A midweek hotfix for SCUM has landed as Hotfix 1.0.2.2.98029, addressing vehicle handling, level design, traps, quests, and sound issues. It matters because several core systems were behaving oddly, and these fixes should reduce frustrating encounters and restore expected interactions across the game.
The patch comes from Gamepires and focuses on stability, collision damage and interaction problems that affected multiple areas of the map – players should see smoother behavior after the update.
Patch Notes – 1.0.2.2.98029
- Multiple level design fixes.
- Fixed the issue where vehicle handling was messed up when driving on some materials.
- Fixed the issue where you could not burry/unburry in some locations.
- Fixed the issue where vehicles would sometimes take too much damage on collision.
- Fixed the issue where interacting with the improvised motorcycle wheel would cause the character to freeze in some cases.
- Fixed the issue where custom JSON interact quests would require one extra interaction to complete.
- Fixed the issue where buried traps were possible to disarm.
- Fixed the issue where it was not possible to eat directly from chests.
- Fixed the issue where bullet penetration was overboard in some cases (like BB elements).
- Fixed the issue where completing the time-limited quest would not give proper rewards in SP.
- Fixed the issue where it was not possible to enter some rooms in Abandoned bunkers.
- Fixed the issue where falling sound effects were heard by nearby players already on the ground.
- Fixed the issue where painted BB elemented would be too bright/candy like.
- Adjusted the level of wind SFX.