007 First Light Update 1.2.1 Fixes Path Tracing Crashes
The hotfix addresses crashes in several missions, while IO Interactive says more performance work is planned over the next couple of weeks.

007 First Light Update 1.2.1 is a hotfix for issues reported after the game’s Path Tracing update. The new build fixes crashes and rendering faults across several chapters, while IO Interactive continues working with NVIDIA on performance reports and hardware-setting questions. The developer published the full changes in its Steam announcement. The feature arrived through IO Interactive’s September 15 Path Tracing update, which set the September 15 rollout before this crash-focused hotfix.
Most of the fixes target Path Tracing-enabled sequences in Chapters 1, 3, 6, and 9. They cover a helicopter shadow issue, several Chapter 3 crashes, lighting and checkpoint problems in Chapter 6, plus two Chapter 9 crashes. A separate stability fix addresses a crash after the Chapter 3 mission debrief while Bond is heading to the Q-Lab.
IO Interactive described Update 1.2.1 as the first step toward improving the performance problems some players have reported. More improvements are planned through additional updates and hotfixes over the next couple of weeks.
The notes also record AMD FSR Upscaling support that came with the Path Tracing update. On supported AMD Radeon RX 7000 and 9000 series cards using RDNA 3 or RDNA 4, the game automatically selects FSR 4.1 when FSR is selected as the in-game upscaling method. Other cards use FSR 3.1 instead.
007 First Light Update 1.2.1 Patch Notes
Update 1.2.1 is mainly a stability pass for Path Tracing scenes. The official notes below also preserve the AMD FSR entry so players can see how the upscaling selection works across supported GPU families.
STABILITY & PERFORMANCE
- Chapter 03 – Out of the Ashes
Fixed an issue, that could lead to a crash after completing the mission debrief when Bond is enroute to the Q-Lab.
PATH TRACING IMPROVEMENTS
- Chapter 01 – Against the Odds
Fixed an issue where flame decals on the crashed helicopter incorrectly cast shadows when Path Tracing is enabled. - Chapter 03 – All the Time in the World
Fixed a GPU crash that could occur right before reaching the main gate during the intro drive when Path Tracing is enabled. - Chapter 03 – All the Time in the World
Fixed an issue where the game could freeze and crash during the car chase sequence when Path Tracing is enabled. - Chapter 03 – All the Time in the World
Fixed a GPU hang crash that could occur during the abandoned airfield shootout with Path Tracing enabled. - Chapter 06 – Knightfall
Fixed a crash that occurred when Bond stepped off the cargo lift at the Flight Deck entrance with Path Tracing enabled. - Chapter 06 – Going Old School
Fixed an issue causing unnatural bright lighting in the Valhalla room with Path Tracing enabled and a subsequent crash when attempting to reload the checkpoint. - Chapter 06 – Going Old School
Fixed an issue where the walls in the interrogation room appeared pitch black with Path Tracing enabled. - Chapter 09 – Wave of the Future
Fixed a crash that could occur during the arrival cinematic when Path Tracing is enabled. - Chapter 09 – Wave of the Future
Fixed a crash that occurred when exiting to the main menu after Path Tracing rendering became corrupted.
ROLLED OUT WITH PATH TRACING UPDATE
Added support for AMD FSR™ Upscaling (formerly AMD FidelityFX™ Super Resolution 4) On supported GPUs (AMD Radeon™ RX 7000 and 9000 series cards, RDNA 3 and RDNA 4 architecture) the game now automatically selects the latest AMD FSR™ Upscaling 4.1 when FSR is selected as the upscaling method in-game. On other cards we fall back to using AMD FSR™ 3.1.
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007 First Light
Developed by IO Interactive






