THRONE AND LIBERTY update 2.4.0 downtime will begin at 10:30 PM PT (5:30 AM UTC) on April 2 and last approximately 3.5 hours. It includes a new system to manage your runes, adjustments to Guild and Riftstone Boss loot, and more. Find the complete list of changes listed below.
RUNE MANAGEMENT
- A new Rune Book UI has been added to the Item section of the Main Menu.
- Instead of obtaining multiple copies of each rune as an item, obtaining runes now unlocks and levels up a single unified entry in the Rune Book UI – these unified basic Rune can be equipped to multiple items at once. Chaos Runes can only be equipped to one item at a time.
- Rune Synergies have been simplified by removing the various quality tiers and providing a single maximized Synergy benefit for each rune color combination.
- The Rune listings allow you to search, favorite, and filter through the list of your available Runes.
- When selecting an item to modify equipped runes, the rune list will only show runes that are eligible to equip to that item type.
- Drag and drop Runes from your collection list to the Item’s unlocked Rune slots in the top section of the UI to equip Runes to an item.
- The rune list now displays the level, stat benefit, and stat value of each collected rune along with a progress bar that displays along the bottom of each Rune entry.
- This progress bar acts as a Rune leveling progress guarantee; now when you receive Runes of the same level as the one you have collected, this progress bar increases until it fills.
- Once filled, that rune will increase to the next level; setting a maximum amount of times, you can receive an individual rune of the same level before receiving a rune level increase.
- Chaos Runes: A maximum of 100 Chaos Runes can be stored in the Rune UI. Chaos Runes you don’t intend to use can be deleted from the list, freeing up a slot.
- Rune Fragments will no longer be able to be acquired, and any existing rune fragments in your inventories or storage will eventually be removed!
GUILD RAID AND RIFTSTONE BOSSES
- Adjusted the loot drop tables for Talandre Guild Raid and Riftstone bosses (Daigon, Leviathan, Pakilo Naru, Manticus Brothers) to include a guaranteed T2 Armor or Accessory drop on each kill in addition to the current drop pools.
MATERIAL TRANSMUTATION
- Material Transmutation: Implemented options to auto-add designated material types and grades to your Material Transmutation progress.
- Material Transmutation: Added the ability to split stacks of items with Shift-Left Click when adding items to Material Transmutation.
- Material Transmutation: Bulk-adding materials now selects up to 300 eligible items, increased from the previous cap of 20 at a time.
GENERAL
- Dimensional Trial: Fixed an issue preventing groups from posting Party Board recruitment above Tier 1 for Dimensional Trials.
- Added the option to copy skill and specialization presets to a new preset for editing as an alternative to creating skill presets from a blank state.
- Skill presets can now also be pasted as a chat link that allows others to copy the preset skill and specialization contents.
- Replaced Rare Rune chests with Epic Rune chests for the following reward types: Dimensional Trials, Weekly Missions, Arena Coin shop, Abyss dungeons, World Bosses, Guild Raids, and Material Transmutation. Items: Removed Epic Tier 2 and Tier 1 equipment drops from basic zone population mobs.
- Adjusted the crafting menu for items like Skill Books to enable you to combine component ingredients that have multiple substitutes into a single craft.
- Herba Village: Added Arena Sundries Merchant to the available town NPCs.
- Guilds: Tax Deliver, Siege, and Interserver Riftstone and Boonstone award distribution can now be distributed unevenly when distributing to all members, not just participants.
- Gate of Infinity, Taedal’s Tower: Added the ability to move to other floors without exiting the dungeon.
- Targeting: Added an option to target nameplate settings to prevent nameplate transparency being applied to targets who are actively attacking you.
- Siege: Small adjustments to the defense area boundaries to teleport out non-defenders from walls at the start of a Siege.
- Arena: Fixed a situation where some food buffs that should be removed on Arena entry were not being removed properly.
- Nebula Island: Removed some ceiling clutter from the boss arena that interfered with viewing angles.
- Nebula Island: Fixed an issue where Grimturg’s attack pattern could behave unexpectedly when its aggro target was at a distance.
- Guild Raid: Fixed boss reset behavior for Pakilo Naru.
- Character: Wind indicators on your character are now hidden during cutscenes and interaction camera views.
HALL OF ILLUSION
- Added checkpoints to Hall of Illusion levels to allow players to take breaks between fights.
- Molgras: Fixed an issue where Molgras could occasionally teleport outside of the attackable area.
- Molgras: Festive Trees now respawn 10 seconds after Molgras returns to the center of the arena.
- Hall of Illusion: Lionhead: Fixed an issue that could cause the Zone of Pain effect to apply even though your interaction was interrupted.
WAR GAMES
- War Games: Added a display of which weapons members of the team are currently using to better inform team-making strategy.
- War Games: Can now edit the display name of War Game Lobbies.
- War Games: Minor adjustment to the color displayed for Yellow Team to avoid overlap with the yellow used for Friendly guilds.
UI
- Chained damage or healing now displays as an increasing floating damage number that sums up the total damage or healing done rather than separate numbers for each hit.
- HUD: Added setting to enable/disable Item Acquisition popup messages.
- Weapon Specialization: Added shortcuts to open material containers in your storage for material costs needed to unlock Weapon Specialization nodes.
- Adjusted the Hall of Illusion reward popup to clarify the rewards can only be claimed once.
- Guild Menu: Adjusted display of Friendly guilds in the Guild info UI.
- Added HUD shortcuts for Amitoi House and Fishing mode that can be arranged within the UI.
- Currency display: Removed outdated event coins that had zero-quantities from token lists in the UI.
- Items: Minor adjustments to the display of Lithograph information when viewing item tooltip details.
- Controller: Made multiple adjustments to UI windows for controller focus areas and window priority.