Ever wonder how a subscription service like Game Pass impacts the sales of titles on Xbox? Whoever borrows your favorite video game and never quite returns it, except this time, it might be costing developers big bucks. According to business journalist Christopher Dring, games in Game Pass can lose up to 80% of their expected premium sales. Yikes!
This revelation came during a Q&A session on the InstalBase forums, where Dring shared his thoughts about the market dynamics at play when games go live on Microsoft’s subscription platform. He pointed out that while some multi-platform titles may see a boost in sales on other consoles, for instance, PlayStation, when included in Game Pass, the same isn’t true for Xbox itself.
Dring noted that inclusion in Game Pass generally leads to substantial sales declines:
- “Anecdotally, games that are in Game Pass can expect to lose around 80% of its expected premium sales on Xbox,“ he stated.
- This percentage drops slightly for major releases, but still… it’s pretty rough.
- The examples he mentioned include notable titles like Hellblade 2, Indiana Jones, and even Starfield.
You’ve gotta feel for indie devs trying to break into the scene right now. “Try being an indie game on Xbox right now that’s not on Game Pass…” Dring lamented. It seems those smaller studios are left scrambling while bigger names still struggle with visibility amidst this subscription storm.
The conversation quickly shifted toward how hard it is to get players’ attention nowadays. With so many options available, simply launching a game isn’t enough anymore; you need a strategy to attract gamers, which might involve hopping onto something like Game Pass. For instance, Dring pointed out how some players only touch franchises like Call of Duty and if they download it via Game Pass? Well, they might just try another random title or two along the way, definitely not all bad news there!
This week also brought forth troubling news from across the pond as UK video game revenues dipped by 4.4%, landing at £4.6 billion for 2024, a significant drop driven mainly by waning physical game sales, which plummeted by nearly 35%.
This whole situation makes you think about where gaming is headed next. Will subscriptions become a necessary evil or just another trend? What do you think? Share your thoughts below!