Final Fantasy 14’s director, Naoki Yoshida, says he’s “kind of glad and relieved” that Dawntrail’s chapter is wrapped, and that the Warriors of Light will be asked to shoulder the fate of the world again. The comment was made during a Gamescom interview and has sparked discussions about the expansion’s tone and scope.
Yoshi-P told GamesRadar+ that after Endwalker they wanted to avoid simply inflating threats, so Dawntrail positioned the player characters as mentors for a younger generation. That makes sense on paper, and I get the creative choice. However, Dawntrail never really took the pressure off the players – it started as a lighter detour. It evolved into an interdimensional threat, with a resurrected robot queen possessing a key to inter-reality. The stakes ultimately remained… big, if not bigger, across multiple fronts.
Yoshi-P also mentioned that the team is already working on the future of FF14 and that patch 7.3 is now available. For a closer look at how the game handles content balance and difficulty going forward. So where does that leave players? The short answer is: Yoshi-P wants the MMO to go back to bigger, existential stakes while the dev team tightens up pacing and difficulty. Was Dawntrail really a break from high stakes? Huh, I’m not totally convinced, it felt like the stakes just spread out rather than disappear.
I’m somewhat glad the team is discussing course-correcting the difficulty and tone. If patch 7.4 continues to show signs of that, it could smooth out the bumps Dawntrail left behind and get the story momentum readers wanted back on track.