The team behind Unrailed 2: Back on Track has just rolled out a new experimental update packed with features that will pique your interest. If you want to get a sneak peek at what’s coming, now’s your chance. Accessing this version is as easy as right-clicking on the game in your library, heading to settings, and selecting Betas. Remember that these changes are still being worked on, so your feedback will be crucial in shaping the final product.
You can share your thoughts directly through the game’s feedback channels or with their Discord community at https://discord.gg/unrailed. Your input could make a difference!
Changelog v-421-384671e:
- Balance: Torpedos can bounce max 9 times
- Balance: Torpedos from Golems and the Torpeboss don’t bounce anymore
- Balance: Versus wagon won’t appear in the versus shop anymore
- Balance: Versus wagon takes now 16 seconds to craft an item
- Balance: Time mode now samples the upgrade box on the map (similar to U1) and offers two tasks, giving an extension each.
- Balance: A chest station now gives 9 tracks, a normal station gives 3
- Change: We sample now among all biomes for the additional 2 biomes next to the start biome
- Change: Icon for the “Move wagon front” extension
- Improvement: Cartridges now hover up and down, have an outline and there shouldn’t be grass below
- Improvement: Upgrade box has an outline now as well
- Improvement: The map loading screen now comes later (in case the map is not generated when the train passed 70% of the previous map; before it showed at 40%)
- Change: Cartridge bubbles in blueprint areas show the description again
- Bug fix: Tasks showed always 0 bolts in red
- Bug fix: Wagon extensions boxes and upgrade boxes didn’t move away for placing tracks
- Improvement: It’s now possible to place tracks on areas where balloons drop items
- Improvement: The losing team in versus can now choose the next map difficulty and type
- Balance: Each versus station gives now twice the speed increase as before
- Improvement: In versus matches, the losing team can now choose the difficulty of the next map (it’s a bit work in progress and more to come)
This update brings some interesting tweaks that could change how we approach gameplay. For instance, those pesky torpedos are getting a major nerf – no more bouncing off walls like they’re auditioning for a role in Pong!. Meanwhile, players will notice that crafting times have been adjusted, which might just alter strategies during those frantic sessions with friends.
The developers are clearly listening to player feedback, with improvements like allowing track placement where balloon items drop. It’s these little adjustments that can lead to big shifts in gameplay dynamics. Plus, who doesn’t love having more control over map difficulty after a loss? It’s like getting a second chance without feeling too punished.
If you’re eager for more details or want to see further updates from this fantastic indie title, head over to its original source here.