The Unturned 3.25.7.0 update is here, focusing on gameplay tweaks for scopes, base-building improvements, and some big community news. It’s a mixed bag that’s gonna affect how you play, craft, and where you chat about the game. Let’s jump into the details!
Scope Equality and Gameplay Options
One of the most significant changes targets the scope of experience. Before, players turning off the Dual-Render Scope Quality option got a simple 2D overlay instead of a 3D scope, which some used as a sneaky advantage since it ignored movement shakes and other effects. Now, turning this off will look more similar to the dual-render on, but still keep the performance benefits. You’ll see more up close in your peripheral vision, but it’s blurred, while the dual-render on preserves clear nearby surroundings. Plus, scopes now benefit from ambient occlusion, adding a bit more depth.
Additionally, new settings allow players and server hosts to adjust how scopes behave during fast-paced combat. Options like Viewmodel eager Jump/Land Multiplier and Viewmodel eager Misalignment Multiplier control how much your scope moves when jumping or landing, helping you keep your aim steady. Recoil can also be adjusted separately for first-person and third-person modes, including a zoom recoil reduction feature that makes scoped shooting easier. It’s kinda cool to see these fine-tuning options for scoped gunplay!
Housing Planner Gets Crafting Boost
Base-builders are getting a nice treat. The Housing Planner, which you craft from a GPS and Rangefinder, now lets you automatically craft structural items right from your inventory while building. It can unpack stacked supplies, craft metal structures from scrap metal, and skip workstations. This saves so much time and smooths out base construction, making it less of a hassle when you’re trying to get your fortress up fast.
Official Forum Closing After 8 Years
Big community news here: the official SDG Forum will close later this year. It’ll go read-only on July 30th and fully shut down on November 1st. The developers say feedback and support have spread across different platforms, so they want to focus resources elsewhere. You can still join discussions on Steam, Discord, and the community-run r/Unturned subreddit. Bug reports and support are available through GitHub and the official help desk.
Changelog Highlights
- Gameplay: Housing Planner auto-crafts structure items; hotbar shows item durability/quality; salvaging placed stacks recovers the entire stack.
- Graphics: Replaced 2D scope overlay with a post-process effect; added option to disable small clutter details (map creator support required); water reflections aligned with main camera LOD settings.
- Multiplayer: Added server code copy buttons; invite friends button in pause menu; improved base loading visuals.
- Crafting Menu: Blueprint panel shows item stats and extended descriptions.
- Anti-Cheat: Reduced info on distant players to limit cheats; tightened server hit validation.
- Server Config: New recoil and viewmodel sway multipliers; motion sickness option toggles.
- Accessibility: Added slider to reduce first-person arm bobbing; server option to disable motion sickness effects for realistic PvP servers.
- Level Creation: New road assets and editor features; improved ambiance blending and decorative tree placement.
- Modding: New properties and components like airdrop spawners, barricade spawners, and music audio sources.
- Plugin Development: Command-line flag to override Modules directory; local memory usage logging.
- Fixes: Numerous bug fixes including arrow removal, blueprint button issues, melee swing registration, wheel rotation, and more.