Larian Studios has released another crucial hotfix for Baldur’s Gate 3. Hotfix #17, tagged as version 4.1.1.4494476, addresses several bugs and blockers that have been part of the players’ feedback.
Keep in mind that patches and hotfixes might temporarily make some installed mods incompatible. If you experience issues post-update, it’s recommended to check the game’s performance with all mods uninstalled.
You can find the complete patch notes below.
Baldur’s Gate 3 Hotfix #17
PERFORMANCE AND CODE
- Fixed black and colourful visual artefacts sometimes appearing for 1 frame on PS5 when switching scenes or opening and closing UI windows.
- Increased the compression of savegames, which should fix several issues caused by large savegame files.
- Reduced the size of save files by removing summons that don’t exist in the game anymore.
- Guarded against crashes caused when certain character resources (Actions, Bonus Actions, Superiority Dice, etc.) were added and later removed by a mod or cheat engine.
GAMEPLAY AND COMBAT
- In Honour Mode, the aura of Cazador’s Potent Mist Form now properly dissipates after he’s no longer in Mist Form. Sorry!
- Fixed the camera sometimes zooming in while jumping or casting projectile spells.
- Fixed the ability to walk through open doors when you click beyond them from far away.
- Fixed Thieves’ Tools in the camp chest or inventory of a companion who is waiting at camp not being accessible when lockpicking.
UI
- Safeguard Shield’s Saving Throw modifier is now correctly reflected on the Character Sheet.
FLOW AND SCRIPTING
- Gale will no longer permanently leave the party if you don’t offer him any magic items while talking to him – unless you’re abundantly clear that you don’t plan on ever doing so.
- Fixed characters getting stuck ‘in a story event’, preventing you from controlling them, after getting killed in the fight with Grym.