Valheim developer Iron Gate has moved the PTB changes into the live build with Patch 0.221.4, named Call To Arms, an update focused on combat systems, new trinkets, and creatures. The official Steam announcement lists the complete breakdown of changes and notes.
Adrenaline and trinkets are the core new hook: trinkets grant temporary perks when adrenaline fills during fights, and wooden weapons let players spar without killing allies. Combat feels punchier. Adrenaline builds as players land hits, trigger Forsaken Powers, cast certain magic attacks, or perform Perfect Blocks and Perfect Dodge Rolls, and when ful,l it grants a temporary perk tied to the equipped Trinket.
Two new enemies, Bear and Vile, arrive alongside a new Perfect Dodge Roll skill, multiple armour and weapon additions, several crafting materials, and a new combat practice location. The update also rebalances Forsaken Powers and adjusts block and stamina behaviour, while a Unity engine upgrade and numerous bug fixes aim to improve stability. The latest Nvidia drivers are required for the update; without them the game risks crashing.
Watch the update trailer:
Patch Notes – 0.221.4
Abbreviated Patch Notes
* Forsaken Powers rebalanced
* New combat mechanics & combat improvements
* New equipable item type: Trinkets
* 13 new trinkets
* 1 new skill
* 2 new creatures, with 1 additional overhauled creature
* 1 new food item
* 8 new crafting materials
* 18 new weapons (9 wooden)
* 2 new armour sets
* 3 new building pieces
* 3 new hairstyles
* 5 new beard styles
* 1 new location
* Some items can now have multiple orientations on item stands
* Unity engine upgraded
* Various bug fixes and performance improvements
Detailed Patch Notes
New Content:
New Mechanics:
* Trinkets: Equip these items to gain adrenaline during battle, and thus unlock temporary perks.
* Adrenaline: You gain adrenaline by hitting enemies, triggering a Forsaken Power, using certain magic attacks, as well as performing Perfect Blocks and Perfect Dodge Rolls. When the bar is full, you get an adrenaline surge which gives you a temporary perk designated by your equipped Trinket. Adrenaline will fade when you are not in active combat, and you will only gain adrenaline as long as you have a Trinket equipped.
* Wooden Weapons: By using wooden weapons you can practice combat against your friends without hurting each other.
* New skill: Perfect Dodge Roll (Dodge an attack that would have caused you damage and get a % of stamina back)
Creatures:
* Enemy: Bear
* Enemy: Vile
Crafting:
* Material: Blob Vial (purchasable)
* Material: Ectoplasm
* Material: Ghost Trophy
* Material: Bear Hide
* Material: Bear Trophy
* Material: Bear Paw
* Material: Vile Trophy
* Material: Vile Ribcage
Food:
* Bear Meat
Clothing:
* Chest Armour: Patterns of the Bear
* Leg Armour: Loincloth of the Bear
* Helmet: Headdress of the Bear
* Chest Armour: Vilebone Cage
* Leg Armour: Vilebone Drapes
* Helmet: Vilebone Visage
* Hat: Sweat Band (purchasable)
Weapons:
* Bottled Blob: Poison
* Bottled Blob: Oozer
* Bottled Blob: Tar
* Bottled Blob: Lava
* Bottled Blob: Frost
* Wooden Sword
* Wooden Greatsword
* Wooden Axe
* Wooden Two-handed Axe
* Wooden Mace
* Wooden Sledge
* Wooden Spear
* Wooden Atgeir
* Wooden Knife
* Fist Weapon: Paws of the Bear
* Fist Weapon: Vilebone Maulclaws
* Battleaxe: Black Metal
* Battleaxe: Skull Splittur
Trinkets:
* Heart of the Forest
* Bronze Pendant
* Iron Brooch
* Nimble Anklet
* Crystal Heart
* Wolf Sight
* Fins of Destiny
* Evasion Mantle
* Bracelets of the Brave
* Pulsating Earrings
* Resounding Shackle
* Jörmundling
* Brimstone
Build Pieces & Furniture:
* Combat Practice: Archery Target
* Combat Practice: T.W.I.G.
* Furniture: Bearskin Rug
Misc:
* New location: CombatRuin01
* 3 new hairstyles (Mullet, Castellan & Vinland Shave)
* 5 new beard styles (Mustache, Handlebar, Trimmed, Waxed, Crumb Catcher)
Fixes & Improvements
Combat Changes:
* Perfect Block no longer cost stamina
* Reduced movement speed penalty on Battleaxes, Sledgehammers, and Tower Shields
* Vertical fighting improvements, now easier to hit enemies in slopes!
