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World of Tanks Update 2.4 Brings Three Roles and New Matchmaking Rules to Light Tanks

The update limits teams to two light tanks from Tier VII onward, revises Field Modifications, and tests less repetitive map rotation.

World of Tanks Update 2.4 gives every light tank a clearer battlefield identity through three dedicated roles, role-based matchmaking, and targeted balance changes. Wargaming’s Update 2.4 overview also details new Field Modification setups and rewards for players returning after an extended break.

The light-tank changes are part of a wider update that also includes Tier XI vehicles, a new German heavy tank line, and other additions covered in our World of Tanks Update 2.4 coverage.

Every light tank now has a battlefield role

Update 2.4 places light tanks into one of three groups: Scout, Support, or Versatile. The assignments are based on each vehicle’s characteristics, battlefield performance, and overall balance, while keeping its familiar playstyle intact.

Scout vehicles focus on reconnaissance and enemy detection. Their small size, strong concealment, and mobility make them suited to spotting movements and controlling vision. Their firepower is generally more limited, so their impact comes from providing information and creating opportunities for the rest of the team.

Support light tanks give up some concealment in exchange for greater offensive potential. These vehicles are larger and less suited to competing for vision control, but their weapons, mobility, and ability to reposition let them punish exposed enemies while still contributing reconnaissance when the situation allows.

Versatile tanks sit between the two approaches. They combine dependable firepower with solid reconnaissance, allowing players to change jobs as a battle develops. They will not match a dedicated Scout at spotting or a Support vehicle’s damage output, but they offer a flexible option across different situations.

Matchmaking will compare similar light-tank roles

Light tanks will be matched against vehicles with similar battlefield roles whenever possible. The goal is to create more comparable engagements instead of placing tanks with very different strengths into the same matchup.

The Manticore illustrates the intended change. Before Update 2.4, the chance of meeting another Manticore was around 50%. After the update, the chance of facing a light tank from the same tier and role will rise to well above 90%, including on Malinovka and Prokhorovka.

Wheeled vehicles will continue to face other wheeled vehicles. The exception is the Tier IX VCS 6×6 TS 90, which joins the Versatile role while its performance remains under review.

Team limits will also change from Tier VII onward. Battles will contain no more than two light tanks per team, reducing the chance of matches becoming overloaded with high-vision vehicles and giving team compositions a more consistent structure.

The combined number of light tanks and self-propelled guns will also be lower in more battles. Matches with no more than four of those vehicles are expected to rise from roughly 80% to about 87%.

Behind these visible rules, the revised matchmaking core can handle more complicated limits on vehicle types while lowering the chance that players will be temporarily refused a queue position when server demand is high. The system is being expanded gradually, with each change tested before it becomes part of the broader matchmaking structure.

Map repetition will enter a new test

Update 2.4 will also begin testing a map-selection system that remembers where players have recently fought. It will not guarantee that a map cannot appear again, especially during long sessions, but it should make duplicate maps less common and spread locations more evenly across a normal run of battles.

The official matchmaking update details model the largest improvement in longer sessions. Across 11 to 15 battles, the chance of avoiding a duplicate map will increase from 40% to 97%. For sessions lasting 21 to 25 battles, it will rise from just 1% to 69%.

Players on servers included in the test will encounter maps with random events even if the related game setting is disabled. Queue times may also increase during the testing period.

The next round of testing will begin on EU1 when Update 2.4 releases. EU4 and NA3 will join approximately two weeks after the update release.

Field Modifications follow the new roles

Each light-tank role receives its own Field Modification setup. Scouts retain their familiar layout, but their permanent bonuses are being adjusted to support reconnaissance. Versatile and Support vehicles receive new permanent bonuses, along with revised Dual Modifications at Tier VII and Tier VIII.

When Update 2.4 changes or replaces a modification, the affected selection will be reset. Players will receive full compensation in credits for that reset.

Returning players can claim rental vehicles and other rewards

Players who have not entered battle for more than 60 days can log in to receive a returner package. The rewards include 30-day rentals of Tier VIII and Tier IX Premium vehicles, missions that award ×5 XP for a victory, Personal Reserves, two 2D styles, and 30 days of WoT Premium Account time.

The package includes the Tier IX Vz. 58 Medvěd and Tier VIII Prototipo 6 as 30-day rental options. Each vehicle comes with 30 missions that grant ×5 XP for a victory.

Players also receive two “Amber Armor” 2D styles and 30 Personal Reserves. Fifteen reserves provide +100% Combat XP for one hour, while the other 15 grant +50% credits for one hour. The 30 days of WoT Premium Account provide +50% to Combat XP, Crew XP, and credit earnings, alongside other bonuses.

What do you think of the new light-tank roles and the two-vehicle limit? Share your thoughts in the comments, and follow us on X, Bluesky, YouTube, Instagram, Steam, and Telegram.

World of Tanks

Jump into the free-to-play team-based shooter with an ever-expanding roster of historical vehicles, stunning graphics, spectacular locales, and orchestral scores. Battle it out in the company of other players in thrilling military conflicts. A unique mix of strategy and action awaits!

  • Genre Shooter, Simulator, Strategy, Arcade
  • Platforms PC (Microsoft Windows)
  • Perspective First person, Third person, Bird view / Isometric
  • Modes Multiplayer, Massively Multiplayer Online (MMO)
  • Release April 12, 2011
  • Publisher Wargaming.net
  • Age Rating ESRB TPEGI 7USK 12CERO AACB PGGRAC 12+

Margarita Kicevski

My job is similar to Angel's, focus on news and updates, even though most of my work is taking care of two little devils. I am here to cover when most needed, and try to deliver the best I can. It's my fault pushing Angel to reboot ConsolePCGaming.com Wish me luck <3.
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