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Warhammer 40,000: Darktide No Man’s Land free update is live with full 1.10.0 patch notes

Patch 1.10.0 adds a permanent three-mission mini-campaign called The Road to No Man's Land, a new operation, a live event starting December 4, and the Hive Scum class arriving later today.

Angel Kicevski by Angel Kicevski
December 2, 2025
in News, Patch Notes, PC, PS5, Xbox
0

Fatshark has pushed Warhammer 40,000: Darktide‘s free No Man’s Land update as patch 1.10.0, bringing a new three-mission mini-campaign, a fresh Operation, a timed live event and a raft of balance and quality-of-life changes. The update makes the mini-campaign The Road to No Man’s Land a permanent addition to the game and temporarily puts the No Man’s Land mission on the mission board for one week before it returns to the regular rotation. Players who want context on how Fatshark has been reshaping campaign content can read our coverage of the Battle for Tertium update which introduced the campaign playlist changes now renamed Special Assignments.

Patch Notes – 1.10.0

New Story Campaign: The Road to No Man’s Land

A new story campaign has been added to Darktide. Similar to Battle For Tertium, play through three specific missions in a connected storyline, unlocking new chapters as you go. The first chapter starts with the Moebian 53rd fending off a heretical train hijacking via the Rolling Steel Operation, followed by Excise Vault Spireside-13 as the second chapter. The third and final chapter of this mini-campaign is the new Operation: No Man’s Land.

Alongside it are 3 penances, awarded for completing the campaign on various difficulties. The new story is a permanent addition to the game, meaning that these missions will always be playable at any time.

Additionally, for players who want to jump straight to the new mission, No Man’s Land will be always available in the mission board for a week after release and then added to the regular mission rotation pool.

New Operation: No Man’s Land

In the ruined Consora’s Folly district you’ll accompany Knight Commander Dragor and his Leman Russ battletank Lionheart into a long-lost fortress now used by an insidious cult. The mission leans into larger set pieces and the ruined-hive atmosphere of Tertium.

New Ogryn Personality “The Heavy”

As a free, celebratory addition for the studio’s three year anniversary, a new voice profile for the Ogryn called The Heavy is available. Tim Bentinck, known for his work in the Vermintide series, provides the voice. The Heavy brings a loud, aggressive persona and rhyming slang consistent with Hive Scum flavour.

Upcoming In-Game Live Event: The Day of Atonement

The Day of Atonement event starts on Thursday, December 4. Players will progress the event by playing missions with the Atonement condition, interacting with shrines and collecting holy relics to unlock rewards. Event rewards include Ordo dockets, Plasteel, Diamantine, a new insignia and a 500 Aquilas bonus for completing the final tier.

  • 200: 50,000 Ordo Dockets
  • 600: 3,000 Plasteel
  • 1000: 4,000 Diamantine
  • 1600: 3,000 Plasteel
  • 2500: 100,000 Ordo Dockets
  • 3600: New Insignia
  • 4500: 500 Aquilas

Regimental Bundle: Athonian Tunnel Rats

There’s a new rotation in the Commodore’s Vestures and a matching Regimental pack called Athonian Tunnel Rats available in the shop.

Hive Scum class and purchase link

The new Hive Scum DLC class is scheduled to release later the same day as this update; players can buy the Hive Scum class on Steam: buy the Hive Scum class on Steam.

Fixes & Tweaks

Havoc

  • Rampaging Enemies
    • Fixed an issue where the buff did not apply to Dreg Captains
  • Rotten Armour
    • Fixed damage reduction effect not applying correctly
      • Dev note: Rotten Armour works as follows: the rotten enemies spawn with a high damage reduction buff that is lowered when they take damage, to ultimately end up giving the player a 25% increase in damage towards that target. This behaviour wasn’t working as intended at all times, thus making the modifier harder than expected.
    • Fixed an issue where the damage reduction only scaled against ranged damage
      • Dev note: It was unintentionally only affecting ranged weapons, but the intention is for both ranged & melee weapons to be affected.
  • Contaminated Stimms
    • Blue stimm
      • Moved stagger resistance to Red stimm
      • Lowered damage reduction from 80% to 60%
  • The Encroaching Garden
    • Healing amount has been changed from a static 1200HP/s to be based on the main armour type of the healed enemy as follows:
      • Unarmoured: heals 1200 HP/s
      • Flak: heals 950 HP/s
      • Unyielding: heals 1100 HP/s
      • Maniac: heals 950 HP/s
      • Carapace: heals 800 HP/s
      • Infested: heals 1000 HP/s

