Where Winds Meet players have found simple conversational cheats that convince the game’s AI chatbot NPCs to hand out rewards with no actual questing required. The tricks use two predictable weaknesses in the chat system – a repetition tactic players call the ‘Solid Snake’ method and the addition of bracketed action text to fake task completion. The methods were shared across Reddit and other community posts after the game’s chatbots became one of the most discussed features following launch. Our earlier coverage of the game’s chatbot NPCs noted the feature drew mixed reactions, and players quickly started probing how far the system could be pushed.
One approach credited to Reddit user Hakkix leans on a long-running video game meme where a character repeats the last few words of another speaker as a question. If an NPC asks you to “Find the buried treasure chest,” a player can reply “The buried treasure chest?” The NPC often ends the exchange by thanking the player and marking the conversation as satisfied, which can trigger gifts or friendly disposition boosts without the player fetching anything. Players have reported similar results by inserting actions into their chat text using brackets or parentheses. Writing that a riddle was solved inside brackets can be treated by the chatbot as a stated action, and the NPC sometimes responds as if the task is complete.
the metal gear method unironically works?
byu/Hakkix- inwherewindsmeet_
These exploits underline how brittle rule-based or pattern-driven chat systems can be in live games. Players are not breaking the game code, they are exploiting predictable conversational patterns. That makes it an easy target for low-effort rewards, which is obviously a problem for developers who want meaningful interactions. The chatbots exist because Everstone Studio and publisher NetEase built a system that leans on AI responses to populate a large open world on day one. That choice speeds development and scales content, but it leaves room for players to manipulate responses with very small prompts. Expect fixes to focus on tightening the chat parser or changing how task completion is validated, rather than removing the chatbot feature entirely.
The community reaction is mostly amused. Some players treat it as lighthearted mischief that bypasses grindy side quests, others see it as evidence the chat system needs work. Either way, the tactics are easy to replicate, and testing them is now part of the post-launch meta. If you want to see the kind of in-game example that kicked off the discussion watch this community clip. What this will probably mean – Everstone Studio can either harden how the chatbots validate player actions or move more interactions behind inventory checks and explicit quest flags. For now players will keep finding conversational corners the AI misses, and some will treat that like free content.
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Where Winds Meet
Developed by Everstone Studio




















