Patch Notes

Crimson Desert’s April 11 update adds Intel Arc support, new graphics options, and combat tweaks

Pearl Abyss also expanded accessibility and UI options in Title Update 1.03.00, while the full notes list fixes across PC, console, and Mac.

Pearl Abyss released the April 11 update for Crimson Desert, and Title Update 1.03.00 brings a broad mix of combat changes, graphics options, UI fixes, and stability work. The patch also adds support for Intel Arc GPUs, Intel XeSS 3.0, and XeSS Frame Generation on PC, while console players get a few platform-specific display options as part of the same update.

Some of the biggest changes touch the action itself. Boss lock-on has been improved, Kliff gains a new ability called Focused Aerial Roll, and Damiane and Oongka now have more tools for open-world play. Pearl Abyss also updated interactions with walls, buttons, and cranks so a dedicated animation now plays when those objects can no longer be pushed.

On the technical side, the patch adds two new graphics options on PC, Displacement Scale and Detail Decorative Mesh. It also adds AMD Radeon Anti-Lag 2 support, fixes distortion noise when using DLSS-RR, and addresses several visual issues, including overly bright rain, indoor lighting, and water reflections. Pearl Abyss said the update also includes stability, performance, and crash fixes across platforms.

For players who want the full breakdown, the official notes cover content, controls, UI, graphics, performance, localization, and a few extra fixes. The section below keeps the changelog in full.

Patch Notes: Crimson Desert Update 1.03.00

Content

  • Improved the usability of the Greymane camp.
  • Fixed issues that occurred when completing certain requests while being in the ‘wanted’ status.
  • Improved standard dialogue scenes without letterboxing so that fast-forwarding is now available.
    • Added a Fast Forward Speed option under Other > Language & Gameplay, allowing players to adjust fast-forward speed.
  • Improved Abyss Nexuses so that they are easier to discover.
  • Improved convenience for certain Abyss puzzles.
    • Improved clarity so that it is easier to recognize when certain gimmicks are available to be attached by using ‘Force Palm’.
    • Improved lanterns and ‘Blinding Flash’ so that they provide more hints.
    • Improved the entrance path to the Spire of Soaring.
    • Improved terrain in certain Abyss locations.
  • Changed bank functionality while being in the ‘wanted’ status so that bank services remain available, but depositing gold bars and updating investment funds are no longer possible.
  • Fixed an issue where requests could not be completed at a certain step when destroying the totems after completing Chapter 9, ‘Sanctum of Mortification’.
  • Fixed an issue where certain requests could not be completed if related quest items were obtained before the request was activated.
  • Fixed an issue where Gunter (Equipment vendor), Harry (Blacksmith), Bronton (Stablekeep), and Lola (Seamstress) in Pailune would be replaced by different NPCs after a certain quest.
  • Added 3 new base music tracks across the continent of Pywel during combat (The Crimson Desert and certain other regions excluded) during [Patch 1.01.00].
  • Added 1 new loading screen music track.

Controls & Combat

  • Improved teleportation via the Abyss Nexus so that it can now be used while mounted, falling, swimming, or climbing walls.
  • Improved the lock-on mechanism during boss battles.
    • Improved the hard lock-on against bosses so that it is maintained from further distances.
    • Changed the lock-on mechanism so that it no longer applies to certain larger bosses.
  • Added the new ability, ‘Focused Aerial Roll’ for Kliff.
    • Prerequisite abilities: ‘Focus Lv. 3’, ‘Flight Lv. 2’, and ‘Aerial Roll’.
    • The skill can be activated by using ‘Focus’ during flight and then pressing the dodge key.
  • Improved Damiane and Oongka so that they have more abilities useful for open-world gameplay.
    • Added ‘Axiom Force’, ‘Nature’s Snare’ and related abilities for Damiane and Oongka.
    • Improved Damiane’s ‘Shield Toss’ and Oongka’s ‘Scatter Shot’ ability so that they have the same effect as Kliff’s ‘Force Palm’.
    • Changed the control inputs for Damiane’s ‘Skystep’ and Oongka’s ‘Vertical Flight’ ability.
  • Improved an issue where follow-up attack combos would continue too slowly if the player’s attack was blocked. (Removed: 2026/04/11)
  • Fixed an issue where the character would occasionally move at an abnormally fast speed during certain ability chained combos.
  • Fixed an issue where the ‘Blinding Flash’ ability would not remain active while moving on a mount.
  • Fixed an issue where the scythe could not be drawn in safe zones. (Removed: 2026/04/11)
  • Improved interactions with devices such as walls, buttons, and cranks so that a dedicated animation now plays when they can no longer be pushed.
  • [Keyboard/Mouse] Improved the controls for ‘Axiom Force’.
  • [Controller] Fixed an issue where ‘Nature’s Snare’ ability would activate during ‘Focus’ by tilting the right stick in one direction.

