Throne and Liberty… Just when you thought it couldn’t get any more immersive, the developers drop a treasure trove of loot distribution rules straight from the depths of Solisium. Grab your swords, shields, and maybe a snack or two because we’re diving headfirst into the nitty-gritty of how to snag the most coveted treasures while taking down the fiercest foes.
First, if you want to embark on this loot-laden adventure, you’ll need to understand the twin pillars of contribution and event items. Think of contribution as your ticket to the loot lottery-deal damage, heal your pals, and bask in your battlefield performance’s glory (or agony). Event items? Those are the sweet little trinkets you snag during thrilling Dynamic Events-like wolf tails during the infamous wolf hunting escapade. Yes, you heard that right.
Breaking Down the Loot Distribution
Now, let’s dissect the loot distribution rules because nothing says “fun” quite like a detailed list, right?
- General Activities: Open World Farming, Abyss Dungeon Farming, Quests, Contracts, Dynamic Events, and Co-op Dungeons (excluding the final reward chest). Applicable enemies include Normal, Elite, and Party Elite.
Distribution Rules:
- When an enemy dies, loot goes to the player who first earned a contribution (read: dealt damage) to that enemy. Simple enough, right?
- If you’re in a party, the loot goes to the party instead, and the drops will be distributed evenly among members. However, if a party member hasn’t contributed and is out of range, they’re out of luck.
- Speaking of even distribution, If ten items drop for a party of 5, each gets 2. But in the spirit of randomness, sometimes a player might snag an extra drop. Fair? Maybe. Annoying? Definitely.
- Solland and experience? Distributed evenly. Always.
Peace Mode Bosses and Guild Raids:
- Applicable enemies: Field Bosses and Arch Bosses. Yes, those big bad boys looming in the distance.
- Players are sorted by individual contribution when a Peace Mode Field Boss bites the dust. Your guild’s teamwork falls to the backseat—sorry, not sorry.
- To be eligible for loot, you must meet the minimum contribution. If you don’t, well, it’s back to the respawn point for you.
- Loot drops come in two flavors: Contribution drops (distributed based on individual contribution) and Random drops (available for those who didn’t get a contribution drop).
- Remember: No double-dipping! You can only snag one epic item from a single boss encounter.
Example Time:
Let’s say a Field Boss drops:
- Contribution Drops: 1x Sword, 1x Mask, 1000 Sollant
- Random Drops: 1x Boots
If your contribution was a meager 3%, you’ve got a 3% shot at claiming the sword or the mask. But everyone who met the minimum will have an equal crack at those Boots. So, no pressure!
Conflict Mode Bosses:
- Applicable enemies: You guessed it, Field Bosses and Arch Bosses.
- The loot assignment happens in a two-stage process: First, to the guild, then to the players.
- Guilds must hit a minimum contribution to be eligible for loot. The more you contribute, the better your chances, at least until you die, which knocks 70% off your contribution. Ouch.
- Once a guild nabs an item, all participating players have equal odds of getting it.
Claim Your Throne, Claim Your Loot!
So there you have it, adventurers! A clear-cut guide to navigating the loot labyrinth of Throne and Liberty. Keep these rules in your back pocket like a secret weapon as you charge into battle. And remember, the next Castle Siege could be your golden ticket to loot glory in Solisium.