It’s always tough when a game we’ve been looking forward to is put on hold. Just like waiting for your favorite dessert recipe, the bakery has closed its doors. That’s precisely what fans of Transformers: Reactivate are feeling right now, as Splash Damage has decided to cancel development on this promising title.
Splash Damage, known for their work on the Gears Tactics series, recently announced they’re scaling back operations and shifting their attention to other projects. The studio confirmed that several roles may be at risk of redundancy, an unfortunate reality in the gaming industry that many don’t often see behind the scenes.
The team shared a heartfelt message regarding the decision, expressing how painful it is for them and their friends and colleagues affected by this change. “While not being able to see the game through to release is painful,” they said, “having to say goodbye to friends and colleagues hurts even more.” It hits home when you think about all those late-night brainstorming sessions and coffee-fueled crunch times that go into creating something unique.
The complete statement from Splash Damage outlined their commitment to support those leaving and those who remain with the company. Here’s what they had to say:
Today, we have some very difficult news to share; the decision has been made to end development of Transformers: Reactivate.
This means we will be scaling down to refocus our efforts on other projects. Unfortunately, despite every effort, a number of roles across the studio are now potentially at risk of redundancy.
This decision did not come lightly, and it is a difficult time for the studio and our people. We want to take a moment to thank the team who worked on Transformers for their dedication and passion.
Hasbro was an incredible and supportive partner throughout, and we hope to work with them again. To the many fans, your excitement and support helped keep us going.
While not being able to see the game through to release is painful, having to say goodbye to friends and colleagues hurts even more. We’re now focused on doing everything we can to support them through this tough period, just as we are committed to caring for those who will stay with us as we build a stronger Splash Damage for the future.
Thank you for your compassion and understanding.
-Splash Damage
Studios must make decisions that prioritize both employee well-being and project sustainability. What do you think about this situation? Have you ever experienced something similar with a game you were excited about?