Unrailed 2: Back on Track just got a patch, eager to smooth out those frustrating network hiccups that have been nagging players. The devs responded quickly to complaints about desyncs by pushing some upcoming fixes early to the main version. If you’ve been battling jittery gameplay or random sync issues, this update might help.
They’ve improved how the game handles bad network conditions like high packet loss and fluctuating ping. The update also tries to fix certain desync scenarios, even though the team admits they haven’t been able to reproduce all of them on their end. That means your feedback is crucial. If problems persist, the developers urge players to jump into their Discord (discord.gg/unrailed) and report any issues.
Changelog v-560-4eda78a
- Improvement: Reduced player jitter in high ping scenarios with bad network conditions
- Improvement: More strong game time synchronization for inconsistent network conditions
- Improvement: Network protocol can now fix certain possible desyncs
- Crash fix: On startup related to auto-saves
- Bug fix: Removed reconnect to lobby modal, which sometimes overlapped the auto-save modal
- Bug fix: Cannon wagon fixes were not correctly activated https://steamcommunity.com/games/2211170/announcements/detail/523096634204094539?snr=2___
Honestly, it’s refreshing when developers listen and act fast. Have you noticed fewer jitters or fewer desyncs since this patch? Or are the ghosts of lag still haunting your rails? Drop your thoughts in the comments below.