Warhammer 40,000: Darktide Hotfix #42 (1.4.2) has dropped on Steam and will be available on other platforms shortly. As always, there’s a brief period post-release before the old servers are disconnected and players transition to the new ones.
Without further ado, the full list of patch notes can be found below:
Combat Updates
Shooters
- Reverting Shooter Changes from Patch 1.4.0:
- Scab Shooters now have a tighter shot spread, increasing their threat at range.
- Scab/Dreg shooters will stay in cover longer and reduce the cooldown between sprays, enhancing the threat but also making player suppression weapons more viable.
Developer Note: Some enemy changes from the previous patch were too oppressive, hence the rollback.
General Adjustments
- Increased Close Range Distance:
- Changed from 8m to 12.5m.
Developer Note: The initial change in Patch #13 was intended but deemed too drastic. The new 12.5m range is seen as a balanced increase.
Weapons Tweaks
Tigrus Mk XV Heavy Eviscerator
- Windup Timings Adjustments:
- Heavy 1 chained from Light 2/Heavy 2: 0.76 to 0.65
- Heavy 2 chained from Light 1/Heavy 1: 0.85 to 0.65
- Heavy 2 chained from Light 3/push follow-up: 0.6 to 0.4
Developer Note: Aligning and shortening windup timings to reward chaining attacks.
Artemia Mk III Purgation Flamer
- Power Distribution Increase:
- Primary burst: (10,20) to (15,30)
- Secondary continuous: (30,50) to (60,100)
Developer Note: Damage scales with distance and time inside the cloud.
Ogryn Pickaxes
- Normalised Attack Ranges:
- Adjusted timing for specific attacks to match animations.
Branx Pickaxe
- Reduced Light 1 attack reach.
- Improved reach for Light 2, Light 3, Heavy 1 attacks.
- Greatly improved reach for Push follow-up attack.
Borovian Pickaxe
- Improved reach for Light 1, Light 2, Light 3 attacks.
- Greatly improved reach for Heavy 1, Heavy 2 attacks.
Karsolas Pickaxe
- Improved reach for Light 1, Light 2, Light 3, Light 4, Light special follow-up, Heavy special follow-up attacks.
- Greatly improved reach for Heavy 1, Heavy 2 attacks.
Developer Note: Ensured consistent reach across all marks and attack types.
Missions Fixes
Clandestium Gloriana
- Fixed valkyrie issue in outro cutscene.
- Optimised various assets.
- Addressed interaction issues with pickups under snow piles.
- Fixed visual bugs during horizontal shuttle ride.
- Corrected med kit and ammo box deployment on shuttle floor.
- Resolved instant death zone before middle event.
- Ensured side missions like grimoires and tomes count correctly.
- Fixed bot pathing issues leading to falls.
- Ensured enemies can reach players inside the elevator.
Excise Vault Spireside-13
- Fixed wall unit collision issues.
Developer Note: Addressing pickup issues in bulk-lifter-32 in the next hotfix.
Enclavum Baross
- Fixed missing VO lines at the mission’s end.
Additional Fixes
- Memory-related stalls and crashes, especially with mods.
- Tracking issues for penances mission types.
- Non-functional Torment blessing on Branx Pickaxe special poke attack.
- Crosshair settings not reverting to default.
- Incorrect crosshair overrides for Force Staves.
- Magistratum Bolt Pistol skin issues with line of sight and trinket crashes.
- Keybind reassignment issues.
- Heavy melee attacks being canceled by abilities.
- Non-localised text for Psyker’s “Malefic Momentum”.
- Various cosmetic and clipping issues.
- Removed conflicting glass material in the Magistratum Riot Shield skin.
Developer Note: Fixed transparency conflicts with visual effects.
Detailed Changes for Pickaxes
Branx Pickaxe
- Light 1 range mod: 1.25 to 1.2
- Light 1 damage window start: 12/30 to 10/30
- Light 2 range mod: 1.25 to 1.55
- Light 3 range mod: 1.25 to 1.35
- Light 3 damage window end: 22/30 to 24/30
- Heavy 1 range mod: 1.5 to 1.6
- Push follow-up range mod: 2 to 2.5
Borovian Pickaxe
- Light 1 range mod: 1.25 to 1.45
- Light 1 damage window start: 9/30 to 12/30
- Light 1 damage window end: 15/30 to 16/30
- Light 2 range mod: 1.25 to 1.45
- Light 3 range mod: 1.25 to 1.5
- Heavy 1 range mod: 1.25 to 1.6
- Heavy 2 range mod: 1.25 to 1.4
Karsolas Pickaxe
- Light 1 range mod: 1.25 to 1.45
- Light 1 damage window end: 15/30 to 16/30
- Light 2 range mod: 1.25 to 1.4
- Light 3 range mod: 1.25 to 1.38
- Light 4 range mod: 1.25 to 1.45
- Heavy 1 range mod: 1.25 to 1.6
- Heavy 2 range mod: 1.25 to 1.67
- Light special follow-up range mod: 1.25 to 1.35
- Heavy special follow-up range mod: 1.3 to 1.5