If you’ve been wandering around the world of Once Human, you might have noticed some hiccups since the release of version 1.4. Fear not! The development team has been hard at work addressing player feedback and rolling out bug fixes that will improve your gaming experience. Let’s jump into what’s new!
Preview of Strange Harvest Day Event EXP Adjustments
The recent Strange Harvest Day event dungeon has led to chaos, with players racking up too much EXP, talk about unbalanced growth! To tackle this issue, a fix is coming on January 24. You can still participate in the event as it stands but just know that a balance adjustment is on the way. Oh, and thank you for your patience, all players will be rewarded with 1,000 Starchroms and 5 Spring Festival Lucky Crates once the fix goes live!
Patch Notes Highlights
- 1. Fixed an issue where players could not chat on the official event island.
- 2. Added usage instructions to the description of the Metamorphosis Token.
- 3. Fixed an issue with the material of the stockings on the Star of Tomorrow (Female) bottom.
- 4. Fixed an issue where the displayed Rating of non-unlocked blueprints was sometimes incorrect.
- 5. Fixed an issue where the Supplies Workbench: Forest Hunter specialization did not work when crafting some types of crossbow bolts.
- 6. Fixed an issue with the content of the event shortcuts in the ESC menu on Eternaland.
- 7. Fixed an issue with the display of the bottom-left corner of the screen when sharing custom map coordinates.
- 8. Fixed an issue where some weapon damage effects stopped working or became delayed after the update.
- 9. Fixed an issue where the Round Mosaic Stone Brick and Diamond Grid Gray Stone Brick floor cosmetics from the Afternoon Garden material pack appeared white in the wilderness.
- 10. Fixed an issue where some players were unable to log in.
- 11. Fixed an issue where blueprints sometimes could not be upgraded.
- 12. Fixed an issue affecting the sound effects of the Lionhead Wall Fountain and Stone Central Fountain.
- 13. Fixed an issue where the text on the Season Info screen exceeded the frame in some languages.
- 14. Fixed an issue with missing images and models in the novice tutorial.
- 15. Optimized the activation logic of Deviation attributes in some situations.
- 16. Fixed an issue that sometimes affected the damage of melee attacks.
- 17. Fixed an issue where the unique attributes of the following Deviations sometimes did not work: Festering Gel – Marine Star, Festering Gel – Spring Rose, Butterfly’s Emissary – Starry Night, and Butterfly’s Emissary – Glistening Blue.
- 18. Fixed an issue where players sometimes could not dismount vehicles.
- 19. Fixed an issue where some gear could not be repaired.
- 20. Fixed an issue where Logging Beaver could not be interacted with or picked up.
- 21. Fixed an issue with the appearance of the Frosty Glory Bottom (Female).
- 22. Fixed an issue with the display of the information panel in the bottom-right corner of the World Map.
- 23. Fixed an issue where renaming a melee weapon resulted in its name not showing on some screens.
- 24. Fixed an issue where the season phase countdown timer was missing from the Season Phase screen.
- 25. Fixed an issue where some Wish Machine prize pools were not displayed in some servers.
- 26. Fixed an issue affecting the models of dyed fashion items when previewing them.
- 27. Fixed an issue affecting the appearance of the Red Plum Wall Painting when placed over wallpaper.
- 28. Fixed an issue where the final draw from the Bounce Dance Pants prize pool would fail.
- 29. Fixed an issue where the Shadow Hound’s damage reduction persisted even after breaking its Weakspot.
- 30. Fixed an issue where some models from the Romantic Misty Purple Street building panel pack in the Shop interface did not match the actual items.
This extensive list shows how committed developers are to improving Once Human. The diverse range of bugs addressed reflects player concerns from multiple angles. Whether it’s chatting during events or cosmetic items looking less than ideal, they’re tackling it all head-on!
If you want to read more details about these updates, check out their original announcement here.
I’m curious how you all feel about these changes! Do any particular fixes stand out to you? Drop your thoughts below; I’d love to hear what you’re excited about or if there’s anything else you’d like to see improved moving forward!