If you’ve been wandering through the world of Unturned, for some fresh content that’s just dropped with update 3.25.2.0! This patch is packed with new features, performance tweaks, and a bunch of fixes that will surely make your gameplay smoother and more enjoyable.
The highlight? You can now strike a pose in-game with the newly added T-Pose gesture option! It’s not just about surviving anymore; it’s about looking good while doing it! Plus, crafting has received some cool new options like AllowEmpty and Prioritization—perfect for those who love to customize their inventory management.
Changelog
Added
- T-Pose gesture option.
- Crafting supply AllowEmpty and Prioritization options.
Changed
- Trap damage includes owner for events.
- Plugin UIs now support GUIDs.
- Cargo data is now exportable for more assets (consumeables, placeables).
- Improved client-side performance of farmable items.
- Improved server performance of connection to player lookup.
- Server kicks players exceeding threshold of “bad packets.” This aims to address some cases exploited by cheaters to waste server performance.
Fixed
- Unable to place traps which damage tires. [Thanks DerpyHoowes!]
- Unable to bind controls to Insert. [Thanks Jdance, Karma, and Freddyhun!]
- Unable to salvage empty magazines. [Thanks analizin!]
- Prevent inputs from firing on the same frame as rebinding keys. [Thanks Jdance, Karma, and Freddyhun!]
- Prioritize salvaging magazines with lowest ammo first. [Thanks Naamell8!]
- Exploiting plugin UIs to load cheat effects. [Thanks Darker-empty-cF and BoomViz!]
- Player destroyed error during server shutdown when client hadn’t finished disconnecting. [Thanks PandahutMushy!]
- Duplicate visual bullets with several Ace skins. [Thanks analizin!]
- Potential fix for a terrain hole cutting bug. [Thanks AdamDN!]
- Editor loading multiple copies of the level simultaneously. [Thanks DanielWillett and Jdance!]
- Train bug at very start of non-looping track. [Thanks Flodo!]
- Traps no longer wearing down with use. [Thanks 一只大橘喵喵!]
- Purple Paintball Hopper missing salvage blueprint. [Thanks WW-TC!]
- SNS transport checks connection Steam ID blocklist before accepting connections.
- Animal errors when animation variant count was set to zero.
- Incorrect spawn table invalid error when referencing redirector asset.
- Germany mine spawn table not spawning dirtbikes.
- Farm growth progress bar not updating properly.
- Decal-type-object renderers being created on dedicated server.
Server Bad Packet Kicks
By default, the server kicks clients sending intentionally invalid data. However, in some cases, the server ignores unintentionally invalid data. Cheaters could abuse this to waste server performance. To address this, the update adds per-IP and per-SteamID rate limiting to those cases. Called “bad packet rate limiting” in the server configuration file, hosts can adjust the window and threshold needed to close a connection. We’ll keep an eye out for reports of false positives and adjust the defaults if necessary.
If you’re curious about all these details or want more profound insights into what else has changed in this patch, check out more information at the original source: here.