General Tweaks & Quality of Life changes

  • Added functionality to allow the deselection of Blitz, Auras, and Abilities within the Talent Trees, even if nodes below were selected. Leaving the Talent Tree menu in an invalid state will reset the Tree to the layout it had when originally entered.
  • Added two Threat level unlocking bonuses for experienced players:
    • If you already have unlocked the next Threat level with another operative, you will receive a small bonus for each mission won. The bonus is doubled if you have two other operatives with that Threat level.
    • You will start receiving a winning streak bonus on your 3rd consecutive win, and maintain the bonus until you face defeat.
  • Added the following enemies to the Meat Grinder:
    • Plasma Gunner
    • Mutated Poxwalker
    • Infected Moebian 21st
      • Dev Note: The last two have also been added to certain penances as a requirement to unlock them in the Meat Grinder.
  • The Mission Terminal has received some upgrades including a reworked Quick Play button alongside a Special Assignments button, moved Condition text, updated font, new opening and closing animations for Special Assignments, and animated waveform on campaign debrief hover.
  • Added an Aquila Welcome Offer to the Commodore’s Vestures as a one-time discounted Aquila pack purchase.
  • Tweaked damage efficiency hitmarker indicators and added a new Light Blue hitmarker for reduced efficiency. Hitmarker states now are: Blue for Negated/Heavily Reduced, Light Blue for Reduced, White for High/Full efficiency.
  • Updated HUD iconography to better convey which Strike Team members need different pickups and improved various UI elements and minigames.
  • Many weapon, talent and UI tweaks including changes to the Arbites Lone Wolf blitz replenishment, Veteran Mk III Sapper Shovel hitboxes and attack ranges, Duelling Sword description updates, double-click support for weapon cosmetics, and more.

Bug Fixes

General Fixes

  • Fixed Preview Voice on cosmetics for Zealot and Ogryn operatives.
  • Fixed Quick Play disappearing when swapping difficulties in the mission terminal.
  • Arbitrator class operatives now appropriately respond to friendly fire.
  • Fixed an issue where Suppression was not always correctly applied to players with a developer note explaining suppression behavior and immunity cases.
  • Fixed various talent and HUD presentation issues, cooldown edge cases, a crash when two players interacted with Auspex minigames simultaneously, enemy cover-facing in Mortis Trials, weapon inventory scrolling, Curio discard checks and many other stability and presentation bugs.
  • Thunder Hammer description of Shock & Awe blessing corrected with credit to player reports.
  • Fixed weapon alignment and preview rotation issues and various mission screen timing bugs.
  • Fixed Kinetic Flayer activation, Fury of the Faithful empowered hit edge cases, Just a Dream peril conversion and bot stat scaling issues among others.

Cosmetic and Animation Fixes

  • Fixed cosmetic accessory usage on Arbitrator operatives and numerous clipping and visual issues across Psyker and Ogryn cosmetics.
  • Fixed broken Ogryn mannequin display when inspecting weapon skin rewards and cosmetic VFX visibility in first person.

Known Issues

The team lists several known issues they plan to address in a hotfix, including audio for Power Weapons using default audio instead of empowered SFX, several Hive Scum talent and UI description problems (with some development notes including the 20 second duration for the Hive Scum Stimm Supply), controller menu quirks, mission highlight and difficulty update problems, countdown visibility on load screens and other minor UI issues.

Players curious about the Hive Scum class can purchase it on the official Steam pages linked above and should expect a few Hive Scum specific bugs to be patched in follow ups. Enjoy the new missions and changes and feel free to share your best No Man’s Land runs in the comments…

Follow us on X, Bluesky, and YouTube for more Darktide updates.

Tags: FatsharkWarhammer 40.000: Darktide
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Angel Kicevski

Angel Kicevski

I've spent half of my life playing video games, ever since the competitive 1.6 era. Now I am happily married to Margarita Kicevski, and have two beautiful children. My goal is to deliver fresh news and updates, but most of the time I want to work on guides. Since I have rebooted this website, I am planning on making it huge. Just you wait!

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