Ubisoft has announced a third round of cost cutting that the company says will run through March 2028 and target 200 million euros in savings. The move follows two earlier waves of restructuring and a multi-year effort to lower operating costs. Company numbers show Ubisoft reduced headcount from 20,729 employees in September 2022 to 17,097 in September 2025, a decline of 3,632 roles. Several studios have closed during that period, including Ubisoft London, Osaka, San Francisco, Leamington, Halifax, and Stockholm.
Ubisoft described the new effort as the “third and final phase” of its cost-cutting program. The publisher also plans a five-day return-to-office requirement for employees, while offering “annual allowances” for working from home. Ubisoft framed the policy as a way to support “efficiency, creativity, and collective success.” Using proportional comparisons to the previous reduction, the new 200 million euro target could translate to roughly 2,400 lost jobs by the end of March 2028 if similar staffing reductions are needed to meet savings goals. The company has said further staffing announcements are scheduled for February 12, 2026.
Industry observers and current and former staff say Ubisoft has previously reduced headcount through nonrenewal of contracts, by leaving employees idle until they depart, and by enforcing return-to-office rules. Those tactics are cited as part of how the company has trimmed staff without always resorting to a single public layoff event. The restructuring has already affected projects and release plans across the publisher. For example, several titles were cancelled in the recent reset, including the Prince of Persia remake as part of the same round of internal changes reported on January 21, 2026. The cancellations and delays are part of the broader cost-control strategy tied to the current corporate reset.
Critics say repeated reorganizations and leadership turnover have eroded morale and made it harder for development teams to plan long term. The new office policy and the scale of the announced savings have intensified concerns that more studio closures and headcount reductions could follow. Ubisoft has not laid out a public, detailed headcount plan tied to the 200 million euros, and the company did not provide a breakdown of which studios or business units would be affected when the final phase concludes in March 2028.
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