- Adjusted the Perfect Dodge Enhancement talent for Martial Art Infernal Twinblades: The duration increase for buffs gained via Perfect Dodges has been boosted from 20% to 40%.
- Adjusted the Rodent Damage Enhancement talent for Martial Art Mortal Rope Dart: Effect changed from Physical Damage +9%, plus up to 15% based on min Physical Attack to Physical and Bamboocut Damage +9%, plus up to 12% based on min Physical Attack.
- Supplemented the Bonus Attack Up talent for Martial Art Mortal Rope Dart: Physical Attack and Attribute Attack scaling coefficients for Rodent Rampage will now increase with Martial Arts Breakthrough level.
- Adjusted the base effect of Inner Way Echoes of Oblivion: Effects triggered by Light Attacks now also ignore 10% of the target’s Physical Defense and 10 points of Bamboocut Resistance.
Bamboocut – Dust Path
- Increased the damage dealt by Heavy Attack Charged Skill Dreamwrought Bubbles of Martial Art Everspring Umbrella against non-player units by 20%.
- Adjusted the base effect of Inner Way Phantom Rally: Phantom Umbrellas from the Heavy Attack Charged Skill Dreamwrought Bubbles of Martial Art Everspring Umbrella can also trigger Resonance Damage.
- Adjusted the Tier 1 effect of Inner Way Phantom Rally: Executing continuous Perfect Catches to gain the Fragrant Song buff will now grant an additional stack of Fragrant Song – Delicate. This allows the next Heavy Attack Charged Skill Dreamwrought Bubbles to be cast instantly without charging (stacks up to 4 times), providing a viable ranged filler option.
Arena Network Optimizations
- Implemented a new hit-validation reverse system targeting attackers with high latency. If the server verifies that the defender was in a dodge invulnerability state at the time of the strike, the damage will be successfully negated.
- Fixed an issue where Martial Art Skill Spring Sorrow of Martial Art Vernal Umbrella suffered from delayed hit registrations due to attacker latency. Furthermore, when a low-latency attacker successfully hits a high-latency defender who has already moved locally, the defender will now be pulled back to their actual server position.
- Fixed an issue where casting Heavy Attack Varied Combo Snowbreak Spring of Martial Art Snowparting Blade could cause the attacker to appear to teleport from the defender’s perspective due to high latency. Additionally, fixed a bug where interrupting a defender mid-displacement skill could cause the defender to teleport erratically from the attacker’s perspective.
Arena Experience Optimizations
- In Arena mode, entering a Sprint without dodging first will now incur a slight delay before Dash Skills can be used.
- Dash skills with Melee weapons have been sped up to reduce performance disparities between Melee weapons.
- Optimized the continuous Deflection experience against rapid multi-hit attacks; quickly tapping the Deflect button triggers consecutive Deflections more reliably.
- Stages 2, 3, and 4 of Weapon – Sword’s Light Attack execute faster. The Interrupt points for Stages 2 and 3 are earlier, and a new hit-frame was added to Stage 3 to ensure stable linkage to subsequent Light Attacks.
- The interrupt point for the 2nd Light Attack of Weapon – Spear is earlier to ensure stable linkage to subsequent Light Attacks. The final strike of the Stage 4 Light Attack now knocks enemies back instead of knocking them up.
- Adjusted the Special Skill Shadow Step of Martial Art Nameless Sword: The Stage 2 dash deals no damage during startup, but features improved target-tracking and an earlier interrupt point.
- Adjusted the Bleed Mechanism Enhancement talent for Martial Art Strategic Sword: The stagger duration caused by High Bleeding is increased.
- For Martial Art Heavenquaker Spear, the Charged Skill Drifting Thrust Tier 1 charge triggers earlier. Tenacity is now granted upon reaching Tier 1 charge, not immediately upon entering the Charging Stance.
- Adjusted the charging for Heavy Attack Charged Skill Glow & Flow of Martial Art Inkwell Fan: The charge is split into two tiers. Tier 1 casts quickly with a shorter pull; Tier 2 retains the original range and timing. The Endurance Cost for charging is updated accordingly.
- Adjusted the Light Attack, Heavy Attack, and Dual-Weapon Skill of Soulshade Umbrella in the Hidden Sword State to perfectly match the performance of Nameless Sword or Strategic Sword.
