So why exactly did Starfield avoided implementing Gore Features? In his chat with KIWI TALKZ, Mejillones explained that incorporating gore involves complex technical challenges and that they had to design intricate systems for realistic effects.
One major hurdle was the advanced character creation system in Starfield. Players can modify their characters’ body sizes, which adds difficulty when implementing consistent gore effects. It’s almost like fitting a square peg in a round hole. It is frustrating as hell. Maybe we’ll see more focus on this in future updates.
Another crucial point Mejillones made is that gore didn’t match the thematic vision of Starfield. While titles like Fallout 4 embrace a more tongue-in-cheek approach to violence, Starfield‘s tone aims for something more grounded and realistic. The influence of shows like The Expanse and elements of Star Trek played a role in shaping this direction.
The removal of gore came down to two main factors thematic inconsistency and the technical challenges associated with it. Although there was some collaboration with ID Software regarding these elements Mejillones emphasized that implementing such features wasn’t suitable for this game.