Red Dead Redemption 2 is widely remembered as a landmark open-world game, but the final product almost did not come together. In a lengthy interview on the Lex Fridman podcast, Dan Houser says the project was both over budget and behind schedule, and that team morale suffered as people began to doubt the game.
Houser takes time in the interview to praise the team that ultimately finished the game, while also admitting the development period was painful. He describes a moment when the game did not feel like it was “coming together,” and that pressure grew as the budget ballooned and timelines slipped. That concern extended beyond internal stress, he says, because the project felt uncertain even to those working on it.
Here is the interview clip referenced in the conversation:
Red Dead Redemption 2 has remained in news cycles since its release for a few reasons. Fans continue to watch for upgrades and current-gen improvements, including work to let the game run at 60 FPS, and recent reporting has suggested multiple next-gen versions of the game exist in some form. See our coverage of a possible PS5 port and a report that PS5, Xbox Series, and Switch 2 versions reportedly exist for additional context.
Even with the development turmoil Houser describes, he credits the team and the material for delivering what became a critically acclaimed finale to the Old West saga. The story, the horses, and the technical work all get a mention as strengths that helped the game cross the finish line.
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