The Season 3 Reloaded update for Warzone and Black Ops 6 has arrived, bringing a host of weapon adjustments that could disrupt the current meta. After a boost in player engagement with Verdansk’s return earlier this season, these fresh buffs and nerfs aim to recalibrate several guns across both battle royale and multiplayer modes.
If you’ve been tracking the fluctuations in weapon viability or feeling that certain guns were too strong or underwhelming, this patch will catch your eye. Below is the complete list of every weapon buff and nerf issued in the latest Season 3 Reloaded update for both titles, straight from developer notes compiled by Dexerto.
Every Weapon Change in Black Ops 6 & Warzone Season 3 Reloaded
Warzone
New additions
- Ladra SMG: Full-auto, low recoil, high fire rate, good range. (Event reward)
- Goblin Mk2 7.62 Mini-Rocket Kit: Converts AR to full-auto mini-rocket launcher.
Assault Rifles
- AK-74: Headshot multiplier nerfed (1.2x → 1.12x), lower torso nerfed (0.95x → 0.9x), slower sprint-to-fire (215ms), slower ADS (285ms), slower ADS movement (3.0m/s).
- CR-56 AMAX: Reload speed improved by 15%, mag capacity increased (25 → 30).
- Kilo 141: Reload speed improved by 15%.
- BAL-27 (MWIII): Max damage buffed (28 → 32), but mid/min range nerfed; visual recoil reduced.
- HOLGER 556 (MWIII): Damage increased across the board (max: 38 → 40, mid: 34 → 38, min: 30 → 32), better velocity (810m/s), faster sprint-to-fire (200ms), head/lower torso multipliers nerfed, mag size buffed (40 → 50), visual recoil reduced.
- M4 (MWII): Max/mid/min damage increased (up to 32/27/25), velocity increased (820m/s), upper torso nerfed (1.1x → 0.95x), visual recoil reduced.
- TAQ-56 (MWII): Damage increased across all ranges (max: 31 → 39), velocity improved (800m/s), visual recoil reduced.
SMGs
- C9: 10mm Auto mag recoil penalty reduced (40% → 20%).
- SAUG: Drop time reduced from 0.5s → 0.3s.
- HRM-9 (MWIII): Max/mid/min damage buffed (up to 34/32/21), lower torso nerfed (1x → 0.85x), mid-range 2 removed.
- WSP-9 (MWIII): Damage buffed across all ranges (up to 45/38/30), sprint-to-fire nerfed (120ms), multipliers nerfed (head, upper/lower torso), visual recoil reduced, mid-range 2 removed.
- MX9 (MWII): Damage buffed across all ranges (up to 38/34/24), velocity improved (530m/s), sprint-to-fire slower (110ms), upper/lower torso multipliers nerfed, visual recoil reduced, mag buffed (45 → 50), mid-range 2 removed.
- PDSW 528 (MWII): Damage slightly buffed (up to 30/28/20), velocity nerfed (570m/s), faster ADS (210ms), headshot multiplier buffed (1.27x), lower torso nerfed (0.95x), visual recoil reduced, mid-range 2 removed.
Shotguns
- ASG-89: Rapid Fire ROF bonus increased (3% → 5%).
- Marine SP: Damage buffed (mid: 45 → 55, long: 32 → 45, min: 21 → 32), slug headshot multiplier buffed (1.2x → 1.6x).
- Lockwood 680: Max range extended (1.02m → 1.8m), mid range also extended, pellet-based damage remains.
LMGs
- All BO6 Belt-Fed Mags: Max ammo capacity nerfed (500 → 210).
- Feng 82: Fast Mag I pre-fire delay reduced by 25% (→ 19ms).
- PU-21: Fast Mag I delay halved (→ 10ms), Fast Mag II removes delay entirely.
- XMG: Fast Mag I delay reduced by 25% (→ 25ms), Fast Mag II cut by 50% (→ 17ms).
- Pulemyot 762 (MWIII): Max damage buffed (36 → 45), new mid-range (38 dmg @ ~43–56m), headshot multiplier buffed (1.19x), torso multipliers nerfed, visual recoil reduced.
- TAQ Eradicator (MWIII): Max/mid/min damage buffed (up to 32/29/27), ADS slowed (400ms), head/lower torso nerfed, visual recoil reduced.
- RAAL MG (MWII): Max/mid damage buffed (up to 49/42), headshot nerfed (1.3x → 1.18x), lower torso buffed (0.95x → 1x), visual recoil reduced.
- SAKIN MG38 (MWII): Max/mid/min damage buffed (up to 38/34/30), head and torso multipliers nerfed, visual recoil reduced.
Marksman Rifles
- All MWII/MWIII/BO6 non-bolt: Now use AR ammo instead of sniper ammo.
- AEK-973: Max/min damage buffed (50/43), velocity slightly nerfed (860m/s), headshot buffed (1.2x), lower torso nerfed (0.9x), Rapid Fire dramatically improved.
- DM-10: Min range extended, min damage nerfed (60 → 43), velocity improved (920m/s), ADS faster (330ms), more outgoing flinch.
- SWAT 5.56: Min damage buffed (43 → 47), velocity buffed (910m/s), Rapid Fire penalties reduced.
- TR2: Max damage slightly nerfed (62 → 59), min damage buffed (55 → 59), velocity increased (1020m/s), torso and head multipliers buffed, flinch output and view kick improved.
Black Ops 6
Assault Rifles
- Goblin Mk2: Added 1.3x Neck, 1.1x Upper Torso, and 1.1x Upper Arm multipliers to improve 3-shot potential in max damage range.
- Kilo 141: Max damage range reduced (0–31.8m → 0–26.7m), headshot effectiveness slightly decreased.
- CR-56 AMAX: Mid-range damage reduced (29 → 28), now requires 3 headshots to reduce TTK in that range.
SMGs
- C9 (10mm Mags): Max/mid/mid2 range damage and ranges increased (e.g., mid1 damage 23 → 24, range 16.1–26.7m → 18.6–29.2m), vertical recoil penalty reduced (40% → 20%).
- Saug: Drop time reduced (0.5s → 0.3s), quick drop time reduced with Fast Hands (0.4s → 0.2s).
Shotguns
- ASG-89: Rapid Fire attachment ROF bonus increased (3% → 5%).
LMGs
- PU-21: Fast Mag I reduces pre-fire delay to 10ms (was 20ms), Fast Mag II removes it entirely.
- XMG: Fast Mag I reduces pre-fire delay to 25ms (from 33ms), Fast Mag II to 17ms.
- GPMG-7: Headshot multiplier increased (1.15x → 1.2x), CHF Barrel buffed (1.25x → 1.35x).
- Feng 82: Fast Mag I reduces pre-fire delay to 19ms (from 25ms).
Marksman Rifles
- SWAT 5.56 (Grau Conversion): Max damage reduced (28 → 24), now requires one headshot to restore previous TTK in close range.
- Tsarkov 7.62: Rapid Fire attachment buffed (ROF bonus 4% → 9%).
- TR2: Recoil improved significantly (View Kick Strength reduced).
Sniper Rifles
- HDR: Max damage increased (102 → 104), added new mid damage range (89–127m at 102 dmg), min damage slightly reduced (99 → 95), rechamber animation interrupt time reduced for smoother firing.
Special
- Nail Gun: Fixed ADS alignment issue.
Melee
- Kali Sticks: Drop time greatly reduced (0.83s → 0.25s).