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No Man’s Sky update 6.18 arrives December 1 with a short list of gameplay fixes

Hello Games pushed a small December 1 update for No Man’s Sky that appears on consoles as update 6.18, addressing a short list of gameplay and visual bugs tied to the Holiday Expeditions. The patch focuses on corvette behavior in multiplayer, a string of visual fixes, and a couple of platform-specific crash and display problems. Compared to larger releases earlier this year, the list is compact, for contrast, we previously covered No Man’s Sky Update 6.02 brings over 80 fixes and improvements, which landed with a much broader set of changes.

Key corvette fixes include a bug that could rearrange technology slots after playing in multiplayer, a placeholder Cargo Box corvette item becoming obtainable, landing gear failing to retract, and corvettes failing to land if a fossil display was installed. The patch also corrects fossil hologram orientation and an invisible ribcage issue on some fossil displays, which should matter to players who decorate ships or build museum-style shows inside corvettes.

Visual problems were targeted as well, including a fix for bioluminescent creature visuals and a Quicksilver shop display error that left claimed character customizations showing as unclaimed on The Space Anomaly. Platform-specific fixes are focused and practical, an Xbox crash that could occur when accepting game invites from a suspended state has been addressed, and PS5 systems running in 8K mode should no longer hit a black screen in certain situations.

Patch Notes – No Man’s Sky – 6.18

Bug Fixes

  • Fixed an issue that could cause Corvette technology slots to re-arrange themselves after playing in multiplayer.
  • Fixed an issue which incorrectly allowed the placeholder Cargo Box corvette item to be obtainable.
  • Fixed an issue that prevented the corvette landing gear from retracting during flight.
  • Fixed a visual issue with bioluminescent creatures.
  • Fixed an issue that could cause the ribcage on some fossil displays to appear invisible.
  • Fixed an issue that could prevent corvette’s from landing when they had a fossil display built inside.
  • Fixed an issue that caused fossil holograms from having the incorrect orientation.
  • Fixed an issue that would cause claimed character customisations to still appear as unclaimed in the Quicksilver shop on The Space Anomaly.

Platform-Specific Fixes

  • Fixed an issue that could cause a crash when accepting game invites from a suspended state on Xbox consoles.
  • Fixed an issue which could cause a black screen when running in 8k on PS5.

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No Man's Sky

No Man's Sky

Inspired by the adventure and imagination that we love from classic science-fiction, No Man's Sky presents you with a galaxy to explore, filled with unique planets and lifeforms, and constant danger and action.

In No Man's Sky, every star is the light of a distant sun, each orbited by planets filled with life, and you can go to any of them you choose. Fly smoothly from deep space to planetary surfaces, with no loading screens, and no limits. In this infinite procedurally generated universe, you'll discover places and creatures that no other players have seen before - and perhaps never will again.

  • Genre: Role-playing (RPG), Simulator, Adventure, Indie, Arcade
  • Platforms: Xbox Series X|S, PlayStation VR2, PlayStation 4, Nintendo Switch 2, PlayStation VR, PC (Microsoft Windows), SteamVR, PlayStation 5, Mac, Oculus Rift, Xbox One
  • Modes: Single player, Multiplayer, Co-operative
  • Release: 2016-08-09
  • Publisher: 505 Games, Sony Interactive Entertainment, Hello Games
  • Age Rating: ESRB TPEGI 12USK 6CERO BACB PGGRAC 12+CLASS_IND 10 ESRB T / ACB PG / USK 6 / GRAC 12+ / PEGI 12 / CERO B / CLASS_IND 10
  • IGDB Rating: 71.2/100

Angel Kicevski

I've spent half of my life playing video games, ever since the competitive 1.6 era. Now I am happily married to Margarita Kicevski, and have two beautiful children. My goal is to deliver fresh news and updates, but most of the time I want to work on guides. Since I have rebooted this website, I am planning on making it huge. Just you wait!

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