CPG - Console & PC Gaming
  • Home
  • News
  • PC
  • PS5
  • Xbox
  • Switch
  • Mobile
  • Reviews
  • Esports
  • Guides
    • Gray Zone WarfareNew
      • Artisan
      • Banshee
      • Gunny
      • Handshake
      • Lab Rat
      • Turncoat
    • Escape From TarkovNew
      • Jaeger
      • Mechanic
        • Gunsmith
      • Peacekeeper
      • Prapor
      • Ragman
      • Skier
      • Therapist
No Result
View All Result
CPG - Console & PC Gaming
  • Home
  • News
  • PC
  • PS5
  • Xbox
  • Switch
  • Mobile
  • Reviews
  • Esports
  • Guides
    • Gray Zone WarfareNew
      • Artisan
      • Banshee
      • Gunny
      • Handshake
      • Lab Rat
      • Turncoat
    • Escape From TarkovNew
      • Jaeger
      • Mechanic
        • Gunsmith
      • Peacekeeper
      • Prapor
      • Ragman
      • Skier
      • Therapist
No Result
View All Result
CPG - Console & PC Gaming
No Result
View All Result
Home News

VALORANT Patch 11.08 slashes utility power to force gunfights, full agent changes

Riot’s Oct. 15 Patch 11.08 reworks Nearsight, Concuss and stims globally and applies sweeping nerfs and adjustments across nearly every agent.

Angel Kicevski by Angel Kicevski
October 14, 2025
in News, Patch Notes, PC
0

Riot Games rolled out Patch 11.08 for VALORANT with a clear objective: push the game back toward gunplay and away from some of the more oppressive utility interactions. The update, which goes live on Oct. 15, 2025, introduces roster-wide changes to Nearsight, Concuss, and stim effects and then proceeds to reshuffle the balance of nearly every agent.

The developer framed the tweaks as a way to promote higher-skill ability usage while letting aim matter again. The full, original developer notes are linked below.

Patch Notes – VALORANT Patch 11.08

Nearsight, Combat Stim, and Concuss effects have been globally adjusted to increase predictability and reward players who practice around them.

  • Nearsights
    • Affects Fade’s Prowler, Omen’s Paranoia, Reyna’s Leer, Skye’s Seekers
    • Nearsight radius increased from five to seven meters.
  • Concuss
    • Affects Breach’s Fault Line, Gekko’s Wingman, Neon’s Relay Bolt, Astra’s Nova Pulse
    • Concuss duration decreased to 2.5 seconds.
  • Stim Unification
    • Affects Brimstone’s Stim Beacon, KAY/O’s NULL/CMD, Reyna’s Empress
    • Faster reload time modifier: 90 percent
    • Increased firing rate modifier: 10 percent
    • Weapon draw time modifier: 90 percent
    • Weapon recovery speed modifier: 10 percent

All duelist changes in VALORANT Patch 11.08

Many duelists were nudged down a peg so other kits can compete. Here are the specific agent adjustments.

Iso

  • Kill Contract (ultimate)
    • Length decreased from 48 to 36 meters.

Neon

  • High Gear
    • Battery recharge decreased, time to recharge to full battery increased from 20 to 60 seconds.
    • Battery drain of High Gear and Overdrive reduced, increasing sprint time with full battery from 12 to 16 seconds.
  • Relay Bolt
    • Concuss duration decreased from 3.5 to 2.5 seconds.

Reyna

  • Leer
    • Health decreased from 80 to 60.
  • Empress: Updated to match stim standardization
    • Faster reload time reduced from 25 to 10 percent.
    • Increased fire rate reduced from 15 to 10 percent.
    • Increased weapon draw speed reduced from 25 to 10 percent.
    • Increased weapon recovery speed reduced from 25 to 10 percent.

Waylay

  • Saturate’s Hindered duration decreased from four to three seconds.
  • Convergent Paths (ultimate) no longer spawns an afterimage of Waylay, and there’s no push back when casting.
    • Ultimate now briefly restricts aim rotation and movement speed similar to Breach’s Rolling Thunder when casting.
    • Hindered duration decreased from seven to six seconds.
    • Initial windup decreased from two to one second.
    • Width decreased from 18 to 13.5 meters.
    • Decreased movement speed buff on ult from 15 to 10 percent.

Yoru

Yoru was tuned to be a purer duelist with fewer team utility windows.

  • Gatecrash
    • Health decreased from 60 to 20 HP.
    • Audio now plays from Yoru’s location when Yoru teleports or fakes it.
  • Fakeout’s Flash duration decreased from three to two seconds.
  • Blindside
    • Flash duration decreased from 1.75 to 1.5 seconds.
    • Flash now follows the standard flash falloff curves as other agents.
  • Yoru can no longer cast Blindside, or set up his fakeout during Dimensional Drift (ultimate). He can still cast the initial Gatecrash and reactivation, as well as reactivation of Fakeouts.

Raze

Raze now experiences the slow debuff while midair with Blast Pack, matching how other dash mechanics interact with slows.

All initiator changes in VALORANT Patch 11.08

Initiators saw a number of cooldown increases and concuss changes, with several ultimates adjusted as well.