- For Martial Art Soulshade Umbrella in the Hidden Sword state, when Panacea Fan and Soulshade Umbrella are both equipped, replace the Charged Skill with Hidden Sword – Dash. After a brief charge, consume Dew to dash forward and damage enemies ahead.
- Improved the pulling by Heavy Attack Charged Skill Avalanche Landslide of Martial Art Thundercry Blade, and increased the Endurance cost while charging both Avalanche and Light Attack Charged Skill Galecloud Cleave.
- Greatly improved the pulling by Heavy Attack Varied Combo Stonebreaker of Martial Art Thundercry Blade and fixed an issue where Stonebreaker could still knock down enemies even if they successfully deflected it.
- While the Drumbeat or Breakthrough buffs are active for Martial Art Thundercry Blade, pressing Heavy Attack will instantly cast the Stage 3 strike. The damage dealt by Stage 3 of Heavy Attack has also been increased.
- While casting Special Skill Sunrush Gale of Martial Art Thundercry Blade, a stacking Slow Down effect is applied to the nearest target every 0.5 seconds. Upon completion, the caster receives a brief, explosive Movement Speed buff.
- Adjusted the trigger conditions for the Drumbeat buff and own DMG Reduction Effect granted by Martial Art Skill Storm Roar of Martial Art Stormbreaker Spear: These effects now strictly require Martial Art Thundercry Blade to be equipped simultaneously. Additionally, the damage registration of Storm Roar occurs slightly earlier to better sync with its animation and VFX.
- If Martial Art Thundercry Blade is not equipped, the amount of Battle Will recovered from a successful defense by Martial Art Stormbreaker Spear is reduced.
- For Disc Stonesplit – Might Arena Attuning, when the Attuning effect of Martial Art Skill – Predator’s Shield is triggered, players can now immediately cast other skills to chain strikes. The interrupt priority of the stagger caused by this Attuning effect has also been fixed to match other Martial Art Skills, vastly improving chain strike stability after the Attuning trigger.
- Adjusted the interrupt point for dodge following a successful Deflection for Martial Art Snowparting Blade: It is no longer instantaneous and now requires a brief delay before the dodge can be executed.
- Adjusted the mechanic that stores your current Light Attack Hit Count upon dodging by Martial Art Infernal Twinblades: The stored duration has been reduced from permanent to 3 seconds, and it will instantly clear upon switching weapons. A new status icon has been added to display the currently stored Light Attack Hit Count for Infernal Twinblades.
- Adjusted the Continuous Deflection detection for Martial Art Skill Addled Mind of Martial Art Infernal Twinblades: The maximum number of times this skill can be continuously deflected has been reduced from 6 down to 3.
- When Infernal Twinblades and Mortal Rope Dart are both equipped, having the Rodent Rampage buff active will reduce the Qi damage taken by 30% whenever your attacks are deflected by an opponent.
- Adjusted the overall performance of the Stage 2 consecutive kicks by Martial Art Skill Bladebound Thread of Martial Art Mortal Rope Dart: The animation speed is faster, and pulling is improved. The damage registration for the first kick is slightly delayed, the final strike now knocks back player targets, and the skill interrupt point has been moved up.
- Adjusted the timing for gaining Tenacity by Charged Skill Rodent’s Resilience of Martial Art Mortal Rope Dart: It is no longer granted immediately, but rather 0.5 seconds after entering the Charging Stance.
- Pressing Special Skill Cyclone Waltz of Martial Art Everspring Umbrella again while spinning will instantly deal one instance of damage to surrounding enemies, allowing for faster combo follow-ups.
- Slightly increased the Stagger by Martial Art Skill Scarlet Spin of Martial Art Everspring Umbrella in the case of non-Perfect Catch.
- Special Skill Burn and Bury of Martial Art Unfettered Rope Dart is now unblockable. A golden flash indicator has been added to warn opponents.
- Adjusted the timing for gaining Tenacity by Charged Skill Piercing Dart of Martial Art Unfettered Rope Dart: It is now granted 0.5 seconds after entering the Charging Stance, rather than immediately.
- When Mystic Skill Guardian Palm is cast on the ground, its pulling capabilities and the attack range of the first two palm strikes have been increased, making it easier to hit highly mobile enemies.
- When Mystic Skill Talon Strike strikes a Unit with Tenacity while they are actively Defending/Deflecting, Break Defense is triggered, forcing the targets into a Hit Stagger state. Additionally, the pulling performance of Talon Strike has been improved to catch highly mobile enemies.