Rebalanced Forsaken Powers:
* Eikthyr: 60% reduced stamina usage for running, jumping, and swimming
* The Elder: 60% Chopping and Mining damage increase, 30% health regeneration increase
* Bonemass: 25% resistance VS pierce, slash, and blunt damage, 100% reduced block stamina usage, 5 stamina on return per block
* Moder: Always tailwind, 300 increased carry weight, 10% increased movement speed, 50% frost resistance
* Yagluth: 50% Lightning resistance, 25+ Farm skill, 10% increased damage
* The Queen: 100% increased Eitr regeneration., 100% reduced sneak cost, 50% poison resistance
* Fader: 100% Adrenaline increase, 50% reduced stagger meter modifier, 50% fire resistance
Item stands:
* These items are now allowed to be placed on item stands:
* Barley Flour
* Tankard
* Ancient Seed
* Dragon Tear
* Volture Egg
* Cores
* Padded Helmet
* Carapace Helme
* Fresh Seaweed
* Fragrant Bundle
* Thistle
* Celestial Feather
* New item stand position & orientations on some items:
* Atgeirs
* Axes
* Bombs
* Bows
* Crossbows
* Knives
* Maces
* Pickaxes
* Shields
* Sledges
* Spears
* Staffs
* Swords
* Tower Shields
* All Fish
* All Helmets
* Cooked Lox meat
* Rotten Meat
* Blueberries
* Carrot
* Cooked Bonemaw Meat
* Cooked Serpent Meat
* Cooked Neck Tail
* Cooked Boar Meat
* Raspberry
* All Meads
* Cultivator
* Feaster
* Fishing Rod
* Hammer
* Hoe
* Scythe
* Asksvin Saddle
* Lox Saddle
* All Trophies
* Goblin Totem
* Scythe handle
Misc:
* Updated old hairstyle names
* Updated localisation
* Ghost visual overhaul
* Upgraded Unity engine to 6000.0.46f
Bug Fixes:
* Fixed a bug that caused community servers to no longer be advertised in the community list on non-Steam platforms.
* Fixed UGC text not being filtered properly when the author is a Mac App Store user who wasn’t logged into Game Center at the time of writing.
* Fixed log spam when nearby or viewing hover text for signs, tamed animals and portals without text/name/tag.
* Fixed a bug that showed “TEXT HIDDEN, CHECK UGC SETTINGS” for UGC written by muted players – now there’s separate text for that case.
* Fixed a bug that caused the shield generator to not take damage if it was network owned by a different client than whatever dealt damage to it.
* Fixed join code in pause menu not being hidden when toggling off HUD visibility.
* Fixed join code copy to clipboard functionality.
* Improved how block list is synchronized between local storage and cloud storage.
* Fixed input loss in UI at low frame rates.
* Fixed select button not working properly when using an Xbox One Controller on Mac.
* Fixed a bug that allowed tab navigation when various popups in the world and server selection menus were open.
* Added the option in the settings menu to enable the developer console. The command line argument “-console” overrides the setting.
* Fixed a bug that caused integers with a value of zero to be reset to their default value when loading a world save file.
* Fixed a bug that made it possible to copy the join code with gamepad even when there was none.
* Modded text in start menu has been moved.
* You can no longer dodge while overencumbered
* Stairs of the Stone Portal should now be climbable
* Carvings on Fader sacrificial stone now have more emission to match other sacrificial stones
* Looking at a beehive while another player disconnects from the server no longer causes the game to crash
* There’s no longer Null Reference Exceptions when some projectiles hit the Shield Generator
* Fix a bug that caused the GUI to not update matchmaking data immediately when adding a server from join code
* Updated localisation
Server List Improvements:
* Rewrote the server list to reduce redundancies and improve performance, scalability, reliability and server retrieval speed.
* Improved retrieval speed of community servers via the PlayFab backend.
* Added a new “refreshing” icon displayed instead of the “?” icon when refreshing servers. The “?” icon has been repurposed for servers whose matchmaking data can’t be retrieved but the server may be online.
* The community server list is now no longer retrieved in the background unless the “friends” or “community” tab has been visited. This mitigates an issue for some Steam users that caused retrieval of the community server list via the Steam backend to overload their network.
* Fixed a bug that caused retrieval of matchmaking data via PlayFab in the server list to hit the rate limit.
* Fixed a bug where typing R in the “filter” box refreshed the server list.
* (For modders) The player limit displayed in the server list is no longer hard coded.
Steam Only:
* Fixed some issues with the Steam profile pictures displayed in-game. The image no longer looks washed out and now generates mipmaps to reduce aliasing at lower resolutions.
* Matchmaking data for servers on the Steam backend can now be properly retrieved via the Steam backend. This improves server retrieval speed for servers on the Steam backend in the favorite and recent lists.
Xbox Only:
* If the user has left a server as a result of entering suspend mode, show a notification when resuming from suspend mode.
* The developer console is now disabled by default, and can instead be enabled via the new gameplay setting.
* Massively improved retrieval speed of the friends server list.
Share your thoughts in the comments and connect with the conversation over on X and Bluesky to say what stood out or what should change next.