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Warframe’s Techrot Encore: Hotfix 38.5.4 Details Revealed

A summary of the latest adjustments and fixes in Warframe's recent update.

Margarita Kicevski by Margarita Kicevski
March 26, 2025
in News, Patch Notes
0

The latest hotfix for Warframe, Techrot Encore: Hotfix 38.5.4, addresses several important changes aimed at improving player experience and fixing bugs that have been affecting gameplay. Developer Digital Extremes has listened to community feedback, making these updates relevant to both new players and those well-versed in the game.

Changes:

  • Temporarily removed the “Auto-Disband Public Matchmade Squads” feature as it was causing players to lose function when leaving missions.
    • More specifically this fixes players who returned from missions (Hollvania, Orbiter, etc) and experienced a loss of function, resulting in having to reboot the game.
    • We’ll revisit re-adding this feature in our next Cert build to ensure its return is stable.
  • The Hell-Scrubber speed-up mechanic in Temporal Archimedea now only requires players to kill the marked Techrot Babau to decrease the mission timer.
    • Previously, these Techrot Babau would drop a “Hell-Scrubber Detonator” that players would need to bring to a Hell-Scrubber tower. This mechanic wasn’t entirely clear to players, so we’ve simplified it to mirror the Rogue Necramech Eximus mechanic in Deep Archimedea.
  • Increased the number of Backbeat beats that Temple’s Metronome SFX will play for from 3 to 4.
    • This gives players a little more wiggle room to continue triggering the Metronome SFX when they’re consistently casting Temple’s abilities.
      • As a refresher, the SFX will play on the first successful Backbeat hit, and will continue to play until they have not cast an Ability on the Backbeat for 4 beats.
    • Our original patch note indicated it persisted for 5 beats — this was incorrect, oops!
  • Further SFX polish for Temple’s Abilities.
  • Increased the volume on Temple’s Metronome.

Top Fixes:

  • Fixed Temple’s passive not functioning correctly in Höllvania missions.
  • Fixed host migration after 3 waves of Stage Defense causing the ground to not break properly, resulting in returning players possibly being progression stopped.
    • This fix also addressed similar issues with the Stöfler defense mission on Lua.
  • Fixed a crash when attempting to remove an Incarnon Genesis at Cavalero.
  • Fixed the Antivirus Bounty missing an Extraction Waypoint if it was an Exterminate mission with the Volatile Techrot bounty modifier.

Performance & Optimization:

  • Fixed using a Gemini Emote with many appearance configs but none of them containing a Gemini Skin causing performance issues for Clients.
  • Made systemic micro-optimizations to core engine code.
  • Fixed a small memory leak caused by the Leaping Thrasher’s VFX.

Fixes:

  • Fixed various Syandana offsets on the Chymerist Suit.
  • Fixed Technocyte Coda Duets being able to spawn behind the doors in the Höllvania loading tunnel.
  • Fixed Legacyte having difficulty getting off the subway tracks in a new Höllvania tile. Nothing wrong with asking for uppies.
  • Fixed being able to trade the Coda Bassocyst.
  • Fixed being unable to purchase a pro-rated bundle if the player has placed all owned decorations available in that bundle.
  • Fixed Mesa’s Peacemakers not always being visible on her model in-mission.
  • Fixed being unable to Chat Link the Lovestruck Ephemera.
  • Fixed a script error related to Ash’s Blade Storm.
  • Fixed a script error when using Ash’s Blade Storm in an Archimedea mission with the Fortified Foes Risk Variable.
  • Fixed potential crashes that could occur on shutdown when running DirectX 11.
Tags: Digital ExtremesWarframe
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Margarita Kicevski

Margarita Kicevski

My job is similar to Angel's, focus on news and updates, even though most of my work is taking care of two little devils. I am here to cover when most needed, and try to deliver the best I can. It's my fault pushing Angel to reboot ConsolePCGaming.com Wish me luck <3.

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