Breach

  • Fault Line
    • Cooldown increased from 40 to 60 seconds.
    • Initial windup decreased from 1.2 to 1.1 seconds.
    • Concuss duration decreased from 3.5 to 2.5 seconds.
  • Flashpoint
    • Flash duration increased up from 2 to 2.25 seconds.
  • Rolling Thunder
    • Width decreased from 23 to 18 meters.
    • Concuss duration decreased from six to four seconds.
    • Ult points decreased from nine to eight.

Fade

  • Haunt
    • Cooldown increased from 40 to 60 seconds.
    • Haunt active duration decreased from two to 1.5 seconds.
  • Prowler
    • Visibility in Nearsight increased from five to seven meters.
  • Nightfall
    • Deafen and Marked duration decreased from 12 to eight seconds.
    • Width decreased from 24 to 20 meters.
    • Decay now remains a consistent 80 damage over its duration instead of decreasing over time.

Gekko

  • Cooldown upon reclaim of Globules increased from 10 to 20 seconds.
  • Wingman
    • Health decreased from 80 to 60 HP.
    • Concuss duration decreased from 3.5 to 2.5 seconds.
  • Thrash
    • Health decreased from 200 to 180 HP.

KAY/O

  • ZERO/POINT: Cooldown increased from 40 to 60 seconds.
  • FLASH/DRIVE: Underhand maximum flash duration increased from 1.5 to 2.25 seconds.
  • NULL/CMD (ultimate): Updated to match Stim standardization
    • Increased fire rate reduced from 15 to 10 percent.
    • Added standardized weapon draw time for stims.
    • Increased weapon draw speed by 10 percent.
    • Added weapon recovery speed for stims.
    • Weapon recovery speed increased by 10 percent.

Sova

  • Recon Bolt
    • Cooldown increased from 40 to 60 seconds.

All controller changes in VALORANT Patch 11.08

Controllers received several cooldown increases and concuss reductions. Astra in particular saw multiple heavy adjustments.

Astra

  • Gravity Well
    • Fragile duration decreased from five to 2.5 seconds.
    • Cooldown increased from 45 to 60 seconds.
  • Nova Pulse
    • Concuss duration decreased from 3.5 to 2.5 seconds.
    • Cooldown increased from 45 to 60 seconds.
  • Nebula
    • Cooldown increased from 25 to 35 seconds.

Brimstone

  • Stim Beacon: Updated to match stim standardization
    • Increased fire rate reduced from 15 to 10 percent.
    • Increased movement speed reduced from 15 to 10 percent.

Omen

  • Dark Cover
    • Cooldown increased from 30 to 40 seconds.
  • Paranoia
    • Projectile speed increased from 16 to 20 meters per second.
    • Travel distance reduced from 32.5 to 25 meters.
    • Visibility in Nearsight increased from five to seven meters.

Viper

  • Initial contact with the wall, orb, and ultimate now inflicts 10 instant HP decay instead of 30.

All sentinel changes in Patch 11.08

Sentinels took some of the largest structural nerfs. The goal is clearer counterplay for attacker teams when dealing with defensive utilities.

Vyse

  • Arc Rose
    • Arc Rose is now destructible after the flash windup starts.
    • Audio cue and voiceline alerting Vyse and her allies about enemy flashed has been removed.
    • Flash duration decreased from 2.25 to two seconds.
    • Cooldown increased from 45 to 60 seconds after destruction.
    • Recalling the ability will now always incur a 20 seconds cooldown.
  • Shear
    • You can now bait out the wall trap more easily.
    • The wall now spawns immediately when an enemy enters and then leaves its trigger zone.
    • Enemies hear an audio cue when they enter the trigger zone.
  • Razorvine
    • Health decreased from 40 to 20 HP.
  • Steel Garden
    • Initial windup increased from 3.4 to 4.4 seconds.
    • Radius decreased from 32.5 to 26 meters.

Cypher

  • Spycam
    • Inactive camera will be revealed to enemies when you are within eight meter radius of the camera, and will also have an accompanying audio tell.
    • When the camera is active, there will be a louder persistent camera audio for enemies with a 12 meters range.
    • Cooldown when destroyed is increased from 45 to 60 seconds.
  • Trapwire
    • Trapwire activation windup decreased; PC: 1.5 to 0.9 seconds, Console: 2.5 to 1.9 seconds.
    • Trapwires no longer activate to offer the Concuss and Tether debuffs. Instead, it slows and reveals enemies after the windup.
    • Players crossing a Trapwire will be immediately slowed. Trapwire will now activate after 0.9 seconds (down from 1.5 seconds) and reveal players if not destroyed. Players can also nullify its effect by moving four meters away from the attached location.

Killjoy

Killjoy’s Turret now applies a slow, but the rest of her kit takes heavier penalties.

  • Turret
    • Cooldown when destroyed increased from 45 to 60 seconds.
    • Reactivation time for turret increased from 0.5 to two seconds.
    • Turret movement tagging per bullet increased from 29.5 to 50 percent. Enemies are now slowed by 50 percent.
    • Added a “windup” effect when Killjoy first re-enters the activation range.
  • Alarmbot
    • Health decreased from 50 to 20 HP.
    • Reactivation time increased from one to two seconds.
    • Added a “windup” effect when Killjoy first re-enters the activation range.

