Paradox is a really strong hero if you know how to play it properly. Honestly, it’s one of the harder heroes to play, so make sure you learn his abilities and master it first and foremost.
Early Game / Laning Stage
+24% Ammo +15% Weapon Damage Basic Magazine +12% Weapon Damage +4 Spirit Power Your next bullet deals bonus Spirit Damage. +67 Spirit Damage 6s Duration Mystic Shot +2m/s Sprint Speed +1 Health Regen +4% Weapon Damage Is component of: Enduring Speed Sprint Boots +160 Bonus Health +5% Weapon Damage Extra Health +75 Bonus Health +8% Spirit Lifesteal +4 Spirit Power Enduring Spirit +45 Bonus Health Active: Grant Regen and Sprint Speed to the target. Gets dispelled if you take damage from enemy players or objectives. Can be self-cast. +370 Total HP Regen +2m/s Sprint Speed (Conditional) 17s Regen Duration 30m Cast Range Is component of: Rescue Beam Healing Rite +40 Spirit Shield Health +6% Weapon Damage Abilities deal bonus Spirit Damage if they deal 80 damage or more in a single hit. 35 Bonus Damage Is component of: Improved Burst Mystic Burst +5% Fire Rate +40 Bullet Shield Health Deal bonus Weapon Damage with headshots. +45 Head Shot Bonus Damage Headshot BoosterBasic Magazine
§ 500
Mystic Shot
§ 1,250
Sprint Boots
§ 500
Extra Health
§ 500
Enduring Spirit
§ 500
Healing Rite
§ 500
Mystic Burst
§ 500
Headshot Booster
§ 500
Mid Game
+20% Weapon Damage +8 Spirit Power Teleport straight ahead, gaining Bullet Resist. +30% Bullet Resist (Conditional) 13m Teleport Range 5s Buff Duration Warp Stone +25% Weapon Damage +12 Spirit Power +12% Spirit Resist Your attacks have additional Weapon Damage against enemies above 50% health. +25% Weapon Damage (Conditional) Pristine Emblem +275 Bonus Health After not taking damage for 11s, gain 4% Max Health Regen. When you are above 75% health, you have bonus Weapon Damage and Movement Speed. +25% Weapon Damage (Conditional) +2 m/s Move Speed (Conditional) Fortitude +16% Cooldown Reduction +1.5 Health Regen Is component of: Superior Cooldown Improved Cooldown +100 Bonus Health +1.5 Health Regen Your next Dash-Jump does not cost an extra stamina and you gain Fire Rate and bonus Ammo until your next reload. Lasts up to 8s. +25% Fire Rate (Conditional) +5 Temporary Ammo (Conditional) 8s Duration Kinetic Dash +75 Bonus Health Your Spirit Damage applies Healing Reduction. If an enemy hero dies under this effect, you receive a large heal. -40% Healing Reduction (Conditional) +350 Heal On Hero Kill 6s Duration Healbane +1m/s Sprint Speed +5 Spirit Power Active: Deals Spirit Damage and Slows targets movement and dashes. Also Silences their movement-based items and abilities. Does not affect target's stamina usage. 78 Damage +30% Movement Slow (Conditional) 3s Duration 25m Cast Range 30% Projectile Speed Increase Slowing HexWarp Stone
§ 3,000
Pristine Emblem
§ 3,000
Fortitude
§ 3,000
Improved Cooldown
§ 1,250
Kinetic Dash
§ 1,250
Healbane
§ 1,250
Slowing Hex
§ 1,250
Late Game / Core
+32% Imbued Ability Cooldown Reduction +26% Non-Imbued Ability Cooldown Reduction +4 Health Regen Components: Improved Cooldown Superior Cooldown +100 Spirit Shield Health +8% Weapon Damage Abilities deal bonus Spirit Damage if they deal 125 damage or more in a single hit. Targets are immune to the effects of Improved Burst for 5s after taking damage from it. +10% Max Health Bonus Damage (Conditional) Improved Burst +20% Spirit Lifesteal +12% Cooldown Reduction Upon casting an ultimate ability gain temporary Bullet Shield, Spirit Shield, and Spirit Power. +700 Bullet Shield (Conditional) +700 Spirit Shield (Conditional) +40 Spirit Power (Conditional) 15s Duration Diviner's KevlarSuperior Cooldown
§ 4,250
Improved Burst
§ 3,500
Diviner's Kevlar
§ 6,300
Situational Items / Flex
+20% Weapon Damage +8 Spirit Power Active: Curses an enemy - interrupting, Silencing, Disarming, and preventing item usage. Silenced Status Effect 3.25s Duration 20m Cast Range Curse +7 Spirit Power Active: Reduces healing received of targeted enemy and inflicts damage over time of their current health. Decay's damage is non-lethal. -50% Healing Reduction (Conditional) 3.1%/sec Bleed Damage 18m Cast Range 10s Duration Decay +100 Bonus Health +5% Bullet Resist Reduces Bullet Resist on enemies when you deal Spirit Damage. -12% Bullet Resist (Conditional) 8s Duration Bullet Resist Shredder +20% Weapon Damage +10% Bullet Lifesteal +10% Spirit Lifesteal Headshots reduce target's Bullet and Spirit Resist. -24% Bullet Resist Reduction -24% Spirit Resist Reduction 5s Debuff Duration Crippling Headshot +75 Bonus Health +6% Weapon Damage Reduces the duration of all negative effects applied to you. 30% Debuff Resist Is component of: Debuff Remover Debuff ReducerCurse
§ 6,300
Decay
§ 1,250
Bullet Resist Shredder
§ 1,250
Crippling Headshot
§ 6,300
Debuff Reducer
§ 1,250