UI Fixes & Improvements

  • Changed the color of faction quest icons.
  • Improved the list of Memory Fragments of the Visione so that it only shows the list of currently obtained Fragments.
  • Added a function that processes all items at once when grouping or ungrouping items in the bag.
  • Improved the UI so that item details can now be viewed in the storage section as well.
  • Improved the comrade list UI so that a check icon is now displayed on the selected comrade.
  • Fixed an issue where the Attack and Critical Rate of certain equipment, such as necklaces and cloaks, were displayed as doubled when viewing character stat details from the inventory or Quick Slots.
  • Improved the world map and minimap so that icons for treasure chests already obtained are now displayed differently.
  • Improved the world map so that visited and unvisited caves are now displayed with different icons.
  • Improved the world map so that restored and unrestored Abyss locations are now displayed with different icons.
  • Fixed an issue where markers set on the world map would not be retained upon the first reconnection.

Graphics & Settings

  • [PC] Added support for Intel Arc GPUs. Compatibility and performance across various Intel GPUs will continue to be improved over time.
  • [PC] Added the ‘Intel XeSS 3.0’ option under Settings > Video > Upscale Mode.
  • [PC] Added the ‘Intel XeSS Frame Generation’ option under Settings > Video.
    • On Intel Arc A-series GPUs, the screen may not display properly when using ‘Intel XeSS 3.0’ or ‘Intel XeSS Frame Generation’.
  • [PC] Added the ‘AMD Radeonâ„¢ Anti-Lag 2’ option under Settings > Video.
  • [PC] Added the ‘Displacement Scale’ option under Settings > Graphics.
  • [PC] Added the ‘Detail Decorative Mesh’ option under Settings > Graphics.
  • [PC] Fixed noise that occurred in screen distortion effects when using DLSS-RR.
  • [PlayStation 5 Base / Xbox Series X] Added the ‘Enhanced Raytracing’ option under Settings > Video.
  • [PlayStation 5 Pro] Added the ‘PSSR Sharpness’ option under Settings > Video.
  • [All Platforms] Improved lighting quality in indoor environments.
  • [All Platforms] Improved water surface reflections.
  • [All Platforms] Fixed an issue where rain appeared excessively bright from certain angles.
  • Added the ‘Weapon Display’ option under Others > Language & Gameplay.
    • Display Melee Weapons
      • All
      • Selected Only
    • Display Ranged Weapons
      • Always
      • Only When Used
    • Added the ‘Minimum Font Size’ option under Others > Accessibility.
      • This option will take effect after restarting the game.
    • Added the ‘Fast Forward Speed’ option under Others > Language & Gameplay.
      • Fast Forward speed can be set up to 4x.
    • Added the following options under Others > Accessibility.
      • Camera Visual Range
      • Camera Vertical Offset
      • Camera Horizontal Offset
      • Camera Auto-follow
      • Camera Lookahead

Performance, Stability, Gameplay

  • Fixed several stability, performance optimization, and crash issues across PC, console, and Mac.

Localization

  • Fixed various localization errors and improved localization quality (game advice, etc.) across all languages.

Others

  • Fixed an issue where the game would crash when using the Helm of Knowledge as Damiane or Oongka.
  • Fixed an issue where corn had no maximum purchase limit at certain vendors.
  • Fixed various other in-game issues.

If you have been playing Crimson Desert, tell us what you think about this update in the comments. You can also follow us on X, Bluesky, YouTube, and Instagram.

Crimson Desert

Crimson Desert

Crimson Desert is an open-world action-adventure game set in the beautiful yet brutal continent of Pywel. Embark on a journey as the Greymane Kliff and restore what has been lost. Explore uncharted lands, fight against threats that stand in your way, and discover the wonders the world has in store.

  • Genre: Adventure
  • Platforms: Xbox Series X|S, PC (Microsoft Windows), PlayStation 5, Mac
  • Modes: Single player
  • Release: 2026-03-19
  • Publisher: Pearl Abyss
  • Age Rating: ESRB MPEGI 18USK 18CERO ZGRAC 18+CLASS_IND 18ACB MA 15+ USK 18 / CLASS_IND 18 / ESRB M / PEGI 18 / ACB MA 15+ / CERO Z / GRAC 18+
  • IGDB Rating: 98.6/100

Angel Kicevski

I've spent half of my life playing video games, ever since the competitive 1.6 era, where I played professionally. Now I am happily married to Margarita Kicevski and have two beautiful children. My goal is to deliver fresh news and updates from the gaming world, but also deliver some juicy guides. Previously, I worked on another website for 8 years and decided to continue my journey here! So basically, I am in this industry for 10+ years... which has been quite a lot, let me tell you!

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