Deadlock

  • GravNet
    • Cooldown increased from 40 to 60 seconds.
  • Barrier Mesh
    • Cost reduced from 400 to 300 HP.
    • Health of smaller nodes decreased from 570 to 480 HP.
  • Sonic Sensor
    • Concuss duration reduced from 3.5 to 2.5 seconds.

Sage

  • Barrier Orb
    • Cost reduced from 400 to 300.
    • Now fortifies faster, from 3.3 to two seconds.
    • Health of Barrier segments decreased from 800 to 600 HP.

If you want to argue about whether this makes the game better or just more frustrating, the team will read your hot takes. Drop them over on X, Bluesky, or the YouTube channel.

Tags: Riot GamesValorant
ShareTweet
Previous Post

Assassin’s Creed franchise boss Marc-Alexis Côté exits Ubisoft amid Tencent-backed Vantage Studios shakeup

Next Post

N0tail returns to OG’s active roster as the team reshuffles ahead of the new season

Angel Kicevski

Angel Kicevski

I've spent half of my life playing video games, ever since the competitive 1.6 era. Now I am happily married to Margarita Kicevski, and have two beautiful children. My goal is to deliver fresh news and updates, but most of the time I want to work on guides. Since I have rebooted this website, I am planning on making it huge. Just you wait!

RELATEDPOSTS

News

VALORANT Patch 11.08: Major agent, weapon and map changes scheduled for October 15

October 13, 2025
News

Valorant 11.07b brings Veto and Skirmish, but Veto is locked out of TDM for now

October 7, 2025
Patch Notes

Riot publishes 2XKO Season 0 patch notes with Teemo, Warwick, ranked mode and balance tweaks

October 7, 2025
News

Valorant revealed the 29th agent ‘Veto’, together with its ability kit and release date

October 5, 2025
Harbor Valorant
News

Riot to rework Harbor in VALORANT end-of-year Patch 11.10, developers say

October 3, 2025
Esports

VALORANT’s Skirmish mode goes live, arriving in patch 11.07

October 3, 2025

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

  • Trending
  • Comments
  • Latest

Battlestate Games shares results from the in-game Survey about the Flea Market

January 30, 2025

Escape From Tarkov 2025 Roadmap Revealed, Full Release Finally Confirmed

April 18, 2025 - Updated on July 18, 2025
Tarkov patch 0.15

Escape From Tarkov reveals the 0.15 trailer before wipe

August 14, 2024

Minecraft Update 1.21.21 Patch Notes for August 14/15

August 14, 2024

Escape From Tarkov Best Graphics Settings – Updated With Patch 0.15.5

Escape From Tarkov: How to Snipe Flea Market Items Easily?

CoD: Warzone Season 2 Update Fixes Plenty of Bugs

MW2 and Warzone 2.0 Season 3 is full of Bugs and Issues, Upcoming Fixes and more

Just Dance 2026 will add Camera Controller so your phone becomes the full-body controller

October 14, 2025

N0tail returns to OG’s active roster as the team reshuffles ahead of the new season

October 14, 2025

VALORANT Patch 11.08 slashes utility power to force gunfights, full agent changes

October 14, 2025
Ubisoft's official logo

Assassin’s Creed franchise boss Marc-Alexis Côté exits Ubisoft amid Tencent-backed Vantage Studios shakeup

October 14, 2025

CPGPATCH NOTES

News

VALORANT Patch 11.08 slashes utility power to force gunfights, full agent changes

by Angel Kicevski
October 14, 2025
News

Destiny 2 Update 9.1.5.1 Removes Unstable Cores and Applies Wide Fixes

by Mihaela Kicevski
October 14, 2025
News

Silksong 1.0.28891 patch slightly nerfs Thread Storm, fixes out-of-bounds and softlock issues

by Angel Kicevski
October 14, 2025

About Us

We are CPG - Console & PC Gaming, an independent, family-run website providing fresh news, updates, reviews, interviews, guides, and other bits and pieces from the gaming industry.

Read more

  • About
  • Privacy Policy
  • Contact

© 2025 CPG - Console & PC Gaming

Welcome Back!

Login to your account below

Forgotten Password?

Retrieve your password

Please enter your username or email address to reset your password.

Log In
No Result
View All Result
  • Home
  • News
  • PC
  • PS5
  • Xbox
  • Switch
  • Mobile
  • Reviews
  • Esports
  • Guides
    • Gray Zone Warfare
      • Artisan
      • Banshee
      • Gunny
      • Handshake
      • Lab Rat
      • Turncoat
    • Escape From Tarkov
      • Jaeger
      • Mechanic
      • Peacekeeper
      • Prapor
      • Ragman
      • Skier
      • Therapist

© 2025 CPG - Console & PC Gaming

This website uses cookies. By continuing to use this website you are giving consent to cookies being used. Visit our Privacy and Cookie Policy.