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Warhammer 40,000: Space Marine 2 Patch 4.5 – New Weapons and Buffs inc

Angel Kicevski by Angel Kicevski
November 12, 2024
in News, Patch Notes
0

Greetings Space Marines! If you’ve been itching for a reason to dive back into the grimdark universe of Warhammer 40,000: Space Marine 2, then grab your bolters and prepare for some serious firepower. The freshly launched Patch 4.5 is here, and it’s packing more heat than a Chaos Sorcerer at a barbecue! Not only does it introduce an electrifying new Secondary Weapon, the Neo-Volkite Pistol, but it also buffs various Primary Weapons while squashing those pesky bugs that have been plaguing our glorious battles. Let’s jump right into the nitty-gritty of this update.

The centerpiece of this patch? Oh, just a little thing called the Neo-Volkite Pistol! This isn’t your run-of-the-mill sidearm, it’s a powerful thermal ray weapon now available for the Assault, Vanguard, and Bulwark classes! Imagine blasting foes with concentrated heat rays that accumulate damage faster than you can say “For the Emperor!” Focusing on one target will not only ramp up your damage but also culminate in a localized explosion, talk about turning enemies into glorified charred remains!

the Neo-Volkite Pistol will only be available in Operations mode for now as we continue to experiment with balancing in PvP. It will be added to Eternal War mode in our next major update alongside a new Operations map, a new enemy, and the Dark Angels cosmetics. Until then though, you’ll be able to try it out against your friends in the Battle Barge’s Sparring Arena!

Now let’s talk about some sweet balancing tweaks because who doesn’t love feeling like an absolute god on the battlefield? Here’s what they’ve done:

BALANCING TWEAKS

Weapons (Operations mode only)

PLASMA INCINERATOR

  • Slightly reduced amount of heat generated by normal and charged shots for versions:
    • Master-Crafted – Alpha
    • Salvation of Bakka – Alpha
    • Gathalamor Crusade – Alpha
  • Fixed a bug that would cause several versions not producing heat at all.

BOLT SNIPER RIFLE

  • Fire rate increased from 50 to 60 rounds per minute.
  • Headshot bonus increased from x2 to x2.5.

OCCULUS BOLT CARABINE

  • Scope added.
  • Headshot bonus increased from x1 to x1.33.

BOLT CARABINE (SMG)

    • Adjusted damage falloff curve:

– Base damage increased by 50% for the first 10 meters, after that, damage drops to original pre-patch value.

AUTO BOLT RIFLE

  • Max ammo increased by one magazine for each version.

CLOSING REMARKS ON GENERAL FIXES AND TECH IMPROVEMENTS:

There are also general fixes addressing nagging issues like DLC items mysteriously locking themselves again (seriously developers, what gives?), sniper perks acting finicky post-weapon swap, oh yes, we’re looking at you, and muting options being as elusive as finding true happiness in life.

And let’s not forget about tech improvements! Crash fixes and stability upgrades are always welcome when you’re charging headfirst into battle against hordes of Orks or traitorous heretics.

You can read all these juicy details straight from the source. https://store.steampowered.com/news/app/2183900/view/4472730495692571054. So gear up Marines, whether you’re defending humanity or simply looking for explosive fun, you’ve got plenty of reasons to charge back onto those battlefields!

This update promises not just adjustments but real enhancements that might redefine how we approach combat strategies. So get ready, lock and load because it’s time once again to show those Xenos who really rules this universe!

 

Tags: Warhammer 40.000: Space Marine 2
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Angel Kicevski

Angel Kicevski

I've spent half of my life playing video games, ever since the competitive 1.6 era. Now I am happily married to Margarita Kicevski, and have two beautiful children. My goal is to deliver fresh news and updates, but most of the time I want to work on guides. Since I have rebooted this website, I am planning on making it huge. Just you wait!

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