- When Mystic Skill Yaksha Rush strikes a Unit with Tenacity while they are actively Defending/Deflecting, Break Defense is triggered, forcing the targets into a Hit Stagger state.
- Mystic Skill Serene Breeze can grant a brief Super Armor effect (previously Tenacity and Control Immunity), aligning the mechanical function with the skill description.
- The Passive Control Removal progress icon is now permanently displayed and will track active Tenacity and Super Armor effects on the target in real time.
- Chestpiece Arena Attuning: The damage reduction effect granted while in Hit Stagger has been expanded. It now reduces damage taken when you are either in Hit Stagger or under control effects.
- Adjusted the activation rules for the Unmovable Mountain Passive of Gear Archery Jade: Changed from active while in the Bow and Arrow mode to active only while actively aiming or charging the bow.
Development Optimizations
- Added Gear Tuning Reset to offer high-potential base gear more chances for perfect tuning. The new Modulating Stone can now reset tuning for Tier 100 Epic & Legendary gear (except for Archery Arts, Relaid Gear, and Swallowcall gear) to retain only the initial attributes, allowing you to tune, retune, and attune the gear again. Each piece of gear has a limit on Tuning Reset attempts and a cooldown period. Tuning Reset does not refund previously consumed materials and is irreversible, so proceed with caution. As many Wanderers have already recycled their old high-potential gear, this feature is not available for Tier 91 and below gear.
- The Modulating Stone can be obtained as a bonus when recycling or consuming Fully Tuned Legendary Gear (excluding Archery Arts), allowing Wanderers to clear Legendary gear occupying the Bag efficiently. In addition to Tuning Reset, the Modulating Stone can also be used to modulate Relaid Gear, providing a guaranteed 4.5% increase toward the attribute’s maximum value each time.
- Optimized the Gear Modulating development experience. When a specific affix reaches its maximum value via Modulating, a permanent At Cap prompt will now be displayed above its progress bar. This allows players to quickly identify which affixes still need development.
- “Tuning – Quick Add” Function: You can intelligently select materials based on the optimal “Tuning Stone” combination, and only materials and gear are sorted.
- Added the Large Tuning Stone – Split function. Players can now break it down into 10 Small Tuning Stones of the same tier.
- Added a Pin to Top/Favorite function for Gear and increased the maximum number of Common Items you can pin in the Bag.
- Optimized the navigation jumps for Relaid Gear within the Improvement Guide – Bound for the World interface.
- Improved the Gear Retuning Correction experience. The cooldown for Gear Retuning Correction has been reduced from 7 days to 5 days. Gear currently on cooldown is not affected by this change.
Feature Optimizations
- Optimized the Sect Gameplay interface. All sect-related activities can now be viewed directly on this screen, making it easier for Wanderers to join in and experience each Sect’s unique gameplay.
- Optimized and resolved the lag issue that some Wanderers experienced when entering Homestead: Beyond Mundane.
- A new test font has been added for further small-scale testing on the PS5 platform. Only a limited number of PS5 Wanderers will have early access to this feature. We welcome all participating Wanderers to share your feedback and suggestions with us, as we will continue to optimize this feature for its future rollout.
Bug Fixes
- Fixed an issue where the purchase limits for certain items at the Training Ground Specialty Merchant were incorrect.
- Fixed a tracking guide issue for the Donkey Express quest during the 2nd Jianghu Martial Games.
- Fixed an issue where players using controllers could not select rewards on the Donkey Ride event screen during the 2nd Jianghu Martial Games.
- Fixed a text error regarding the associated Martial Art for the Mo Blade Martial Art VFX: Inkveil Peak.
- Fixed an issue where the Arena Attuning effects for Scarlet Spin, the Martial Art Skill of the Everspring Umbrella style, failed to trigger properly.
- Fixed a display issue on the event screen for Ties that Bind.
- Fixed an issue where some Wanderers were unable to obtain the Hexi Trial regional reward, Decoration: Martial Instinct.
Version 2.0 will bring a lot for players to test once it arrives on July 23. Share your thoughts on the Path and Arena changes in the comments, and follow us on X, Bluesky, YouTube, and Instagram.
Where Winds Meet
Developed by Everstone Studio




