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Home News

Valve Deploys New Dota 2 7.06c Update Balancing Items, Hero’s Abilities & Talents

Angel Kicevski by Angel Kicevski
May 29, 2017
in News, Patch Notes
0

After the Dota 2 7.00 update and all the new Hero’s talents that were introduced in Dota 2, there seem to be quite some issues in balancing the same. Speaking about Dota 2, the list of notes in this 7.06c balance is quite bigger than the previous ones.

Apparently, Blademail was returning an increased damage when buffed with a Spell Amplification talent. That’s gone now, improving the balance of the game. We honestly do not know if the normal players except the professionals knew about this before. It felt a bit broken and now it’s finally gone.

While staying at the items, Solar Crest Evasion is reduced from 25% to 20%, knowing it has been a bit annoying and overpowered. Solar Crest true strike mechanic is now also renamed into Accuracy, while the Accuracy is increased from 25% to 35%. A big formula lays behind this calculation, so you might want to reconsider learning how this actually works.

After many deployed updates, it feels like Ancient Apparition will receive an early game buff, considering his Cold Feet ability is getting a longer stun duration at early levels. Now, the Cold Feet stun duration is buffed to 2/2.5/3/3.5. Let’s see if he’s going to be more suitable for the professional players.

This update changes some Hero’s spells and talents too, and you can see them below:

Dota 2 Update 7.06c Patch Notes

  • Blademail: Damage return is no longer increased by Spell Amplification
  • Solar Crest: Evasion reduced from 25% to 20%
  • Solar Crest: Chance for true strike mechanic is now renamed to Accuracy
  • Solar Crest: Accuracy increased from 25% to 35%
  • Ancient Apparition: Cold Feet stun duration rescaled from 1.25/2/2.75/3.5 to 2/2.5/3/3.5
  • Bloodseeker: Base damage increased by 4
  • Clinkz: Skeleton Walk movement speed increased from 11/22/33/44 to 15/25/35/45%
  • Clinkz: Death Pact health gain increased from 50/65/80% to 50/70/90%
  • Clinkz: Death Pact damage gain increased from 5/6.5/8% to 5/7/9%
  • Crystal Maiden: Base movement speed reduced from 280 to 275
  • Doom: Infernal Blade stun duration increased from 0.4 to 0.6
  • Ember Spirit: Level 10 Spell Amplification reduced from 10% to 8%
  • Ember Spirit: Level 10 Attack Damage increased from +25 to +30
  • Gyrocopter: Flak Cannon radius increased from 1000 to 1250
  • Gyrocopter: Homing Missile stun duration from 2.2/2.4/2.6/2.8 to 2.25/2.5/2.75/3.0
  • Io: Overcharge Health/Mana drain from 4.5% to 6%
  • Lich: Sacrifice cooldown reduced from 60/48/36/24 to 60/46/32/18
  • Lone Druid: Spirit Bear base attack time improved from 1.75/1.65/1.55/1.45 to 1.65/1.55/1.45/1.35
  • Mirana: Leap movement speed from 4/8/12/16% to 8/12/16/20%
  • Monkey King: Tree Dance cooldown reduced from 1.4 to 1.2
  • Monkey King: Base HP regen increased from 0.75 to 1.5
  • Monkey King: Level 10 Talent from +5 Armor to +10% Evasion
  • Necrophos: Ghost Shroud AoE increased from 600 to 750
  • Nyx Assassin: Impale cooldown increased from 13 to 14 (Scepter is unaffected, still 7)
  • Oracle: False Promise duration increased from 7/8/9 to 8/9/10
  • Pugna: Life Drain break range from 900 to 1000
  • Pugna: Level 20 Talent from +0.5 Netherward Damage to +0.75
  • Shadow Demon: Level 10 Talent from +10 MS to +20
  • Shadow Demon: Level 10 Talent from +6 Strength to +10
  • Shadow Demon: Level 15 Talent from +6% Spell Amp to +8%
  • Shadow Demon: Level 20 Talent from +10% Magic Resistance to +15%
  • Shadow Demon: Shadow Poison cast point improved from 0.3 to 0.25
  • Skywrath Mage: Arcane Bolt cast range increased from 800 to 875
  • Skywrath Mage: Level 20 Talent from +20 Movement Speed to +40
  • Skywrath Mage: Level 20 Talent from +15% Magic Resistance to +20%
  • Treant Protector: Movement Speed reduced from 290 to 280
  • Troll Warlord: Battle Trance cooldown increased from 30 to 35
  • Underlord: Firestorm Max Health damage from 0.75/1.5/2.25/3% to 0.8/1.6/2.4/3.2%
  • Venomancer: Poison Sting damage per second increased from 6/12/18/24 to 6/14/22/30
  • Venomancer: Agility gain increased from 2.6 to 2.8
  • Viper: Level 15 Talent from +10 Strength to +15
  • Warlock: Chaotic Offering manacost increased from 250/350/450 to 250/375/500
  • Warlock: Chaotic Offering cooldown increased from 165 to 170
  • Winter Wyvern: Arctic Burn flight duration from 6 to 8 seconds
  • Zeus: Movement Speed increased from 295 to 300

Honestly, even after these changes we do not believe that Valve will find their way on improving the current balance in the game. There must be still more to come. However, we’re speaking about Dota 2, where balancing between so many items and Hero’s spells and talents is really hard. Let’s just hope this 7.06c update will fix a lot of issues preventing some new sick metas appearing to the public where players are going to abuse it.

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Tags: Dota 2Valve
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Angel Kicevski

I've spent half of my life playing video games, ever since the competitive 1.6 era. Now I am happily married to Margarita Kicevski, and have two beautiful children. My goal is to deliver fresh news and updates, but most of the time I want to work on guides. Since I have rebooted this website, I am planning on making it huge. Just you wait!

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