SCUM development update #134 highlights a major focus on bug fixing and improvements targeting everything from fall damage to throwing mechanics. Gamepires has also been busy improving base-building patterns and working behind the scenes on database stability as well as identifying new symptoms that could arise during matches. Additionally, there are some visual tweaks in the works for quests and event overlays, aimed at making mission information clearer without cluttering your screen.
Map improvements are ongoing, with developers squashing bugs and optimizing areas to preserve every rock, ruin, and radiation zone. They’re also developing new visual customization features, which should add some fresh options for players wanting to personalize their experience.
Military models are receiving an update, along with some tweaks to improve vehicle movement. On the clothing front, new wardrobe pieces are being stitched up, so expect some fresh styles soon. Animations throughout the game are also receiving some polish, with smoother transitions and cleaner interactions. Additionally, the animation team is helping other departments along the way.
The sound team has been quietly working on new barefoot footstep sounds, mountain bike noises, and fine-tuning directional wind effects. These additions might seem small, but they add a subtle depth to the atmosphere that you’ll probably notice once you’re back in the game.
Testing, bug hunting, anti-cheat efforts, and community support remain strong. The team is handling these ongoing tasks with dedication, even if it’s the same old grind; it’s crucial for keeping the game stable and fair.
Designers are working on introducing new diseases to the game and researching armor classes, which will likely add layers to gameplay soon. These features are definitely something to watch for in upcoming patches.
Community feedback was also addressed, including why candles don’t persist in the game due to server load and how NPCs, though tough, will get smarter over tim,e as the current ones are only a first iteration. The map isn’t zoomable right now because a rework is planned, so players can rely on the interactive map for more detail in the meantime.
There’s also a bug with guns jamming even at full or nearly full health, which the team is working on fixing. If you want to help, they’re open to support through Discord, Steam forums, or other channels.
Honestly, I can’t believe how much is getting done quietly behind the scenes. It’s not flashy, but it’s the kind of work that keeps the game feeling better day by day. Let me know your thoughts or any bugs you’ve spotted in the comments below.